ad9d774c1f
This new image filter constructor enables SkRuntimeEffects to be used as shaders within the ImageFilter DAG. The shader is created lazily using the SkRuntimeShaderBuilder enabling the resulting shader to consume the previous stage of the ImageFilter graph. Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Michael Ludwig <michaelludwig@google.com> Commit-Queue: Derek Sollenberger <djsollen@google.com>
195 lines
7.0 KiB
C++
195 lines
7.0 KiB
C++
/*
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* Copyright 2016 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "include/core/SkBitmap.h"
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#include "include/core/SkCanvas.h"
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#include "include/core/SkShader.h"
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#include "include/core/SkSurface.h"
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#include "include/effects/SkGradientShader.h"
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#include "include/effects/SkImageFilters.h"
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#include "include/effects/SkRuntimeEffect.h"
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#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
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#include "tests/Test.h"
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static void test_unscaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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static void test_scaled(skiatest::Reporter* reporter) {
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static const int kWidth = 10;
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static const int kHeight = 10;
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SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
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SkBitmap filterResult, paintResult;
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filterResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasFilter(filterResult);
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canvasFilter.clear(0x00000000);
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paintResult.allocN32Pixels(kWidth, kHeight);
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SkCanvas canvasPaint(paintResult);
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canvasPaint.clear(0x00000000);
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SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
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SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
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SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
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SkScalar radius = SkIntToScalar(5);
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sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
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center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp);
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// Test using the image filter
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{
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SkPaint paint;
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paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
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canvasFilter.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasFilter.drawRect(SkRect::Make(ir), paint);
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}
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// Test using the paint directly
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{
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SkPaint paint;
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paint.setShader(gradient);
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canvasPaint.scale(SkIntToScalar(2), SkIntToScalar(2));
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canvasPaint.drawRect(SkRect::Make(ir), paint);
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}
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// Assert that both paths yielded the same result
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for (int y = 0; y < kHeight; ++y) {
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const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
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const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
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for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
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REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
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}
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}
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}
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DEF_TEST(PaintImageFilter, reporter) {
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test_unscaled(reporter);
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test_scaled(reporter);
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}
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static void test_runtime_shader(skiatest::Reporter* r, SkSurface* surface) {
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sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
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uniform shader child;
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vec4 main(vec2 coord) {
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return child.eval(coord) * 0.5;
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}
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)"))
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.effect;
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SkRuntimeShaderBuilder builder(effect);
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// create a red image filter to feed as input into the SkImageFilters::RuntimeShader
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SkPaint redPaint;
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redPaint.setColor(SK_ColorRED);
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sk_sp<SkImageFilter> input = SkImageFilters::Paint(redPaint);
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// Create the different variations of SkImageFilters::RuntimeShader
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// All 3 variations should produce the same pixel output
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std::vector<sk_sp<SkImageFilter>> filters = {
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SkMakeRuntimeImageFilter(effect, /*uniforms=*/nullptr, input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, input),
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SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"child", input)};
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for (auto&& filter : filters) {
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auto canvas = surface->getCanvas();
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// clear to transparent
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SkPaint paint;
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paint.setColor(SK_ColorTRANSPARENT);
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paint.setBlendMode(SkBlendMode::kSrc);
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canvas->drawPaint(paint);
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SkPaint filterPaint;
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// the green color will be ignored by the filter within the runtime shader
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filterPaint.setColor(SK_ColorGREEN);
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filterPaint.setImageFilter(filter);
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canvas->saveLayer(nullptr, &filterPaint);
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// the blue color will be ignored by the filter because the input to the image filter is not
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// null
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canvas->drawColor(SK_ColorBLUE);
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canvas->restore();
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// This is expected to read back the half transparent red pixel produced by the image filter
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SkBitmap bitmap;
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REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
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REPORTER_ASSERT(r,
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surface->readPixels(bitmap.info(),
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bitmap.getPixels(),
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bitmap.rowBytes(),
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/*srcX=*/0,
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/*srcY=*/0));
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SkColor color = bitmap.getColor(/*x=*/0, /*y=*/0);
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// check alpha with a small tolerance
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SkAlpha alpha = SkColorGetA(color);
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REPORTER_ASSERT(r, alpha >= 127 && alpha <= 129, "Expected: %d Actual: %d", 128, alpha);
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// check each color channel
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color = SkColorSetA(color, 255);
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REPORTER_ASSERT(r, SK_ColorRED == color, "Expected: %08x Actual: %08x", SK_ColorRED, color);
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}
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}
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DEF_TEST(SkRuntimeShaderImageFilter_CPU, r) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
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test_runtime_shader(r, surface.get());
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeShaderImageFilter_GPU, r, ctxInfo) {
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const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
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sk_sp<SkSurface> surface(
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SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info));
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test_runtime_shader(r, surface.get());
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}
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