skia2/gm/gradients.cpp
mtklein abf6c5cf95 Mike's radial gradient CL with better float -> int.
patch from issue 1072303005 at patchset 40001 (http://crrev.com/1072303005#ps40001)

This looks quite launchable.  radial_gradient3, min of 100 samples:
  N5:  985µs -> 946µs
  MBP: 395µs -> 279µs

On my MBP, most of the meat looks like it's now in reading the cache and writing to dst one color at a time.  Is that something we could do in float math rather than with a lookup table?

BUG=skia:

CQ_EXTRA_TRYBOTS=client.skia.android:Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Debug-Trybot,Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot

Review URL: https://codereview.chromium.org/1109643002
2015-04-27 11:13:53 -07:00

466 lines
16 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkGradientShader.h"
namespace skiagm {
struct GradData {
int fCount;
const SkColor* fColors;
const SkScalar* fPos;
};
static const SkColor gColors[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorBLUE, SK_ColorWHITE, SK_ColorBLACK
};
static const SkScalar gPos0[] = { 0, SK_Scalar1 };
static const SkScalar gPos1[] = { SK_Scalar1/4, SK_Scalar1*3/4 };
static const SkScalar gPos2[] = {
0, SK_Scalar1/8, SK_Scalar1/2, SK_Scalar1*7/8, SK_Scalar1
};
static const SkScalar gPosClamp[] = {0.0f, 0.0f, 1.0f, 1.0f};
static const SkColor gColorClamp[] = {
SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorBLUE
};
static const GradData gGradData[] = {
{ 2, gColors, NULL },
{ 2, gColors, gPos0 },
{ 2, gColors, gPos1 },
{ 5, gColors, NULL },
{ 5, gColors, gPos2 },
{ 4, gColorClamp, gPosClamp }
};
static SkShader* MakeLinear(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
return SkGradientShader::CreateLinear(pts, data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
static SkShader* MakeRadial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateRadial(center, center.fX, data.fColors,
data.fPos, data.fCount, tm, 0, &localMatrix);
}
static SkShader* MakeSweep(const SkPoint pts[2], const GradData& data,
SkShader::TileMode, const SkMatrix& localMatrix) {
SkPoint center;
center.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
return SkGradientShader::CreateSweep(center.fX, center.fY, data.fColors,
data.fPos, data.fCount, 0, &localMatrix);
}
static SkShader* Make2Radial(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
center0.set(SkScalarAve(pts[0].fX, pts[1].fX),
SkScalarAve(pts[0].fY, pts[1].fY));
center1.set(SkScalarInterp(pts[0].fX, pts[1].fX, SkIntToScalar(3)/5),
SkScalarInterp(pts[0].fY, pts[1].fY, SkIntToScalar(1)/4));
return SkGradientShader::CreateTwoPointRadial(
center1, (pts[1].fX - pts[0].fX) / 7,
center0, (pts[1].fX - pts[0].fX) / 2,
data.fColors, data.fPos, data.fCount, tm,
0, &localMatrix);
}
static SkShader* Make2Conical(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix) {
SkPoint center0, center1;
SkScalar radius0 = SkScalarDiv(pts[1].fX - pts[0].fX, 10);
SkScalar radius1 = SkScalarDiv(pts[1].fX - pts[0].fX, 3);
center0.set(pts[0].fX + radius0, pts[0].fY + radius0);
center1.set(pts[1].fX - radius1, pts[1].fY - radius1);
return SkGradientShader::CreateTwoPointConical(center1, radius1,
center0, radius0,
data.fColors, data.fPos,
data.fCount, tm, 0, &localMatrix);
}
typedef SkShader* (*GradMaker)(const SkPoint pts[2], const GradData& data,
SkShader::TileMode tm, const SkMatrix& localMatrix);
static const GradMaker gGradMakers[] = {
MakeLinear, MakeRadial, MakeSweep, Make2Radial, Make2Conical
};
///////////////////////////////////////////////////////////////////////////////
class GradientsGM : public GM {
public:
GradientsGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() {
return SkString("gradients");
}
virtual SkISize onISize() { return SkISize::Make(840, 815); }
virtual void onDraw(SkCanvas* canvas) {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
SkMatrix scale = SkMatrix::I();
if (i == 5) { // if the clamp case
scale.setScale(0.5f, 0.5f);
scale.postTranslate(25.f, 25.f);
}
SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, scale);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
