abc3b78011
This takes away one of our gadgets for thwarting dead-code elimination in unit tests, but it's the right thing to do. Comma expression left- sides without side effects are clearly dead code. Change-Id: Iaee490b4a742d06a0a0be94cddaa69a51543d8f5 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366719 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
31 lines
791 B
Metal
31 lines
791 B
Metal
#include <metal_stdlib>
|
|
#include <simd/simd.h>
|
|
using namespace metal;
|
|
struct Uniforms {
|
|
float4 colorGreen;
|
|
};
|
|
struct Inputs {
|
|
};
|
|
struct Outputs {
|
|
float4 sk_FragColor [[color(0)]];
|
|
};
|
|
|
|
fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
|
|
Outputs _out;
|
|
(void)_out;
|
|
float _1_x = 1.0;
|
|
_1_x = abs(1.0);
|
|
_1_x = abs(_1_x - 2.0);
|
|
_1_x = (_1_x * 2.0);
|
|
_1_x = sign(_1_x);
|
|
|
|
float2 _3_x = float2(1.0, 2.0);
|
|
_3_x = float2(length(float2(1.0, 2.0)));
|
|
_3_x = float2(distance(_3_x, float2(3.0, 4.0)));
|
|
_3_x = float2(dot(_3_x, float2(3.0, 4.0)));
|
|
_3_x = normalize(_3_x);
|
|
|
|
_out.sk_FragColor = _uniforms.colorGreen;
|
|
return _out;
|
|
}
|