d842feea48
This works around a GLSL compilation bug on the Tecno Spark 3 Pro. Change-Id: I516bd64745a8e99cccc87ee4bb2e1f5d5b26c130 Bug: skia:11255 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364116 Commit-Queue: Robert Phillips <robertphillips@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Robert Phillips <robertphillips@google.com>
35 lines
737 B
Metal
35 lines
737 B
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float x = 1.0;
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float y = 2.0;
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x = 2.0;
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y = 0.5;
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bool c = sqrt(2.0) > 2.0;
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bool d = true != c;
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bool e = c;
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x += 12.0;
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x -= 12.0;
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x *= (y /= 10.0);
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x = 6.0;
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y = (float(c) * float(d)) * float(e);
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y = 6.0;
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_out.sk_FragColor = _uniforms.colorGreen;
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return _out;
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}
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