87a94eb163
Review URL: https://codereview.chromium.org/696293004
133 lines
4.1 KiB
C++
133 lines
4.1 KiB
C++
/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef GrRenderTarget_DEFINED
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#define GrRenderTarget_DEFINED
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#include "GrSurface.h"
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#include "SkRect.h"
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class GrStencilBuffer;
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/**
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* GrRenderTarget represents a 2D buffer of pixels that can be rendered to.
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* A context's render target is set by setRenderTarget(). Render targets are
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* created by a createTexture with the kRenderTarget_SurfaceFlag flag.
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* Additionally, GrContext provides methods for creating GrRenderTargets
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* that wrap externally created render targets.
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*/
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class GrRenderTarget : virtual public GrSurface {
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public:
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SK_DECLARE_INST_COUNT(GrRenderTarget)
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// GrSurface overrides
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virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE { return this; }
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virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE { return this; }
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// GrRenderTarget
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/**
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* If this RT is multisampled, this is the multisample buffer
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual GrBackendObject getRenderTargetHandle() const = 0;
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/**
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* If this RT is multisampled, this is the buffer it is resolved to.
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* Otherwise, same as getRenderTargetHandle().
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* (In GL a separate FBO ID is used for the MSAA and resolved buffers)
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* @return the 3D API's handle to this object (e.g. FBO ID in OpenGL)
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*/
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virtual GrBackendObject getRenderTargetResolvedHandle() const = 0;
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/**
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* @return true if the surface is multisampled, false otherwise
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*/
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bool isMultisampled() const { return 0 != fDesc.fSampleCnt; }
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/**
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* @return the number of samples-per-pixel or zero if non-MSAA.
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*/
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int numSamples() const { return fDesc.fSampleCnt; }
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/**
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* Call to indicate the multisample contents were modified such that the
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* render target needs to be resolved before it can be used as texture. Gr
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* tracks this for its own drawing and thus this only needs to be called
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* when the render target has been modified outside of Gr. This has no
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* effect on wrapped backend render targets.
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*
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* @param rect a rect bounding the area needing resolve. NULL indicates
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* the whole RT needs resolving.
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*/
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void flagAsNeedingResolve(const SkIRect* rect = NULL);
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/**
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* Call to override the region that needs to be resolved.
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*/
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void overrideResolveRect(const SkIRect rect);
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/**
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* Call to indicate that GrRenderTarget was externally resolved. This may
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* allow Gr to skip a redundant resolve step.
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*/
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void flagAsResolved() { fResolveRect.setLargestInverted(); }
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/**
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* @return true if the GrRenderTarget requires MSAA resolving
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*/
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bool needsResolve() const { return !fResolveRect.isEmpty(); }
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/**
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* Returns a rect bounding the region needing resolving.
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*/
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const SkIRect& getResolveRect() const { return fResolveRect; }
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/**
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* Provide a performance hint that the render target's contents are allowed
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* to become undefined.
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*/
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void discard();
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// a MSAA RT may require explicit resolving , it may auto-resolve (e.g. FBO
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// 0 in GL), or be unresolvable because the client didn't give us the
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// resolve destination.
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enum ResolveType {
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kCanResolve_ResolveType,
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kAutoResolves_ResolveType,
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kCantResolve_ResolveType,
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};
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virtual ResolveType getResolveType() const = 0;
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/**
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* GrStencilBuffer is not part of the public API.
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*/
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GrStencilBuffer* getStencilBuffer() const { return fStencilBuffer; }
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void setStencilBuffer(GrStencilBuffer* stencilBuffer);
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protected:
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GrRenderTarget(GrGpu* gpu,
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bool isWrapped,
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const GrSurfaceDesc& desc)
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: INHERITED(gpu, isWrapped, desc)
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, fStencilBuffer(NULL) {
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fResolveRect.setLargestInverted();
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}
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// override of GrResource
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virtual void onAbandon() SK_OVERRIDE;
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virtual void onRelease() SK_OVERRIDE;
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private:
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GrStencilBuffer* fStencilBuffer;
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SkIRect fResolveRect;
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typedef GrSurface INHERITED;
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};
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#endif
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