skia2/tests/ShaderImageFilterTest.cpp
Derek Sollenberger ad9d774c1f Add public API support for SkImageFilters::RuntimeShader
This new image filter constructor enables SkRuntimeEffects to be
used as shaders within the ImageFilter DAG. The shader is created
lazily using the SkRuntimeShaderBuilder enabling the resulting
shader to consume the previous stage of the ImageFilter graph.

Change-Id: I5d6917e34a8e5fdd053399f15a1e2cc7409e686f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470459
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
2021-11-23 15:08:42 +00:00

195 lines
7.0 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkBitmap.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkShader.h"
#include "include/core/SkSurface.h"
#include "include/effects/SkGradientShader.h"
#include "include/effects/SkImageFilters.h"
#include "include/effects/SkRuntimeEffect.h"
#include "src/effects/imagefilters/SkRuntimeImageFilter.h"
#include "tests/Test.h"
static void test_unscaled(skiatest::Reporter* reporter) {
static const int kWidth = 10;
static const int kHeight = 10;
SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
SkBitmap filterResult, paintResult;
filterResult.allocN32Pixels(kWidth, kHeight);
SkCanvas canvasFilter(filterResult);
canvasFilter.clear(0x00000000);
paintResult.allocN32Pixels(kWidth, kHeight);
SkCanvas canvasPaint(paintResult);
canvasPaint.clear(0x00000000);
SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
SkScalar radius = SkIntToScalar(5);
sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp);
// Test using the image filter
{
SkPaint paint;
paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
canvasFilter.drawRect(SkRect::Make(ir), paint);
}
// Test using the paint directly
{
SkPaint paint;
paint.setShader(gradient);
canvasPaint.drawRect(SkRect::Make(ir), paint);
}
// Assert that both paths yielded the same result
for (int y = 0; y < kHeight; ++y) {
const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
}
}
}
static void test_scaled(skiatest::Reporter* reporter) {
static const int kWidth = 10;
static const int kHeight = 10;
SkIRect ir = SkIRect::MakeWH(kWidth, kHeight);
SkBitmap filterResult, paintResult;
filterResult.allocN32Pixels(kWidth, kHeight);
SkCanvas canvasFilter(filterResult);
canvasFilter.clear(0x00000000);
paintResult.allocN32Pixels(kWidth, kHeight);
SkCanvas canvasPaint(paintResult);
canvasPaint.clear(0x00000000);
SkPoint center = SkPoint::Make(SkIntToScalar(5), SkIntToScalar(5));
SkColor colors[] = {SK_ColorBLUE, SK_ColorRED, SK_ColorGREEN};
SkScalar pos[] = {0, SK_ScalarHalf, SK_Scalar1};
SkScalar radius = SkIntToScalar(5);
sk_sp<SkShader> gradient = SkGradientShader::MakeRadial(
center, radius, colors, pos, SK_ARRAY_COUNT(colors), SkTileMode::kClamp);
// Test using the image filter
{
SkPaint paint;
paint.setImageFilter(SkImageFilters::Shader(gradient, &ir));
canvasFilter.scale(SkIntToScalar(2), SkIntToScalar(2));
canvasFilter.drawRect(SkRect::Make(ir), paint);
}
// Test using the paint directly
{
SkPaint paint;
paint.setShader(gradient);
canvasPaint.scale(SkIntToScalar(2), SkIntToScalar(2));
canvasPaint.drawRect(SkRect::Make(ir), paint);
}
// Assert that both paths yielded the same result
for (int y = 0; y < kHeight; ++y) {
const SkPMColor* filterPtr = filterResult.getAddr32(0, y);
const SkPMColor* paintPtr = paintResult.getAddr32(0, y);
for (int x = 0; x < kWidth; ++x, ++filterPtr, ++paintPtr) {
REPORTER_ASSERT(reporter, *filterPtr == *paintPtr);
}
}
}
DEF_TEST(PaintImageFilter, reporter) {
test_unscaled(reporter);
test_scaled(reporter);
}
static void test_runtime_shader(skiatest::Reporter* r, SkSurface* surface) {
sk_sp<SkRuntimeEffect> effect = SkRuntimeEffect::MakeForShader(SkString(R"(
uniform shader child;
vec4 main(vec2 coord) {
return child.eval(coord) * 0.5;
}
)"))
.effect;
SkRuntimeShaderBuilder builder(effect);
// create a red image filter to feed as input into the SkImageFilters::RuntimeShader
SkPaint redPaint;
redPaint.setColor(SK_ColorRED);
sk_sp<SkImageFilter> input = SkImageFilters::Paint(redPaint);
// Create the different variations of SkImageFilters::RuntimeShader
// All 3 variations should produce the same pixel output
std::vector<sk_sp<SkImageFilter>> filters = {
SkMakeRuntimeImageFilter(effect, /*uniforms=*/nullptr, input),
SkImageFilters::RuntimeShader(builder, /*childShaderName=*/nullptr, input),
SkImageFilters::RuntimeShader(builder, /*childShaderName=*/"child", input)};
for (auto&& filter : filters) {
auto canvas = surface->getCanvas();
// clear to transparent
SkPaint paint;
paint.setColor(SK_ColorTRANSPARENT);
paint.setBlendMode(SkBlendMode::kSrc);
canvas->drawPaint(paint);
SkPaint filterPaint;
// the green color will be ignored by the filter within the runtime shader
filterPaint.setColor(SK_ColorGREEN);
filterPaint.setImageFilter(filter);
canvas->saveLayer(nullptr, &filterPaint);
// the blue color will be ignored by the filter because the input to the image filter is not
// null
canvas->drawColor(SK_ColorBLUE);
canvas->restore();
// This is expected to read back the half transparent red pixel produced by the image filter
SkBitmap bitmap;
REPORTER_ASSERT(r, bitmap.tryAllocPixels(surface->imageInfo()));
REPORTER_ASSERT(r,
surface->readPixels(bitmap.info(),
bitmap.getPixels(),
bitmap.rowBytes(),
/*srcX=*/0,
/*srcY=*/0));
SkColor color = bitmap.getColor(/*x=*/0, /*y=*/0);
// check alpha with a small tolerance
SkAlpha alpha = SkColorGetA(color);
REPORTER_ASSERT(r, alpha >= 127 && alpha <= 129, "Expected: %d Actual: %d", 128, alpha);
// check each color channel
color = SkColorSetA(color, 255);
REPORTER_ASSERT(r, SK_ColorRED == color, "Expected: %08x Actual: %08x", SK_ColorRED, color);
}
}
DEF_TEST(SkRuntimeShaderImageFilter_CPU, r) {
const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
sk_sp<SkSurface> surface(SkSurface::MakeRaster(info));
test_runtime_shader(r, surface.get());
}
DEF_GPUTEST_FOR_RENDERING_CONTEXTS(SkRuntimeShaderImageFilter_GPU, r, ctxInfo) {
const SkImageInfo info = SkImageInfo::MakeN32Premul(/*width=*/1, /*height=*/1);
sk_sp<SkSurface> surface(
SkSurface::MakeRenderTarget(ctxInfo.directContext(), SkBudgeted::kNo, info));
test_runtime_shader(r, surface.get());
}