30212b7941
This CL is not fully comprehensive; for instance, it does not contain fixes for backends that don't compile on Mac. But it does resolve the vast majority of cases that trigger -Wimplicit-fallthrough. A few minor bugs were found and fixed, but none that were likely to affect normal operation. Change-Id: I43487602b0d56200ce8b42702e04f66390d82f60 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295916 Reviewed-by: Mike Klein <mtklein@google.com> Commit-Queue: John Stiles <johnstiles@google.com>
761 lines
29 KiB
C++
761 lines
29 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkCanvas.h"
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#include "include/core/SkDeferredDisplayList.h"
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#include "include/core/SkGraphics.h"
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#include "include/core/SkPicture.h"
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#include "include/core/SkPictureRecorder.h"
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#include "include/core/SkStream.h"
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#include "include/core/SkSurface.h"
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#include "include/core/SkSurfaceProps.h"
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#include "include/effects/SkPerlinNoiseShader.h"
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#include "src/core/SkOSFile.h"
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#include "src/core/SkTaskGroup.h"
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#include "src/gpu/GrCaps.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/SkGr.h"
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#include "src/utils/SkMultiPictureDocument.h"
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#include "src/utils/SkOSPath.h"
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#include "tools/DDLPromiseImageHelper.h"
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#include "tools/DDLTileHelper.h"
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#include "tools/SkSharingProc.h"
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#include "tools/ToolUtils.h"
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#include "tools/flags/CommandLineFlags.h"
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#include "tools/flags/CommonFlags.h"
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#include "tools/flags/CommonFlagsConfig.h"
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#include "tools/gpu/FlushFinishTracker.h"
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#include "tools/gpu/GpuTimer.h"
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#include "tools/gpu/GrContextFactory.h"
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#ifdef SK_XML
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#include "experimental/svg/model/SkSVGDOM.h"
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#include "src/xml/SkDOM.h"
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#endif
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#include <stdlib.h>
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#include <algorithm>
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#include <array>
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#include <chrono>
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#include <cmath>
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#include <vector>
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/**
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* This is a minimalist program whose sole purpose is to open a .skp or .svg file, benchmark it on a
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* single config, and exit. It is intended to be used through skpbench.py rather than invoked
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* directly. Limiting the entire process to a single config/skp pair helps to keep the results
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* repeatable.
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*
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* No tiling, looping, or other fanciness is used; it just draws the skp whole into a size-matched
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* render target and syncs the GPU after each draw.
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*
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* Well, maybe a little fanciness, MSKP's can be loaded and played. The animation is played as many
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* times as necessary to reach the target sample duration and FPS is reported.
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*
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* Currently, only GPU configs are supported.
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*/
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static DEFINE_bool(ddl, false, "record the skp into DDLs before rendering");
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static DEFINE_int(ddlNumRecordingThreads, 0, "number of DDL recording threads (0=num_cores)");
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static DEFINE_int(ddlTilingWidthHeight, 0, "number of tiles along one edge when in DDL mode");
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static DEFINE_bool(comparableDDL, false, "render in a way that is comparable to 'comparableSKP'");
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static DEFINE_bool(comparableSKP, false, "report in a way that is comparable to 'comparableDDL'");
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static DEFINE_int(duration, 5000, "number of milliseconds to run the benchmark");
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static DEFINE_int(sampleMs, 50, "minimum duration of a sample");
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static DEFINE_bool(gpuClock, false, "time on the gpu clock (gpu work only)");
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static DEFINE_bool(fps, false, "use fps instead of ms");
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static DEFINE_string(src, "",
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"path to a single .skp or .svg file, or 'warmup' for a builtin warmup run");
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static DEFINE_string(png, "", "if set, save a .png proof to disk at this file location");
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static DEFINE_int(verbosity, 4, "level of verbosity (0=none to 5=debug)");
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static DEFINE_bool(suppressHeader, false, "don't print a header row before the results");
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static DEFINE_double(scale, 1, "Scale the size of the canvas and the zoom level by this factor.");
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static const char header[] =
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" accum median max min stddev samples sample_ms clock metric config bench";
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static const char resultFormat[] =
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"%8.4g %8.4g %8.4g %8.4g %6.3g%% %7zu %9i %-5s %-6s %-9s %s";
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static constexpr int kNumFlushesToPrimeCache = 3;
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struct Sample {
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using duration = std::chrono::nanoseconds;
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Sample() : fFrames(0), fDuration(0) {}
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double seconds() const { return std::chrono::duration<double>(fDuration).count(); }
