ea4ac97dec
git-svn-id: http://skia.googlecode.com/svn/trunk@1180 2bbb7eff-a529-9590-31e7-b0007b416f81
288 lines
11 KiB
C++
288 lines
11 KiB
C++
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkDevice_DEFINED
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#define SkDevice_DEFINED
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#include "SkRefCnt.h"
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#include "SkBitmap.h"
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#include "SkCanvas.h"
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#include "SkColor.h"
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class SkClipStack;
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class SkDevice;
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class SkDraw;
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struct SkIRect;
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class SkMatrix;
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class SkMetaData;
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class SkRegion;
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/** \class SkDeviceFactory
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Devices that extend SkDevice should also provide a SkDeviceFactory class
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to pass into SkCanvas. Doing so will eliminate the need to extend
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SkCanvas as well.
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*/
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class SK_API SkDeviceFactory : public SkRefCnt {
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public:
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SkDeviceFactory();
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virtual ~SkDeviceFactory();
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virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
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int height, bool isOpaque, bool isLayer) = 0;
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};
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class SkRasterDeviceFactory : public SkDeviceFactory {
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public:
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virtual SkDevice* newDevice(SkCanvas*, SkBitmap::Config, int width,
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int height, bool isOpaque, bool isLayer);
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};
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class SK_API SkDevice : public SkRefCnt {
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public:
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SkDevice(SkCanvas*);
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/** Construct a new device, extracting the width/height/config/isOpaque values from
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the bitmap. If transferPixelOwnership is true, and the bitmap claims to own its
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own pixels (getOwnsPixels() == true), then transfer this responsibility to the
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device, and call setOwnsPixels(false) on the bitmap.
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Subclasses may override the destructor, which is virtual, even though this class
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doesn't have one. SkRefCnt does.
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@param bitmap A copy of this bitmap is made and stored in the device
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*/
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SkDevice(SkCanvas*, const SkBitmap& bitmap, bool forOffscreen);
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virtual ~SkDevice();
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/**
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* Return the factory that will create this subclass of SkDevice.
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* The returned factory is cached by the device, and so its reference count
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* is not changed by this call.
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*/
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SkDeviceFactory* getDeviceFactory();
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enum Capabilities {
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kGL_Capability = 0x1, //!< mask indicating GL support
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kVector_Capability = 0x2, //!< mask indicating a vector representation
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kAll_Capabilities = 0x3
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};
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virtual uint32_t getDeviceCapabilities() { return 0; }
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/** Return the width of the device (in pixels).
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*/
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virtual int width() const { return fBitmap.width(); }
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/** Return the height of the device (in pixels).
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*/
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virtual int height() const { return fBitmap.height(); }
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/**
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* Return the device's origin: its offset in device coordinates from
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* the default origin in its canvas' matrix/clip
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*/
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const SkIPoint& getOrigin() const { return fOrigin; }
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/** Return the bitmap config of the device's pixels
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*/
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SkBitmap::Config config() const { return fBitmap.getConfig(); }
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/** Returns true if the device's bitmap's config treats every pixels as
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implicitly opaque.
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*/
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bool isOpaque() const { return fBitmap.isOpaque(); }
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/** Return the bounds of the device
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*/
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void getBounds(SkIRect* bounds) const;
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/** Return true if the specified rectangle intersects the bounds of the
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device. If sect is not NULL and there is an intersection, sect returns
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the intersection.
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*/
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bool intersects(const SkIRect& r, SkIRect* sect = NULL) const;
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/** Return the bitmap associated with this device. Call this each time you need
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to access the bitmap, as it notifies the subclass to perform any flushing
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etc. before you examine the pixels.
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@param changePixels set to true if the caller plans to change the pixels
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@return the device's bitmap
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*/
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const SkBitmap& accessBitmap(bool changePixels);
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/** Clears the entire device to the specified color (including alpha).
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* Ignores the clip.
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*/
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virtual void clear(SkColor color);
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/**
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* Deprecated name for clear.
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*/
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void eraseColor(SkColor eraseColor) { this->clear(eraseColor); }
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/** Called when this device is installed into a Canvas. Balanaced by a call
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to unlockPixels() when the device is removed from a Canvas.
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*/
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virtual void lockPixels();
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virtual void unlockPixels();
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/** Return the device's associated texture, or NULL. If returned, it may be
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drawn into another device
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*/
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virtual SkGpuTexture* accessTexture() { return NULL; }
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/**
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* Called with the correct matrix and clip before this device is drawn
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* to using those settings. If your subclass overrides this, be sure to
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* call through to the base class as well.
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*
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* The clipstack is another view of the clip. It records the actual
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* geometry that went into building the region. It is present for devices
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* that want to parse it, but is not required: the region is a complete
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* picture of the current clip. (i.e. if you regionize all of the geometry
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* in the clipstack, you will arrive at an equivalent region to the one
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* passed in).
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*/
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virtual void setMatrixClip(const SkMatrix&, const SkRegion&,
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const SkClipStack&);
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/** Called when this device gains focus (i.e becomes the current device
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for drawing).
