skia2/include/core/SkDeferredDisplayList.h
Robert Phillips ad3b2c9886 Move SkDeferredDisplayList.h into include\core
Clients will need official access to this class for the compilation iterator.

This CL also hides some of the cruft we don't want exposed.

Bug: skia:9455
Change-Id: I408c19f9ecd6880a5a7853def591407b0ca43e4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272343
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-02-21 18:23:11 +00:00

75 lines
2.2 KiB
C++

/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkDeferredDisplayList_DEFINED
#define SkDeferredDisplayList_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceCharacterization.h"
#include "include/core/SkTypes.h"
class SkDeferredDisplayListPriv;
#if SK_SUPPORT_GPU
#include "include/private/GrRecordingContext.h"
#include "include/private/SkTArray.h"
#include <map>
class GrRenderTask;
struct GrCCPerOpsTaskPaths;
#endif
/*
* This class contains pre-processed gpu operations that can be replayed into
* an SkSurface via SkSurface::draw(SkDeferredDisplayList*).
*/
class SkDeferredDisplayList {
public:
SK_API ~SkDeferredDisplayList();
SK_API const SkSurfaceCharacterization& characterization() const {
return fCharacterization;
}
// Provides access to functions that aren't part of the public API.
SkDeferredDisplayListPriv priv();
const SkDeferredDisplayListPriv priv() const;
private:
friend class GrDrawingManager; // for access to 'fRenderTasks', 'fLazyProxyData', 'fArenas'
friend class SkDeferredDisplayListRecorder; // for access to 'fLazyProxyData'
friend class SkDeferredDisplayListPriv;
class LazyProxyData;
SK_API SkDeferredDisplayList(const SkSurfaceCharacterization& characterization,
sk_sp<LazyProxyData>);
#if SK_SUPPORT_GPU
const SkTArray<GrRecordingContext::ProgramData>& programData() const {
return fProgramData;
}
#endif
const SkSurfaceCharacterization fCharacterization;
#if SK_SUPPORT_GPU
// This needs to match the same type in GrCoverageCountingPathRenderer.h
using PendingPathsMap = std::map<uint32_t, sk_sp<GrCCPerOpsTaskPaths>>;
// These are ordered such that the destructor cleans op tasks up first (which may refer back
// to the arena and memory pool in their destructors).
GrRecordingContext::OwnedArenas fArenas;
PendingPathsMap fPendingPaths; // This is the path data from CCPR.
SkTArray<sk_sp<GrRenderTask>> fRenderTasks;
SkTArray<GrRecordingContext::ProgramData> fProgramData;
sk_sp<LazyProxyData> fLazyProxyData;
#endif
};
#endif