b88b4e1a12
- MultipleAssignments - NegatedVectorLiteral - NumberCasts - OutParams - OutParamsTricky (disabled on GPU due to skia:11269) Change-Id: I87dc9c5019931f3d2dc3aafbe1e02d0eee2e1a05 Bug: skia:11009, skia:11269 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366400 Commit-Queue: John Stiles <johnstiles@google.com> Commit-Queue: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
120 lines
2.6 KiB
Metal
120 lines
2.6 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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float4 colorWhite;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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float h;
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h = _uniforms.colorWhite.x;
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float2 h2;
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h2 = float2(_uniforms.colorWhite.y);
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float3 h3;
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h3 = float3(_uniforms.colorWhite.z);
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float4 h4;
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h4 = float4(_uniforms.colorWhite.w);
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h3.y = _uniforms.colorWhite.x;
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h3.xz = float2(_uniforms.colorWhite.y);
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h4.zwxy = float4(_uniforms.colorWhite.w);
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float2x2 h2x2;
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h2x2 = float2x2(_uniforms.colorWhite.x);
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float3x3 h3x3;
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h3x3 = float3x3(_uniforms.colorWhite.y);
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float4x4 h4x4;
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h4x4 = float4x4(_uniforms.colorWhite.z);
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h3x3[1] = float3(_uniforms.colorWhite.z);
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h4x4[3].w = _uniforms.colorWhite.x;
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h2x2[0].x = _uniforms.colorWhite.x;
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int i;
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i = int(_uniforms.colorWhite.x);
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int2 i2;
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i2 = int2(int(_uniforms.colorWhite.y));
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int3 i3;
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i3 = int3(int(_uniforms.colorWhite.z));
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int4 i4;
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i4 = int4(int(_uniforms.colorWhite.w));
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i4.xyz = int3(int(_uniforms.colorWhite.z));
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i2.y = int(_uniforms.colorWhite.x);
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float f;
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f = _uniforms.colorWhite.x;
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float2 f2;
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f2 = float2(_uniforms.colorWhite.y);
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float3 f3;
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f3 = float3(_uniforms.colorWhite.z);
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float4 f4;
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f4 = float4(_uniforms.colorWhite.w);
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f3.xy = float2(_uniforms.colorWhite.y);
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f2.x = _uniforms.colorWhite.x;
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float2x2 f2x2;
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f2x2 = float2x2(_uniforms.colorWhite.x);
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float3x3 f3x3;
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f3x3 = float3x3(_uniforms.colorWhite.y);
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float4x4 f4x4;
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f4x4 = float4x4(_uniforms.colorWhite.z);
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f2x2[0].x = _uniforms.colorWhite.x;
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bool b;
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b = bool(_uniforms.colorWhite.x);
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bool2 b2;
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b2 = bool2(bool(_uniforms.colorWhite.y));
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bool3 b3;
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b3 = bool3(bool(_uniforms.colorWhite.z));
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bool4 b4;
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b4 = bool4(bool(_uniforms.colorWhite.w));
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b4.xw = bool2(bool(_uniforms.colorWhite.y));
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b3.z = bool(_uniforms.colorWhite.x);
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bool ok = true;
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ok = 1.0 == (((((h * h2.x) * h3.x) * h4.x) * h2x2[0].x) * h3x3[0].x) * h4x4[0].x;
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ok = ok && 1.0 == (((((f * f2.x) * f3.x) * f4.x) * f2x2[0].x) * f3x3[0].x) * f4x4[0].x;
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ok = ok && 1 == ((i * i2.x) * i3.x) * i4.x;
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ok = ok && (((b && b2.x) && b3.x) && b4.x);
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_out.sk_FragColor = ok ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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