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double ms() const { return std::chrono::duration<double, std::milli>(fDuration).count(); }
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double value() const { return FLAGS_fps ? fFrames / this->seconds() : this->ms() / fFrames; }
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static const char* metric() { return FLAGS_fps ? "fps" : "ms"; }
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int fFrames;
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duration fDuration;
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};
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class GpuSync {
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public:
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GpuSync() {}
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~GpuSync() {}
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void waitIfNeeded();
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sk_gpu_test::FlushFinishTracker* newFlushTracker(GrContext* context);
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private:
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enum { kMaxFrameLag = 3 };
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sk_sp<sk_gpu_test::FlushFinishTracker> fFinishTrackers[kMaxFrameLag - 1];
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int fCurrentFlushIdx = 0;
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};
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enum class ExitErr {
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kOk = 0,
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kUsage = 64,
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kData = 65,
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kUnavailable = 69,
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kIO = 74,
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kSoftware = 70
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};
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static void flush_with_sync(GrContext*, GpuSync&);
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static void draw_skp_and_flush_with_sync(GrContext*, SkSurface*, const SkPicture*, GpuSync&);
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static sk_sp<SkPicture> create_warmup_skp();
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static sk_sp<SkPicture> create_skp_from_svg(SkStream*, const char* filename);
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static bool mkdir_p(const SkString& name);
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static SkString join(const CommandLineFlags::StringArray&);
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static void exitf(ExitErr, const char* format, ...);
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// An interface used by both static SKPs and animated SKPs
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class SkpProducer {
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public:
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virtual ~SkpProducer() {}
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// Draw an SkPicture to the provided surface, flush the surface, and sync the GPU.
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// You may use the static draw_skp_and_flush_with_sync declared above.
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// returned int tells how many draw/flush/sync were done.
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virtual int drawAndFlushAndSync(GrContext*, SkSurface* surface, GpuSync& gpuSync) = 0;
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};
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class StaticSkp : public SkpProducer {
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public:
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StaticSkp(sk_sp<SkPicture> skp) : fSkp(skp) {}
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int drawAndFlushAndSync(GrContext* context, SkSurface* surface, GpuSync& gpuSync) override {
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draw_skp_and_flush_with_sync(context, surface, fSkp.get(), gpuSync);
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return 1;
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}
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private:
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sk_sp<SkPicture> fSkp;
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};
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// A class for playing/benchmarking a multi frame SKP file.
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// the recorded frames are looped over repeatedly.
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// This type of benchmark may have a much higher std dev in frame times.
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class MultiFrameSkp : public SkpProducer {
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public:
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MultiFrameSkp(const std::vector<SkDocumentPage>& frames) : fFrames(frames){}
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static std::unique_ptr<MultiFrameSkp> MakeFromFile(const SkString& path) {
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// Load the multi frame skp at the given filename.
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std::unique_ptr<SkStreamAsset> stream = SkStream::MakeFromFile(path.c_str());
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if (!stream) { return nullptr; }
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// Attempt to deserialize with an image sharing serial proc.
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auto deserialContext = std::make_unique<SkSharingDeserialContext>();
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SkDeserialProcs procs;
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procs.fImageProc = SkSharingDeserialContext::deserializeImage;
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procs.fImageCtx = deserialContext.get();
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// The outer format of multi-frame skps is the multi-picture document, which is a
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// skp file containing subpictures separated by annotations.
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int page_count = SkMultiPictureDocumentReadPageCount(stream.get());
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if (!page_count) {
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return nullptr;
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}
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std::vector<SkDocumentPage> frames(page_count); // can't call reserve, why?
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if (!SkMultiPictureDocumentRead(stream.get(), frames.data(), page_count, &procs)) {
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return nullptr;
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}
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return std::make_unique<MultiFrameSkp>(frames);
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}
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// Draw the whole animation once.
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int drawAndFlushAndSync(GrContext* context, SkSurface* surface, GpuSync& gpuSync) override {
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for (int i=0; i<this->count(); i++){
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draw_skp_and_flush_with_sync(context, surface, this->frame(i).get(), gpuSync);
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}
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return this->count();
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}
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// Return the requested frame.
