abff956455
Auto-allocated IDs mean that the IDs depend upon the order in which classes happen to get initialized and are therefore not consistent from run to run. This change paves the way for a persistent shader cache by fixing the IDs in an enum. Bug: skia: Change-Id: I3e923c6c54f41b3b3eb616458abee83e0909c09f Reviewed-on: https://skia-review.googlesource.com/56401 Commit-Queue: Ethan Nicholas <ethannicholas@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
150 lines
5.6 KiB
C++
150 lines
5.6 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#include "Test.h"
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#if SK_SUPPORT_GPU
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#include "GrContext.h"
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#include "GrGeometryProcessor.h"
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#include "GrGpu.h"
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#include "GrOpFlushState.h"
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#include "GrRenderTargetContext.h"
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#include "GrRenderTargetContextPriv.h"
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#include "SkString.h"
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#include "glsl/GrGLSLFragmentShaderBuilder.h"
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#include "glsl/GrGLSLGeometryProcessor.h"
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#include "glsl/GrGLSLVarying.h"
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#include "ops/GrMeshDrawOp.h"
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namespace {
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class Op : public GrMeshDrawOp {
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public:
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DEFINE_OP_CLASS_ID
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const char* name() const override { return "Dummy Op"; }
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static std::unique_ptr<GrDrawOp> Make(int numAttribs) {
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return std::unique_ptr<GrDrawOp>(new Op(numAttribs));
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}
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FixedFunctionFlags fixedFunctionFlags() const override {
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return FixedFunctionFlags::kNone;
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}
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RequiresDstTexture finalize(const GrCaps&, const GrAppliedClip*,\
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GrPixelConfigIsClamped) override {
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return RequiresDstTexture::kNo;
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}
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private:
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Op(int numAttribs) : INHERITED(ClassID()), fNumAttribs(numAttribs) {
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this->setBounds(SkRect::MakeWH(1.f, 1.f), HasAABloat::kNo, IsZeroArea::kNo);
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}
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bool onCombineIfPossible(GrOp*, const GrCaps&) override { return false; }
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void onPrepareDraws(Target* target) override {
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class GP : public GrGeometryProcessor {
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public:
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GP(int numAttribs)
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: INHERITED(kGP_ClassID) {
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SkASSERT(numAttribs > 1);
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for (auto i = 0; i < numAttribs; ++i) {
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fAttribNames.push_back().printf("attr%d", i);
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}
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for (auto i = 0; i < numAttribs; ++i) {
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this->addVertexAttrib(fAttribNames[i].c_str(), kFloat2_GrVertexAttribType);
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}
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}
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const char* name() const override { return "Dummy GP"; }
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GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const override {
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class GLSLGP : public GrGLSLGeometryProcessor {
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public:
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void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
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const GP& gp = args.fGP.cast<GP>();
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args.fVaryingHandler->emitAttributes(gp);
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this->writeOutputPosition(args.fVertBuilder, gpArgs, gp.getAttrib(0).fName);
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GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputColor);
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fragBuilder->codeAppendf("%s = half4(1);", args.fOutputCoverage);
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}
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void setData(const GrGLSLProgramDataManager& pdman,
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const GrPrimitiveProcessor& primProc,
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FPCoordTransformIter&&) override {}
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};
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return new GLSLGP();
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}
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void getGLSLProcessorKey(const GrShaderCaps&,
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GrProcessorKeyBuilder* builder) const override {
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builder->add32(this->numAttribs());
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}
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private:
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SkTArray<SkString> fAttribNames;
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typedef GrGeometryProcessor INHERITED;
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};
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sk_sp<GrGeometryProcessor> gp(new GP(fNumAttribs));
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QuadHelper helper;
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size_t vertexStride = gp->getVertexStride();
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SkPoint* vertices = reinterpret_cast<SkPoint*>(helper.init(target, vertexStride, 1));
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vertices->setRectFan(0.f, 0.f, 1.f, 1.f, vertexStride);
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helper.recordDraw(target, gp.get(),
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target->makePipeline(0, GrProcessorSet::MakeEmptySet(),
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target->detachAppliedClip()));
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}
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int fNumAttribs;
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typedef GrMeshDrawOp INHERITED;
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};
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}
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DEF_GPUTEST_FOR_ALL_CONTEXTS(VertexAttributeCount, reporter, ctxInfo) {
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GrContext* context = ctxInfo.grContext();
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sk_sp<GrRenderTargetContext> renderTargetContext(context->makeDeferredRenderTargetContext(
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SkBackingFit::kApprox,
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1, 1, kRGBA_8888_GrPixelConfig,
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nullptr));
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if (!renderTargetContext) {
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ERRORF(reporter, "Could not create render target context.");
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return;
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}
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int attribCnt = context->caps()->maxVertexAttributes();
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if (!attribCnt) {
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ERRORF(reporter, "No attributes allowed?!");
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return;
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}
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context->flush();
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context->resetGpuStats();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
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#endif
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GrPaint grPaint;
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// This one should succeed.
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt));
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 1);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 0);
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#endif
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context->resetGpuStats();
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renderTargetContext->priv().testingOnly_addDrawOp(Op::Make(attribCnt + 1));
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context->flush();
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#if GR_GPU_STATS
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numDraws() == 0);
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REPORTER_ASSERT(reporter, context->getGpu()->stats()->numFailedDraws() == 1);
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#endif
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}
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#endif
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