private:
typedef GM INHERITED;
};
DEF_GM( return new GradientsGM; )
// Based on the original gradient slide, but with perspective applied to the
// gradient shaders' local matrices
class GradientsLocalPerspectiveGM : public GM {
public:
GradientsLocalPerspectiveGM() {
this->setBGColor(0xFFDDDDDD);
}
protected:
SkString onShortName() {
return SkString("gradients_local_perspective");
}
virtual SkISize onISize() { return SkISize::Make(840, 815); }
virtual void onDraw(SkCanvas* canvas) {
SkPoint pts[2] = {
{ 0, 0 },
{ SkIntToScalar(100), SkIntToScalar(100) }
};
SkShader::TileMode tm = SkShader::kClamp_TileMode;
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(100) };
SkPaint paint;
paint.setAntiAlias(true);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
for (size_t i = 0; i < SK_ARRAY_COUNT(gGradData); i++) {
canvas->save();
for (size_t j = 0; j < SK_ARRAY_COUNT(gGradMakers); j++) {
// apply an increasing y perspective as we move to the right
SkMatrix perspective;
perspective.setIdentity();
perspective.setPerspY(SkScalarDiv(SkIntToScalar((unsigned) i+1),
SkIntToScalar(500)));
perspective.setSkewX(SkScalarDiv(SkIntToScalar((unsigned) i+1),
SkIntToScalar(10)));
SkShader* shader = gGradMakers[j](pts, gGradData[i], tm, perspective);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
canvas->translate(0, SkIntToScalar(120));
}
canvas->restore();
canvas->translate(SkIntToScalar(120), 0);
}
}
private:
typedef GM INHERITED;
};
DEF_GM( return new GradientsLocalPerspectiveGM; )
// Based on the original gradient slide, but with perspective applied to
// the view matrix
class GradientsViewPerspectiveGM : public GradientsGM {
protected:
SkString onShortName() {
return SkString("gradients_view_perspective");
}
virtual SkISize onISize() { return SkISize::Make(840, 500); }
virtual void onDraw(SkCanvas* canvas) {
SkMatrix perspective;
perspective.setIdentity();
perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
perspective.setSkewX(SkScalarDiv(SkIntToScalar(8), SkIntToScalar(25)));
canvas->concat(perspective);
INHERITED::onDraw(canvas);
}
private:
typedef GradientsGM INHERITED;
};
DEF_GM( return new GradientsViewPerspectiveGM; )
/*
Inspired by this <canvas> javascript, where we need to detect that we are not
solving a quadratic equation, but must instead solve a linear (since our X^2
coefficient is 0)
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var g = ctx.createRadialGradient(-80, 25, 70, 0, 25, 150);
g.addColorStop(0, '#f00');
g.addColorStop(0.01, '#0f0');
g.addColorStop(0.99, '#0f0');
g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
*/
class GradientsDegenrate2PointGM : public GM {
public:
GradientsDegenrate2PointGM() {}
protected:
SkString onShortName() {
return SkString("gradients_degenerate_2pt");
}
virtual SkISize onISize() { return SkISize::Make(320, 320); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(SK_ColorBLUE);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkColor colors[] = { SK_ColorRED, SK_ColorGREEN, SK_ColorGREEN, SK_ColorRED };
SkScalar pos[] = { 0, 0.01f, 0.99f, SK_Scalar1 };
SkPoint c0;
c0.iset(-80, 25);
SkScalar r0 = SkIntToScalar(70);
SkPoint c1;
c1.iset(0, 25);
SkScalar r1 = SkIntToScalar(150);
SkShader* s = SkGradientShader::CreateTwoPointRadial(c0, r0, c1, r1, colors,
pos, SK_ARRAY_COUNT(pos),
SkShader::kClamp_TileMode);
SkPaint paint;
paint.setShader(s)->unref();
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
DEF_GM( return new GradientsDegenrate2PointGM; )
/// Tests correctness of *optimized* codepaths in gradients.
class ClampedGradientsGM : public GM {
public:
ClampedGradientsGM() {}
protected:
SkString onShortName() { return SkString("clamped_gradients"); }
virtual SkISize onISize() { return SkISize::Make(640, 510); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFFDDDDDD);
}
virtual void onDraw(SkCanvas* canvas) {
this->drawBG(canvas);
SkRect r = { 0, 0, SkIntToScalar(100), SkIntToScalar(300) };
SkPaint paint;
paint.setAntiAlias(true);
SkPoint center;
center.iset(0, 300);
canvas->translate(SkIntToScalar(20), SkIntToScalar(20));