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sk_sp<SkPicture> frame(int n) const { return fFrames[n].fPicture; }
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// Return the number of frames in the recording.
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int count() const { return fFrames.size(); }
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private:
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std::vector<SkDocumentPage> fFrames;
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};
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static void ddl_sample(GrContext* context, DDLTileHelper* tiles, GpuSync& gpuSync,
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Sample* sample, SkTaskGroup* recordingTaskGroup, SkTaskGroup* gpuTaskGroup,
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std::chrono::high_resolution_clock::time_point* startStopTime) {
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using clock = std::chrono::high_resolution_clock;
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clock::time_point start = *startStopTime;
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if (FLAGS_comparableDDL) {
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SkASSERT(!FLAGS_comparableSKP);
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// In this mode we simply alternate between creating a DDL and drawing it - all on one
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// thread. The interleaving is so that we don't starve the GPU.
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// One unfortunate side effect of this is that we can't delete the DDLs until after
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// the GPU work is flushed.
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tiles->interleaveDDLCreationAndDraw(context);
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} else if (FLAGS_comparableSKP) {
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// In this mode simply draw the re-inflated per-tile SKPs directly to the GPU w/o going
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// through a DDL.
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tiles->drawAllTilesDirectly(context);
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} else {
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tiles->kickOffThreadedWork(recordingTaskGroup, gpuTaskGroup, context);
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recordingTaskGroup->wait();
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}
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if (gpuTaskGroup) {
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gpuTaskGroup->add([&]{
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flush_with_sync(context, gpuSync);
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});
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gpuTaskGroup->wait();
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} else {
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flush_with_sync(context, gpuSync);
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}
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*startStopTime = clock::now();
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if (sample) {
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sample->fDuration += *startStopTime - start;
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sample->fFrames++;
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}
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}
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static void run_ddl_benchmark(sk_gpu_test::TestContext* testContext, GrContext *context,
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sk_sp<SkSurface> dstSurface, SkPicture* inputPicture,
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std::vector<Sample>* samples) {
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using clock = std::chrono::high_resolution_clock;
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const Sample::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
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const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
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SkSurfaceCharacterization dstCharacterization;
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SkAssertResult(dstSurface->characterize(&dstCharacterization));
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SkIRect viewport = dstSurface->imageInfo().bounds();
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DDLPromiseImageHelper promiseImageHelper;
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sk_sp<SkData> compressedPictureData = promiseImageHelper.deflateSKP(inputPicture);
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if (!compressedPictureData) {
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exitf(ExitErr::kUnavailable, "DDL: conversion of skp failed");
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}
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promiseImageHelper.createCallbackContexts(context);
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promiseImageHelper.uploadAllToGPU(nullptr, context);
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DDLTileHelper tiles(context, dstCharacterization, viewport, FLAGS_ddlTilingWidthHeight);
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tiles.createBackendTextures(nullptr, context);
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tiles.createSKPPerTile(compressedPictureData.get(), promiseImageHelper);
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// In comparable modes, there is no GPU thread. The following pointers are all null.
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// Otherwise, we transfer testContext onto the GPU thread until after the bench.
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std::unique_ptr<SkExecutor> gpuThread;
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std::unique_ptr<SkTaskGroup> gpuTaskGroup;
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std::unique_ptr<SkExecutor> recordingThreadPool;
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std::unique_ptr<SkTaskGroup> recordingTaskGroup;
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if (!FLAGS_comparableDDL && !FLAGS_comparableSKP) {
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gpuThread = SkExecutor::MakeFIFOThreadPool(1, false);
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gpuTaskGroup = std::make_unique<SkTaskGroup>(*gpuThread);
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recordingThreadPool = SkExecutor::MakeFIFOThreadPool(FLAGS_ddlNumRecordingThreads, false);
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recordingTaskGroup = std::make_unique<SkTaskGroup>(*recordingThreadPool);
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testContext->makeNotCurrent();
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gpuTaskGroup->add([=]{ testContext->makeCurrent(); });
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}
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clock::time_point startStopTime = clock::now();
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GpuSync gpuSync;
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ddl_sample(context, &tiles, gpuSync, nullptr, recordingTaskGroup.get(),
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gpuTaskGroup.get(), &startStopTime);
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clock::duration cumulativeDuration = std::chrono::milliseconds(0);
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do {
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samples->emplace_back();
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Sample& sample = samples->back();
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do {
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tiles.resetAllTiles();
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ddl_sample(context, &tiles, gpuSync, &sample, recordingTaskGroup.get(),
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gpuTaskGroup.get(), &startStopTime);
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} while (sample.fDuration < sampleDuration);
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cumulativeDuration += sample.fDuration;
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} while (cumulativeDuration < benchDuration || 0 == samples->size() % 2);
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// Move the context back to this thread now that we're done benching.
