d437478348
- ResizeMatrix - ScalarConversionConstructorsES2 - StackingVectorCasts - StaticIf - SwizzleBoolConstants Non-ES2 compatible tests: - ResizeMatrixNonsquare - ScalarConversionConstructorsES3 Newly discovered bugs: - skia:11278 SPIR-V does not support casting non-square matrices Change-Id: I7feb78f0380d0a9cb328ec61f96a364ad1281432 Bug: skia:11009, skia:11278 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366408 Commit-Queue: Brian Osman <brianosman@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Auto-Submit: John Stiles <johnstiles@google.com>
49 lines
1.6 KiB
Metal
49 lines
1.6 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Uniforms {
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float4 colorGreen;
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float4 colorRed;
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};
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Outputs _out;
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(void)_out;
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bool4 v = bool4(bool(_uniforms.colorGreen.y));
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bool4 result;
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result = bool4(v.x, true, true, true);
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result = bool4(v.xy, false, true);
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result = bool4(v.x, true, true, false);
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result = bool4(false, v.y, true, true);
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result = bool4(v.xyz, true);
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result = bool4(v.xy, true, true);
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result = bool4(v.x, false, v.z, true);
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result = bool4(v.x, true, false, false);
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result = bool4(true, v.yz, false);
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result = bool4(false, v.y, true, false);
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result = bool4(true, true, v.z, false);
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result = v;
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result = bool4(v.xyz, true);
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result = bool4(v.xy, false, v.w);
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result = bool4(v.xy, true, false);
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result = bool4(v.x, true, v.zw);
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result = bool4(v.x, false, v.z, true);
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result = bool4(v.x, true, true, v.w);
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result = bool4(v.x, true, false, true);
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result = bool4(true, v.yzw);
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result = bool4(false, v.yz, true);
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result = bool4(false, v.y, true, v.w);
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result = bool4(true, v.y, true, true);
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result = bool4(false, false, v.zw);
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result = bool4(false, false, v.z, true);
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result = bool4(false, true, true, v.w);
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_out.sk_FragColor = any(result) ? _uniforms.colorGreen : _uniforms.colorRed;
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return _out;
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}
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