bfc9be0f77
This will allow us to load these inputs for unit testing in `dm`. Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5 Bug: skia:11009 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Brian Osman <brianosman@google.com>
32 lines
1.1 KiB
GLSL
32 lines
1.1 KiB
GLSL
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out vec4 sk_FragColor;
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void main() {
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vec4 v = vec4(sqrt(1.0));
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sk_FragColor = vec4(v.x, 1.0, 1.0, 1.0);
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sk_FragColor = vec4(v.xy, 1.0, 1.0);
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sk_FragColor = vec4(v.x, 1.0, 1.0, 1.0);
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sk_FragColor = vec4(0.0, v.y, 1.0, 1.0);
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sk_FragColor = vec4(v.xyz, 1.0);
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sk_FragColor = vec4(v.xy, 1.0, 1.0);
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sk_FragColor = vec4(v.x, 0.0, v.z, 1.0);
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sk_FragColor = vec4(v.x, 1.0, 0.0, 1.0);
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sk_FragColor = vec4(1.0, v.yz, 1.0);
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sk_FragColor = vec4(0.0, v.y, 1.0, 1.0);
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sk_FragColor = vec4(1.0, 1.0, v.z, 1.0);
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sk_FragColor = v;
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sk_FragColor = vec4(v.xyz, 1.0);
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sk_FragColor = vec4(v.xy, 0.0, v.w);
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sk_FragColor = vec4(v.xy, 1.0, 0.0);
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sk_FragColor = vec4(v.x, 1.0, v.zw);
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sk_FragColor = vec4(v.x, 0.0, v.z, 1.0);
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sk_FragColor = vec4(v.x, 1.0, 1.0, v.w);
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sk_FragColor = vec4(v.x, 1.0, 0.0, 1.0);
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sk_FragColor = vec4(1.0, v.yzw);
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sk_FragColor = vec4(0.0, v.yz, 1.0);
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sk_FragColor = vec4(0.0, v.y, 1.0, v.w);
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sk_FragColor = vec4(1.0, v.y, 1.0, 1.0);
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sk_FragColor = vec4(0.0, 0.0, v.zw);
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sk_FragColor = vec4(0.0, 0.0, v.z, 1.0);
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sk_FragColor = vec4(0.0, 1.0, 1.0, v.w);
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}
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