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if (gpuTaskGroup) {
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gpuTaskGroup->add([=]{
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testContext->makeNotCurrent();
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});
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gpuTaskGroup->wait();
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testContext->makeCurrent();
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}
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if (!FLAGS_png.isEmpty()) {
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// The user wants to see the final result
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dstSurface->draw(tiles.composeDDL());
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dstSurface->flushAndSubmit();
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}
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tiles.resetAllTiles();
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// Make sure the gpu has finished all its work before we exit this function and delete the
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// fence.
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GrFlushInfo flushInfo;
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flushInfo.fFlags = kSyncCpu_GrFlushFlag;
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context->flush(flushInfo);
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context->submit(true);
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promiseImageHelper.deleteAllFromGPU(nullptr, context);
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tiles.deleteBackendTextures(nullptr, context);
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}
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static void run_benchmark(GrContext* context, SkSurface* surface, SkpProducer* skpp,
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std::vector<Sample>* samples) {
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using clock = std::chrono::high_resolution_clock;
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const Sample::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
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const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
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GpuSync gpuSync;
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int i = 0;
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do {
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i += skpp->drawAndFlushAndSync(context, surface, gpuSync);
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} while(i < kNumFlushesToPrimeCache);
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clock::time_point now = clock::now();
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const clock::time_point endTime = now + benchDuration;
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do {
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clock::time_point sampleStart = now;
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samples->emplace_back();
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Sample& sample = samples->back();
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do {
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sample.fFrames += skpp->drawAndFlushAndSync(context, surface, gpuSync);
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now = clock::now();
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sample.fDuration = now - sampleStart;
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} while (sample.fDuration < sampleDuration);
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} while (now < endTime || 0 == samples->size() % 2);
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// Make sure the gpu has finished all its work before we exit this function and delete the
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// fence.
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GrFlushInfo flushInfo;
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flushInfo.fFlags = kSyncCpu_GrFlushFlag;
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surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
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context->submit(true);
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}
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static void run_gpu_time_benchmark(sk_gpu_test::GpuTimer* gpuTimer, GrContext* context,
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SkSurface* surface, const SkPicture* skp,
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std::vector<Sample>* samples) {
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using sk_gpu_test::PlatformTimerQuery;
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using clock = std::chrono::steady_clock;
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const clock::duration sampleDuration = std::chrono::milliseconds(FLAGS_sampleMs);
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const clock::duration benchDuration = std::chrono::milliseconds(FLAGS_duration);
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if (!gpuTimer->disjointSupport()) {
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fprintf(stderr, "WARNING: GPU timer cannot detect disjoint operations; "
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"results may be unreliable\n");
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}
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GpuSync gpuSync;
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draw_skp_and_flush_with_sync(context, surface, skp, gpuSync);
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PlatformTimerQuery previousTime = 0;
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for (int i = 1; i < kNumFlushesToPrimeCache; ++i) {
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gpuTimer->queueStart();
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draw_skp_and_flush_with_sync(context, surface, skp, gpuSync);
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previousTime = gpuTimer->queueStop();
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}
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clock::time_point now = clock::now();
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const clock::time_point endTime = now + benchDuration;
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do {
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const clock::time_point sampleEndTime = now + sampleDuration;
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samples->emplace_back();
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Sample& sample = samples->back();
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do {
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gpuTimer->queueStart();
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draw_skp_and_flush_with_sync(context, surface, skp, gpuSync);
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PlatformTimerQuery time = gpuTimer->queueStop();
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switch (gpuTimer->checkQueryStatus(previousTime)) {
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using QueryStatus = sk_gpu_test::GpuTimer::QueryStatus;
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case QueryStatus::kInvalid:
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exitf(ExitErr::kUnavailable, "GPU timer failed");
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break;
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case QueryStatus::kPending:
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exitf(ExitErr::kUnavailable, "timer query still not ready after fence sync");
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break;
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case QueryStatus::kDisjoint:
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if (FLAGS_verbosity >= 4) {
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fprintf(stderr, "discarding timer query due to disjoint operations.\n");
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}
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break;
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case QueryStatus::kAccurate:
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sample.fDuration += gpuTimer->getTimeElapsed(previousTime);
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++sample.fFrames;
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break;
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}
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gpuTimer->deleteQuery(previousTime);
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previousTime = time;
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now = clock::now();
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} while (now < sampleEndTime || 0 == sample.fFrames);
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} while (now < endTime || 0 == samples->size() % 2);
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gpuTimer->deleteQuery(previousTime);
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// Make sure the gpu has finished all its work before we exit this function and delete the
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// fence.
