skia2/tools/flags
Chris Dalton ad8b9fa2d7 Disable HW tessellation shaders by default
The GLSL backdoor for tessellation shaders is only experimental at
this point. In order to enable the tessellation path renderer, we need
to turn off HW tessellation and let it use the indirect draw modes.

Bug: skia:10419
Change-Id: Ic979978a331c7ad016907cf42b2562b35caab8ab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/344336
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-12-15 18:36:44 +00:00
..
CommandLineFlags.cpp Update SkTQSort to use half-open ranges. 2020-07-14 22:13:59 +00:00
CommandLineFlags.h rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlags.h Add an "allPathsVolatile" option for testing 2020-09-23 19:02:27 +00:00
CommonFlagsAA.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00
CommonFlagsConfig.cpp Add config "glesfakev2". It runs GLES with the version faked as 2. 2020-08-26 20:04:34 +00:00
CommonFlagsConfig.h Add config "glesfakev2". It runs GLES with the version faked as 2. 2020-08-26 20:04:34 +00:00
CommonFlagsGpu.cpp Disable HW tessellation shaders by default 2020-12-15 18:36:44 +00:00
CommonFlagsImages.cpp rewrite includes to not need so much -Ifoo 2019-04-24 16:27:11 +00:00