skia2/tests/sksl/blend/BlendLuminosity.metal
Brian Osman 73122aa45f Use guarded_divide in more blend functions
Fixes another instance of anglebug.com/2098 with advanced blend
functions.

Change-Id: I91863723d8b4c33ab2f5a527fe0374e8947bba16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/368813
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-02-10 21:59:26 +00:00

44 lines
1.5 KiB
Metal

#include <metal_stdlib>
#include <simd/simd.h>
using namespace metal;
struct Inputs {
float4 src;
float4 dst;
};
struct Outputs {
float4 sk_FragColor [[color(0)]];
};
fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
Outputs _out;
(void)_out;
float _1_alpha = _in.dst.w * _in.src.w;
float3 _2_sda = _in.src.xyz * _in.dst.w;
float3 _3_dsa = _in.dst.xyz * _in.src.w;
float3 _4_blend_set_color_luminance;
float _5_lum = dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _2_sda);
float3 _6_result = (_5_lum - dot(float3(0.30000001192092896, 0.5899999737739563, 0.10999999940395355), _3_dsa)) + _3_dsa;
float _7_minComp = min(min(_6_result.x, _6_result.y), _6_result.z);
float _8_maxComp = max(max(_6_result.x, _6_result.y), _6_result.z);
if (_7_minComp < 0.0 && _5_lum != _7_minComp) {
float _9_d = _5_lum - _7_minComp;
_6_result = _5_lum + (_6_result - _5_lum) * (_5_lum / _9_d);
}
if (_8_maxComp > _1_alpha && _8_maxComp != _5_lum) {
float3 _10_n = (_6_result - _5_lum) * (_1_alpha - _5_lum);
float _11_d = _8_maxComp - _5_lum;
_4_blend_set_color_luminance = _5_lum + _10_n / _11_d;
} else {
_4_blend_set_color_luminance = _6_result;
}
_out.sk_FragColor = float4((((_4_blend_set_color_luminance + _in.dst.xyz) - _3_dsa) + _in.src.xyz) - _2_sda, (_in.src.w + _in.dst.w) - _1_alpha);
return _out;
}