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GrFlushInfo flushInfo;
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flushInfo.fFlags = kSyncCpu_GrFlushFlag;
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surface->flush(SkSurface::BackendSurfaceAccess::kNoAccess, flushInfo);
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context->submit(true);
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}
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void print_result(const std::vector<Sample>& samples, const char* config, const char* bench) {
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if (0 == (samples.size() % 2)) {
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exitf(ExitErr::kSoftware, "attempted to gather stats on even number of samples");
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}
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Sample accum = Sample();
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std::vector<double> values;
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values.reserve(samples.size());
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for (const Sample& sample : samples) {
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accum.fFrames += sample.fFrames;
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accum.fDuration += sample.fDuration;
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values.push_back(sample.value());
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}
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std::sort(values.begin(), values.end());
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const double accumValue = accum.value();
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double variance = 0;
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|
for (double value : values) {
|
|
const double delta = value - accumValue;
|
|
variance += delta * delta;
|
|
}
|
|
variance /= values.size();
|
|
// Technically, this is the relative standard deviation.
|
|
const double stddev = 100/*%*/ * sqrt(variance) / accumValue;
|
|
|
|
printf(resultFormat, accumValue, values[values.size() / 2], values.back(), values.front(),
|
|
stddev, values.size(), FLAGS_sampleMs, FLAGS_gpuClock ? "gpu" : "cpu", Sample::metric(),
|
|
config, bench);
|
|
printf("\n");
|
|
fflush(stdout);
|
|
}
|
|
|
|
int main(int argc, char** argv) {
|
|
CommandLineFlags::SetUsage(
|
|
"Use skpbench.py instead. "
|
|
"You usually don't want to use this program directly.");
|
|
CommandLineFlags::Parse(argc, argv);
|
|
|
|
if (!FLAGS_suppressHeader) {
|
|
printf("%s\n", header);
|
|
}
|
|
if (FLAGS_duration <= 0) {
|
|
exit(0); // This can be used to print the header and quit.
|
|
}
|
|
|
|
// Parse the config.
|
|
const SkCommandLineConfigGpu* config = nullptr; // Initialize for spurious warning.
|
|
SkCommandLineConfigArray configs;
|
|
ParseConfigs(FLAGS_config, &configs);
|
|
if (configs.count() != 1 || !(config = configs[0]->asConfigGpu())) {
|
|
exitf(ExitErr::kUsage, "invalid config '%s': must specify one (and only one) GPU config",
|
|
join(FLAGS_config).c_str());
|
|
}
|
|
|
|
// Parse the skp.
|
|
if (FLAGS_src.count() != 1) {
|
|
exitf(ExitErr::kUsage,
|
|
"invalid input '%s': must specify a single .skp or .svg file, or 'warmup'",
|
|
join(FLAGS_src).c_str());
|
|
}
|
|
|
|
SkGraphics::Init();
|
|
|
|
sk_sp<SkPicture> skp;
|
|
std::unique_ptr<MultiFrameSkp> mskp; // populated if the file is multi frame.
