skia2/include
Greg Daniel 487132b828 Don't include system vulkan header when building skia files.
With this change clients will still have to have vulkan/vulkan_core.h
on their include path when compiling files that include Skia. However,
it will not be required when compiling Skia files.

Bug: skia:
Change-Id: I1cd75f4f18d3097c8a1606c3e8a51a371b01b565
Reviewed-on: https://skia-review.googlesource.com/c/179560
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2018-12-27 19:21:00 +00:00
..
android add saveBehind to canvas 2018-12-19 14:44:09 +00:00
atlastext include: whitespace changes for clang-format 2018-09-19 14:54:57 +00:00
c expand imageinfo in C api, start on colorspace 2018-09-28 17:52:59 +00:00
codec Fix uninitialized bug in SkWuffsCodec for incomplete images 2018-12-05 18:27:28 +00:00
config remove unused parts of SkTypes.h 2018-06-08 23:53:57 +00:00
core remove uncalled onDrawTextRSXform 2018-12-22 01:13:53 +00:00
docs SkPDF: refactor streams, experimental threading 2018-12-18 20:48:25 +00:00
effects Remove unused exposedInAndroidJavaAPI 2018-11-12 21:27:02 +00:00
encode Move SkNoncopyable to include/private. 2018-07-17 21:39:51 +00:00
gpu Don't include system vulkan header when building skia files. 2018-12-27 19:21:00 +00:00
pathops fixup winding contours 2018-08-17 14:01:51 +00:00
ports Reland "Add SkFontMgr implementation for Fuchsia" 2018-12-07 01:47:05 +00:00
private Move GrResourceKey.h to include/private. 2018-12-21 15:26:18 +00:00
svg
third_party/vulkan Move vulkan headers from third_party to include/third_party. 2018-12-12 14:16:43 +00:00
utils don't use paint's gettextpath 2018-12-26 03:32:31 +00:00