adc6536fe5
Upcoming changes will require GrDrawState to know things about the set of installed effects. Thus all setting of effects must go through a GrDrawState function (setEffect()). This change accomplishes that. Review URL: https://codereview.appspot.com/7214045 git-svn-id: http://skia.googlecode.com/svn/trunk@7411 2bbb7eff-a529-9590-31e7-b0007b416f81
181 lines
6.5 KiB
C++
181 lines
6.5 KiB
C++
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/*
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* Copyright 2011 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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// This is a GPU-backend specific test. It relies on static intializers to work
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#include "SkTypes.h"
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#if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS
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#include "gl/GrGpuGL.h"
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#include "GrBackendEffectFactory.h"
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#include "effects/GrConfigConversionEffect.h"
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#include "SkRandom.h"
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#include "Test.h"
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namespace {
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// SkRandoms nextU() values have patterns in the low bits
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// So using nextU() % array_count might never take some values.
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int random_int(SkRandom* r, int count) {
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return (int)(r->nextF() * count);
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}
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bool random_bool(SkRandom* r) {
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return r->nextF() > .5f;
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}
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const GrEffectRef* create_random_effect(SkRandom* random,
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GrContext* context,
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GrTexture* dummyTextures[]) {
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SkRandom sk_random;
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sk_random.setSeed(random->nextU());
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GrEffectRef* effect = GrEffectTestFactory::CreateStage(&sk_random, context, dummyTextures);
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GrAssert(effect);
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return effect;
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}
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}
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bool GrGpuGL::programUnitTest() {
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GrTextureDesc dummyDesc;
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dummyDesc.fConfig = kSkia8888_PM_GrPixelConfig;
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dummyDesc.fWidth = 34;
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dummyDesc.fHeight = 18;
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SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
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dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
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dummyDesc.fWidth = 16;
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dummyDesc.fHeight = 22;
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SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));
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static const int NUM_TESTS = 512;
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SkRandom random;
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for (int t = 0; t < NUM_TESTS; ++t) {
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#if 0
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GrPrintf("\nTest Program %d\n-------------\n", t);
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static const int stop = -1;
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if (t == stop) {
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int breakpointhere = 9;
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}
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#endif
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ProgramDesc pdesc;
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pdesc.fVertexLayout = 0;
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pdesc.fEmitsPointSize = random.nextF() > .5f;
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pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
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pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);
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pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);
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pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);
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pdesc.fVertexLayout |= random_bool(&random) ?
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GrDrawTarget::kCoverage_VertexLayoutBit :
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0;
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#if GR_GL_EXPERIMENTAL_GS
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pdesc.fExperimentalGS = this->getCaps().geometryShaderSupport() &&
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random_bool(&random);
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#endif
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bool edgeAA = random_bool(&random);
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if (edgeAA) {
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pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
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if (this->getCaps().shaderDerivativeSupport()) {
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pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
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pdesc.fDiscardIfOutsideEdge = random.nextBool();
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} else {
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pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
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pdesc.fDiscardIfOutsideEdge = false;
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}
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} else {
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}
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if (this->getCaps().dualSourceBlendingSupport()) {
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pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
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} else {
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pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
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}
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GrEffectStage stages[GrDrawState::kNumStages];
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for (int s = 0; s < GrDrawState::kNumStages; ++s) {
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// enable the stage?
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if (random_bool(&random)) {
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// use separate tex coords?
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if (random_bool(&random)) {
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int t = random_int(&random, GrDrawState::kMaxTexCoords);
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pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
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}
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// use text-formatted verts?
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if (random_bool(&random)) {
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pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
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}
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GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};
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SkAutoTUnref<const GrEffectRef> effect(create_random_effect(&random,
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getContext(),
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dummyTextures));
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stages[s].setEffect(effect.get());
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if (NULL != stages[s].getEffect()) {
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pdesc.fEffectKeys[s] =
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(*stages[s].getEffect())->getFactory().glEffectKey(stages[s],
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this->glCaps());
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}
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}
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}
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const GrEffectStage* stagePtrs[GrDrawState::kNumStages];
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for (int s = 0; s < GrDrawState::kNumStages; ++s) {
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stagePtrs[s] = &stages[s];
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}
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SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContextInfo(),
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pdesc,
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stagePtrs));
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if (NULL == program.get()) {
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return false;
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}
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}
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return true;
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}
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static void GLProgramsTest(skiatest::Reporter* reporter, GrContext* context) {
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GrGpuGL* shadersGpu = static_cast<GrGpuGL*>(context->getGpu());
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REPORTER_ASSERT(reporter, shadersGpu->programUnitTest());
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}
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#include "TestClassDef.h"
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DEFINE_GPUTESTCLASS("GLPrograms", GLProgramsTestClass, GLProgramsTest)
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// This is evil evil evil. The linker may throw away whole translation units as dead code if it
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// thinks none of the functions are called. It will do this even if there are static initializers
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// in the unit that could pass pointers to functions from the unit out to other translation units!
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// We force some of the effects that would otherwise be discarded to link here.
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#include "SkLightingImageFilter.h"
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#include "SkMagnifierImageFilter.h"
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#include "SkColorMatrixFilter.h"
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void forceLinking();
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void forceLinking() {
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SkLightingImageFilter::CreateDistantLitDiffuse(SkPoint3(0,0,0), 0, 0, 0);
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SkMagnifierImageFilter mag(SkRect::MakeWH(SK_Scalar1, SK_Scalar1), SK_Scalar1);
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GrConfigConversionEffect::Create(NULL,
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false,
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GrConfigConversionEffect::kNone_PMConversion,
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SkMatrix::I());
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SkScalar matrix[20];
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SkColorMatrixFilter cmf(matrix);
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}
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#endif
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