|
|
SkString srcname;
|
|
if (0 == strcmp(FLAGS_src[0], "warmup")) {
|
|
skp = create_warmup_skp();
|
|
srcname = "warmup";
|
|
} else {
|
|
SkString srcfile(FLAGS_src[0]);
|
|
std::unique_ptr<SkStream> srcstream(SkStream::MakeFromFile(srcfile.c_str()));
|
|
if (!srcstream) {
|
|
exitf(ExitErr::kIO, "failed to open file %s", srcfile.c_str());
|
|
}
|
|
if (srcfile.endsWith(".svg")) {
|
|
skp = create_skp_from_svg(srcstream.get(), srcfile.c_str());
|
|
} else if (srcfile.endsWith(".mskp")) {
|
|
mskp = MultiFrameSkp::MakeFromFile(srcfile);
|
|
// populate skp with it's first frame, for width height determination.
|
|
skp = mskp->frame(0);
|
|
} else {
|
|
skp = SkPicture::MakeFromStream(srcstream.get());
|
|
}
|
|
if (!skp) {
|
|
exitf(ExitErr::kData, "failed to parse file %s", srcfile.c_str());
|
|
}
|
|
srcname = SkOSPath::Basename(srcfile.c_str());
|
|
}
|
|
int width = std::min(SkScalarCeilToInt(skp->cullRect().width()), 2048),
|
|
height = std::min(SkScalarCeilToInt(skp->cullRect().height()), 2048);
|
|
if (FLAGS_verbosity >= 3 &&
|
|
(width != skp->cullRect().width() || height != skp->cullRect().height())) {
|
|
fprintf(stderr, "%s is too large (%ix%i), cropping to %ix%i.\n",
|
|
srcname.c_str(), SkScalarCeilToInt(skp->cullRect().width()),
|
|
SkScalarCeilToInt(skp->cullRect().height()), width, height);
|
|
}
|
|
if (FLAGS_scale != 1) {
|
|
width *= FLAGS_scale;
|
|
height *= FLAGS_scale;
|
|
if (FLAGS_verbosity >= 3) {
|
|
fprintf(stderr, "Scale factor of %.2f: scaling to %ix%i.\n",
|
|
FLAGS_scale, width, height);
|
|
}
|
|
}
|
|
|
|
if (config->getSurfType() != SkCommandLineConfigGpu::SurfType::kDefault) {
|
|
exitf(ExitErr::kUnavailable, "This tool only supports the default surface type. (%s)",
|
|
config->getTag().c_str());
|
|
}
|
|
|
|
// Create a context.
|
|
GrContextOptions ctxOptions;
|
|
SetCtxOptionsFromCommonFlags(&ctxOptions);
|
|
sk_gpu_test::GrContextFactory factory(ctxOptions);
|
|
sk_gpu_test::ContextInfo ctxInfo =
|
|
factory.getContextInfo(config->getContextType(), config->getContextOverrides());
|
|
GrContext* ctx = ctxInfo.grContext();
|
|
if (!ctx) {
|
|
exitf(ExitErr::kUnavailable, "failed to create context for config %s",
|
|
config->getTag().c_str());
|
|
}
|
|
if (ctx->maxRenderTargetSize() < std::max(width, height)) {
|
|
exitf(ExitErr::kUnavailable, "render target size %ix%i not supported by platform (max: %i)",
|
|
width, height, ctx->maxRenderTargetSize());
|
|
}
|
|
GrBackendFormat format = ctx->defaultBackendFormat(config->getColorType(), GrRenderable::kYes);
|
|
if (!format.isValid()) {
|
|
exitf(ExitErr::kUnavailable, "failed to get GrBackendFormat from SkColorType: %d",
|
|
config->getColorType());
|
|
}
|
|
int supportedSampleCount = ctx->priv().caps()->getRenderTargetSampleCount(
|
|
config->getSamples(), format);
|
|
if (supportedSampleCount != config->getSamples()) {
|
|
exitf(ExitErr::kUnavailable, "sample count %i not supported by platform",
|
|
config->getSamples());
|
|
}
|
|
sk_gpu_test::TestContext* testCtx = ctxInfo.testContext();
|
|
if (!testCtx) {
|
|
exitf(ExitErr::kSoftware, "testContext is null");
|
|
}
|
|
if (!testCtx->fenceSyncSupport()) {
|
|
exitf(ExitErr::kUnavailable, "GPU does not support fence sync");
|
|
}
|
|
|
|
// Create a render target.