SkShader* shader = SkGradientShader::CreateRadial(
SkPoint(center),
SkIntToScalar(200), gColors, NULL, 5,
SkShader::kClamp_TileMode);
paint.setShader(shader);
canvas->drawRect(r, paint);
shader->unref();
}
private:
typedef GM INHERITED;
};
DEF_GM( return new ClampedGradientsGM; )
/// Checks quality of large radial gradients, which may display
/// some banding.
class RadialGradientGM : public GM {
public:
RadialGradientGM() {}
protected:
SkString onShortName() override { return SkString("radial_gradient"); }
SkISize onISize() override { return SkISize::Make(1280, 1280); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFF000000);
}
void onDraw(SkCanvas* canvas) override {
const SkISize dim = this->getISize();
this->drawBG(canvas);
SkPaint paint;
paint.setDither(true);
SkPoint center;
center.set(SkIntToScalar(dim.width())/2, SkIntToScalar(dim.height())/2);
SkScalar radius = SkIntToScalar(dim.width())/2;
const SkColor colors[] = { 0x7f7f7f7f, 0x7f7f7f7f, 0xb2000000 };
const SkScalar pos[] = { 0.0f,
0.35f,
1.0f };
SkShader* shader =
SkGradientShader::CreateRadial(center, radius, colors,
pos, SK_ARRAY_COUNT(pos),
SkShader::kClamp_TileMode);
paint.setShader(shader)->unref();
SkRect r = {
0, 0, SkIntToScalar(dim.width()), SkIntToScalar(dim.height())
};
canvas->drawRect(r, paint);
}
private:
typedef GM INHERITED;
};
DEF_GM( return new RadialGradientGM; )
class RadialGradient2GM : public GM {
public:
RadialGradient2GM() {}
protected:
SkString onShortName() override { return SkString("radial_gradient2"); }
SkISize onISize() override { return SkISize::Make(800, 400); }
void drawBG(SkCanvas* canvas) {
canvas->drawColor(0xFF000000);
}
// Reproduces the example given in bug 7671058.
void onDraw(SkCanvas* canvas) override {
SkPaint paint1, paint2, paint3;
paint1.setStyle(SkPaint::kFill_Style);
paint2.setStyle(SkPaint::kFill_Style);
paint3.setStyle(SkPaint::kFill_Style);
const SkColor sweep_colors[] =
{ 0xFFFF0000, 0xFFFFFF00, 0xFF00FF00, 0xFF00FFFF, 0xFF0000FF, 0xFFFF00FF, 0xFFFF0000 };
const SkColor colors1[] = { 0xFFFFFFFF, 0x00000000 };
const SkColor colors2[] = { 0xFF000000, 0x00000000 };
const SkScalar cx = 200, cy = 200, radius = 150;
SkPoint center;
center.set(cx, cy);
// We can either interpolate endpoints and premultiply each point (default, more precision),
// or premultiply the endpoints first, avoiding the need to premultiply each point (cheap).
const uint32_t flags[] = { 0, SkGradientShader::kInterpolateColorsInPremul_Flag };
for (size_t i = 0; i < SK_ARRAY_COUNT(flags); i++) {
SkAutoTUnref<SkShader> sweep(
SkGradientShader::CreateSweep(cx, cy, sweep_colors,
NULL, SK_ARRAY_COUNT(sweep_colors),
flags[i], NULL));
SkAutoTUnref<SkShader> radial1(
SkGradientShader::CreateRadial(center, radius, colors1,
NULL, SK_ARRAY_COUNT(colors1),
SkShader::kClamp_TileMode,
flags[i], NULL));
SkAutoTUnref<SkShader> radial2(
SkGradientShader::CreateRadial(center, radius, colors2,
NULL, SK_ARRAY_COUNT(colors2),
SkShader::kClamp_TileMode,
flags[i], NULL));
paint1.setShader(sweep);
paint2.setShader(radial1);
paint3.setShader(radial2);
canvas->drawCircle(cx, cy, radius, paint1);
canvas->drawCircle(cx, cy, radius, paint3);
canvas->drawCircle(cx, cy, radius, paint2);
canvas->translate(400, 0);
}
}
private:
typedef GM INHERITED;
};
DEF_GM( return new RadialGradient2GM; )
// Shallow radial (shows banding on raster)
class RadialGradient3GM : public GM {
SkAutoTUnref<SkShader> fShader;
protected:
SkString onShortName() override { return SkString("radial_gradient3"); }
SkISize onISize() override { return SkISize::Make(500, 500); }
bool runAsBench() const override { return true; }
void onOnceBeforeDraw() override {
const SkPoint center = { 0, 0 };
const SkScalar kRadius = 3000;
const SkColor gColors[] = { 0xFFFFFFFF, 0xFF000000 };
fShader.reset(SkGradientShader::CreateRadial(center, kRadius, gColors, NULL, 2,
SkShader::kClamp_TileMode));
}
void onDraw(SkCanvas* canvas) override {
SkPaint paint;
paint.setShader(fShader);
canvas->drawRect(SkRect::MakeWH(500, 500), paint);
}
private:
typedef GM INHERITED;
};
DEF_GM( return new RadialGradient3GM; )
}