skia2/gm/giantbitmap.cpp
2015-01-05 17:18:51 -08:00

164 lines
5.4 KiB
C++

/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkCanvas.h"
#include "SkColorPriv.h"
#include "SkShader.h"
/*
* Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of
* precision when scaling very large images (where the dx might get very small.
*/
#define W 257
#define H 161
class GiantBitmapGM : public skiagm::GM {
SkBitmap* fBM;
SkShader::TileMode fMode;
bool fDoFilter;
bool fDoRotate;
const SkBitmap& getBitmap() {
if (NULL == fBM) {
fBM = new SkBitmap;
fBM->allocN32Pixels(W, H);
fBM->eraseColor(SK_ColorWHITE);
const SkColor colors[] = {
SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN
};
SkCanvas canvas(*fBM);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStrokeWidth(SkIntToScalar(20));
#if 0
for (int y = -H*2; y < H; y += 50) {
SkScalar yy = SkIntToScalar(y);
paint.setColor(colors[y/50 & 0x3]);
canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W),
paint);
}
#else
for (int x = -W; x < W; x += 60) {
paint.setColor(colors[x/60 & 0x3]);
SkScalar xx = SkIntToScalar(x);
canvas.drawLine(xx, 0, xx, SkIntToScalar(H),
paint);
}
#endif
}
return *fBM;
}
public:
GiantBitmapGM(SkShader::TileMode mode, bool doFilter, bool doRotate) : fBM(NULL) {
fMode = mode;
fDoFilter = doFilter;
fDoRotate = doRotate;
}
virtual ~GiantBitmapGM() {
SkDELETE(fBM);
}
protected:
virtual uint32_t onGetFlags() const SK_OVERRIDE {
#ifdef SK_BUILD_FOR_ANDROID
return kSkipTiled_Flag;
#else
if (fDoFilter && fDoRotate && fMode != SkShader::kClamp_TileMode) {
return kSkipTiled_Flag;
}
return 0;
#endif
}
virtual SkString onShortName() SK_OVERRIDE {
SkString str("giantbitmap_");
switch (fMode) {
case SkShader::kClamp_TileMode:
str.append("clamp");
break;
case SkShader::kRepeat_TileMode:
str.append("repeat");
break;
case SkShader::kMirror_TileMode:
str.append("mirror");
break;
default:
break;
}
str.append(fDoFilter ? "_bilerp" : "_point");
str.append(fDoRotate ? "_rotate" : "_scale");
return str;
}
virtual SkISize onISize() SK_OVERRIDE { return SkISize::Make(640, 480); }
virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
SkPaint paint;
SkMatrix m;
if (fDoRotate) {
// m.setRotate(SkIntToScalar(30), 0, 0);
m.setSkew(SK_Scalar1, 0, 0, 0);
// m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3);
} else {
SkScalar scale = 11*SK_Scalar1/12;
m.setScale(scale, scale);
}
SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode, &m);
paint.setShader(s)->unref();
paint.setFilterLevel(fDoFilter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
canvas->translate(SkIntToScalar(50), SkIntToScalar(50));
// SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16);
// canvas->drawRect(r, paint); return;
canvas->drawPaint(paint);
}
private:
typedef GM INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); }
static skiagm::GM* G100(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false); }
static skiagm::GM* G200(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, false); }
static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); }
static skiagm::GM* G110(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, false); }
static skiagm::GM* G210(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, false); }
static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); }
static skiagm::GM* G101(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, true); }
static skiagm::GM* G201(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, true); }
static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); }
static skiagm::GM* G111(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, true); }
static skiagm::GM* G211(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, true); }
static skiagm::GMRegistry reg000(G000);
static skiagm::GMRegistry reg100(G100);
static skiagm::GMRegistry reg200(G200);
static skiagm::GMRegistry reg010(G010);
static skiagm::GMRegistry reg110(G110);
static skiagm::GMRegistry reg210(G210);
static skiagm::GMRegistry reg001(G001);
static skiagm::GMRegistry reg101(G101);
static skiagm::GMRegistry reg201(G201);
static skiagm::GMRegistry reg011(G011);
static skiagm::GMRegistry reg111(G111);
static skiagm::GMRegistry reg211(G211);