|
|
SkImageInfo info =
|
|
SkImageInfo::Make(width, height, config->getColorType(), config->getAlphaType(),
|
|
sk_ref_sp(config->getColorSpace()));
|
|
uint32_t flags = config->getUseDIText() ? SkSurfaceProps::kUseDeviceIndependentFonts_Flag : 0;
|
|
SkSurfaceProps props(flags, SkSurfaceProps::kLegacyFontHost_InitType);
|
|
sk_sp<SkSurface> surface =
|
|
SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info, config->getSamples(), &props);
|
|
if (!surface) {
|
|
exitf(ExitErr::kUnavailable, "failed to create %ix%i render target for config %s",
|
|
width, height, config->getTag().c_str());
|
|
}
|
|
|
|
// Run the benchmark.
|
|
std::vector<Sample> samples;
|
|
if (FLAGS_sampleMs > 0) {
|
|
// +1 because we might take one more sample in order to have an odd number.
|
|
samples.reserve(1 + (FLAGS_duration + FLAGS_sampleMs - 1) / FLAGS_sampleMs);
|
|
} else {
|
|
samples.reserve(2 * FLAGS_duration);
|
|
}
|
|
SkCanvas* canvas = surface->getCanvas();
|
|
canvas->translate(-skp->cullRect().x(), -skp->cullRect().y());
|
|
if (FLAGS_scale != 1) {
|
|
canvas->scale(FLAGS_scale, FLAGS_scale);
|
|
}
|
|
if (!FLAGS_gpuClock) {
|
|
if (FLAGS_ddl) {
|
|
run_ddl_benchmark(testCtx, ctx, surface, skp.get(), &samples);
|
|
} else if (!mskp) {
|
|
auto s = std::make_unique<StaticSkp>(skp);
|
|
run_benchmark(ctx, surface.get(), s.get(), &samples);
|
|
} else {
|
|
run_benchmark(ctx, surface.get(), mskp.get(), &samples);
|
|
}
|
|
} else {
|
|
if (FLAGS_ddl) {
|
|
exitf(ExitErr::kUnavailable, "DDL: GPU-only timing not supported");
|
|
}
|
|
if (!testCtx->gpuTimingSupport()) {
|
|
exitf(ExitErr::kUnavailable, "GPU does not support timing");
|
|
}
|
|
run_gpu_time_benchmark(testCtx->gpuTimer(), ctx, surface.get(), skp.get(), &samples);
|
|
}
|
|
print_result(samples, config->getTag().c_str(), srcname.c_str());
|
|
|
|
// Save a proof (if one was requested).
|
|
if (!FLAGS_png.isEmpty()) {
|
|
SkBitmap bmp;
|
|
bmp.allocPixels(info);
|
|
if (!surface->getCanvas()->readPixels(bmp, 0, 0)) {
|
|
exitf(ExitErr::kUnavailable, "failed to read canvas pixels for png");
|
|
}
|
|
if (!mkdir_p(SkOSPath::Dirname(FLAGS_png[0]))) {
|
|
exitf(ExitErr::kIO, "failed to create directory for png \"%s\"", FLAGS_png[0]);
|
|
}
|
|
if (!ToolUtils::EncodeImageToFile(FLAGS_png[0], bmp, SkEncodedImageFormat::kPNG, 100)) {
|
|
exitf(ExitErr::kIO, "failed to save png to \"%s\"", FLAGS_png[0]);
|
|
}
|
|
}
|
|
|
|
return(0);
|
|
}
|
|
|
|
static void flush_with_sync(GrContext* context, GpuSync& gpuSync) {
|
|
gpuSync.waitIfNeeded();
|
|
|
|
GrFlushInfo flushInfo;
|
|
flushInfo.fFinishedProc = sk_gpu_test::FlushFinishTracker::FlushFinished;
|
|
flushInfo.fFinishedContext = gpuSync.newFlushTracker(context);
|
|
|
|
context->flush(flushInfo);
|
|
context->submit();
|
|
}
|
|
|
|
static void draw_skp_and_flush_with_sync(GrContext* context, SkSurface* surface,
|
|
const SkPicture* skp, GpuSync& gpuSync) {
|
|
auto canvas = surface->getCanvas();
|
|
canvas->drawPicture(skp);
|
|
|
|
flush_with_sync(context, gpuSync);
|
|
}
|
|
|
|
static sk_sp<SkPicture> create_warmup_skp() {
|
|
static constexpr SkRect bounds{0, 0, 500, 500};
|
|
SkPictureRecorder recorder;
|
|
SkCanvas* recording = recorder.beginRecording(bounds);
|
|
|
|
recording->clear(SK_ColorWHITE);
|
|
|
|
SkPaint stroke;
|
|
stroke.setStyle(SkPaint::kStroke_Style);
|
|
stroke.setStrokeWidth(2);
|
|
|
|
// Use a big path to (theoretically) warmup the CPU.