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*/
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virtual void gainFocus(SkCanvas*, const SkMatrix&, const SkRegion&,
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const SkClipStack&) {}
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/** Causes any deferred drawing to the device to be completed.
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*/
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virtual void flush() {}
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/**
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* Copy the pixels from the device into bitmap. Returns true on success.
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* If false is returned, then the bitmap parameter is left unchanged.
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* The bitmap parameter is treated as output-only, and will be completely
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* overwritten (if the method returns true).
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*/
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virtual bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap);
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/**
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* Similar to draw sprite, this method will copy the pixels in bitmap onto
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* the device, with the top/left corner specified by (x, y). The pixel
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* values in the device are completely replaced: there is no blending.
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*/
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virtual void writePixels(const SkBitmap& bitmap, int x, int y);
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/** These are called inside the per-device-layer loop for each draw call.
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When these are called, we have already applied any saveLayer operations,
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and are handling any looping from the paint, and any effects from the
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DrawFilter.
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*/
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virtual void drawPaint(const SkDraw&, const SkPaint& paint);
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virtual void drawPoints(const SkDraw&, SkCanvas::PointMode mode, size_t count,
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const SkPoint[], const SkPaint& paint);
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virtual void drawRect(const SkDraw&, const SkRect& r,
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const SkPaint& paint);
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/**
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* If pathIsMutable, then the implementation is allowed to cast path to a
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* non-const pointer and modify it in place (as an optimization). Canvas
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* may do this to implement helpers such as drawOval, by placing a temp
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* path on the stack to hold the representation of the oval.
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*
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* If prePathMatrix is not null, it should logically be applied before any
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* stroking or other effects. If there are no effects on the paint that
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* affect the geometry/rasterization, then the pre matrix can just be
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* pre-concated with the current matrix.
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*/
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virtual void drawPath(const SkDraw&, const SkPath& path,
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const SkPaint& paint,
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const SkMatrix* prePathMatrix = NULL,
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bool pathIsMutable = false);
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virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
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const SkIRect* srcRectOrNull,
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const SkMatrix& matrix, const SkPaint& paint);
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virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap,
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int x, int y, const SkPaint& paint);
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virtual void drawText(const SkDraw&, const void* text, size_t len,
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SkScalar x, SkScalar y, const SkPaint& paint);
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virtual void drawPosText(const SkDraw&, const void* text, size_t len,
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const SkScalar pos[], SkScalar constY,
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int scalarsPerPos, const SkPaint& paint);
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virtual void drawTextOnPath(const SkDraw&, const void* text, size_t len,
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const SkPath& path, const SkMatrix* matrix,
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const SkPaint& paint);
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#ifdef ANDROID
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virtual void drawPosTextOnPath(const SkDraw& draw, const void* text, size_t len,
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const SkPoint pos[], const SkPaint& paint,
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const SkPath& path, const SkMatrix* matrix);
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#endif
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virtual void drawVertices(const SkDraw&, SkCanvas::VertexMode, int vertexCount,
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const SkPoint verts[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint);
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virtual void drawDevice(const SkDraw&, SkDevice*, int x, int y,
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const SkPaint&);
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///////////////////////////////////////////////////////////////////////////
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SkMetaData& getMetaData();
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struct TextFlags {
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uint32_t fFlags; // SkPaint::getFlags()
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SkPaint::Hinting fHinting;
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};
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/**
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* Device may filter the text flags for drawing text here. If it wants to
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* make a change to the specified values, it should write them into the
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* textflags parameter (output) and return true. If the paint is fine as
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* is, then ignore the textflags parameter and return false.
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*
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* The baseclass SkDevice filters based on its depth and blitters.
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*/
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virtual bool filterTextFlags(const SkPaint& paint, TextFlags*);
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protected:
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/**
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* subclasses must override this to return a new (or ref'd) instance of
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* a device factory that will create this subclass of device. This value
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* is cached, so it should get called at most once for a given instance.
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*/
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virtual SkDeviceFactory* onNewDeviceFactory();
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/** Update as needed the pixel value in the bitmap, so that the caller can access
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the pixels directly. Note: only the pixels field should be altered. The config/width/height/rowbytes
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must remain unchanged.
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*/
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virtual void onAccessBitmap(SkBitmap*);
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SkPixelRef* getPixelRef() const { return fBitmap.pixelRef(); }
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// just for subclasses, to assign a custom pixelref
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SkPixelRef* setPixelRef(SkPixelRef* pr, size_t offset) {
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fBitmap.setPixelRef(pr, offset);
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return pr;
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}
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private:
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friend class SkCanvas;
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// just called by SkCanvas when built as a layer
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void setOrigin(int x, int y) { fOrigin.set(x, y); }
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SkCanvas* fCanvas;
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SkBitmap fBitmap;
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SkIPoint fOrigin;
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SkMetaData* fMetaData;
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SkDeviceFactory* fCachedDeviceFactory;
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};
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#endif
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