skia2/dm
Mike Klein 989f5bfb8f refactor HashAndEncode
Encode as PNG to an SkWStream instead of a path.
It's just as natural at the call sites, if not more so,
and is more flexible for environments without a filesystem.

While here, tweak the method names and add some comments.

Change-Id: I8ce9869471fc7e1a0955d51ecb621e76c2e1d4d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323509
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-10-07 16:13:13 +00:00
..
DM.cpp refactor HashAndEncode 2020-10-07 16:13:13 +00:00
DMGpuTestProcs.cpp Add GrStagingBufferManager and use GrGpuBuffers to manage caching. 2020-07-15 14:17:50 +00:00
DMJsonWriter.cpp Remove all global mutexes 2019-06-18 00:39:15 +00:00
DMJsonWriter.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
DMSrcSink.cpp Start removal of tool usage of SkSurface::MakeFromBackendTextureAsRenderTarget. 2020-10-06 16:32:11 +00:00
DMSrcSink.h Start removal of tool usage of SkSurface::MakeFromBackendTextureAsRenderTarget. 2020-10-06 16:32:11 +00:00