|
|
SkPath bigPath;
|
|
ToolUtils::make_big_path(bigPath);
|
|
recording->drawPath(bigPath, stroke);
|
|
|
|
// Use a perlin shader to warmup the GPU.
|
|
SkPaint perlin;
|
|
perlin.setShader(SkPerlinNoiseShader::MakeTurbulence(0.1f, 0.1f, 1, 0, nullptr));
|
|
recording->drawRect(bounds, perlin);
|
|
|
|
return recorder.finishRecordingAsPicture();
|
|
}
|
|
|
|
static sk_sp<SkPicture> create_skp_from_svg(SkStream* stream, const char* filename) {
|
|
#ifdef SK_XML
|
|
SkDOM xml;
|
|
if (!xml.build(*stream)) {
|
|
exitf(ExitErr::kData, "failed to parse xml in file %s", filename);
|
|
}
|
|
sk_sp<SkSVGDOM> svg = SkSVGDOM::MakeFromDOM(xml);
|
|
if (!svg) {
|
|
exitf(ExitErr::kData, "failed to build svg dom from file %s", filename);
|
|
}
|
|
|
|
static constexpr SkRect bounds{0, 0, 1200, 1200};
|
|
SkPictureRecorder recorder;
|
|
SkCanvas* recording = recorder.beginRecording(bounds);
|
|
|
|
svg->setContainerSize(SkSize::Make(recording->getBaseLayerSize()));
|
|
svg->render(recording);
|
|
|
|
return recorder.finishRecordingAsPicture();
|
|
#endif
|
|
exitf(ExitErr::kData, "SK_XML is disabled; cannot open svg file %s", filename);
|
|
return nullptr;
|
|
}
|
|
|
|
bool mkdir_p(const SkString& dirname) {
|
|
if (dirname.isEmpty() || dirname == SkString("/")) {
|
|
return true;
|
|
}
|
|
return mkdir_p(SkOSPath::Dirname(dirname.c_str())) && sk_mkdir(dirname.c_str());
|
|
}
|
|
|
|
static SkString join(const CommandLineFlags::StringArray& stringArray) {
|
|
SkString joined;
|
|
for (int i = 0; i < stringArray.count(); ++i) {
|
|
joined.appendf(i ? " %s" : "%s", stringArray[i]);
|
|
}
|
|
return joined;
|
|
}
|
|
|
|
static void exitf(ExitErr err, const char* format, ...) {
|
|
fprintf(stderr, ExitErr::kSoftware == err ? "INTERNAL ERROR: " : "ERROR: ");
|
|
va_list args;
|
|
va_start(args, format);
|
|
vfprintf(stderr, format, args);
|
|
va_end(args);
|
|
fprintf(stderr, ExitErr::kSoftware == err ? "; this should never happen.\n": ".\n");
|
|
exit((int)err);
|
|
}
|
|
|
|
void GpuSync::waitIfNeeded() {
|
|
if (fFinishTrackers[fCurrentFlushIdx]) {
|
|
fFinishTrackers[fCurrentFlushIdx]->waitTillFinished();
|
|
}
|
|
}
|
|
|
|
sk_gpu_test::FlushFinishTracker* GpuSync::newFlushTracker(GrContext* context) {
|
|
fFinishTrackers[fCurrentFlushIdx].reset(new sk_gpu_test::FlushFinishTracker(context));
|
|
|
|
sk_gpu_test::FlushFinishTracker* tracker = fFinishTrackers[fCurrentFlushIdx].get();
|
|
// We add an additional ref to the current flush tracker here. This ref is owned by the finish
|
|
// callback on the flush call. The finish callback will unref the tracker when called.
|
|
tracker->ref();
|
|
|
|
fCurrentFlushIdx = (fCurrentFlushIdx + 1) % SK_ARRAY_COUNT(fFinishTrackers);
|
|
return tracker;
|
|
}
|