56233d1379
This uncovered a bug in Metal code generation of `matX *= matY` which is now fixed. (It was emitting the helper function more than once.) Change-Id: I0aeb0efe7ab5fbf5592a8ca6f4f5b50354d3d7f4 Bug: skia:11262 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365489 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
24 lines
589 B
GLSL
24 lines
589 B
GLSL
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out vec4 sk_FragColor;
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uniform vec4 colorGreen;
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uniform vec4 colorRed;
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vec4 main() {
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mat2 _1_m3 = mat2(1.0, 2.0, 3.0, 4.0);
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_1_m3 *= mat2(1.0);
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mat2 _2_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x);
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mat2 _3_m6 = mat2(1.0, 2.0, 3.0, 4.0);
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_3_m6 += _2_m5;
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mat4 _4_m11 = mat4(2.0);
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_4_m11 -= mat4(1.0);
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mat2 _6_m3 = mat2(1.0, 2.0, 3.0, 4.0);
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_6_m3 *= mat2(1.0);
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mat2 _7_m5 = mat2(mat2(1.0, 2.0, 3.0, 4.0)[0].x);
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mat2 _8_m6 = mat2(1.0, 2.0, 3.0, 4.0);
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_8_m6 += _7_m5;
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mat4 _9_m11 = mat4(2.0);
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_9_m11 -= mat4(1.0);
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return colorGreen;
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}
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