skia2/tests/sksl/blend/golden/BlendLighten.asm.frag
John Stiles 77702f1704 Eliminate inliner temporary variables for top-level-exit functions.
When we determine that a function only contains a single return
statement and it is at the top level (i.e. not inside any scopes),
there is no need to create a temporary variable and store the
result expression into a variable. Instead, we can directly replace
the function-call expression with the return-statement's expression.

Unlike my previous solution, this does not require variable
declarations to be rewritten. The no-scopes limitation makes it
slightly less effective in theory, but in practice we still get
almost all of the benefit. The no-scope limitation bites us on
structures like

@if (true) {
    return x;
} else {
    return y;
}

Which will optimize away the if, but leave the scope:

{
    return x;
}

However, this is not a big deal; the biggest wins are single-line
helper functions like `guarded_divide` and `unpremul` which retain
the full benefit.

Change-Id: I7fbb725e65db021b9795c04c816819669815578f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345167
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-12-17 20:37:21 +00:00

77 lines
2.5 KiB
JavaScript

OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor %sk_Clockwise %src %dst
OpExecutionMode %main OriginUpperLeft
OpName %sk_FragColor "sk_FragColor"
OpName %sk_Clockwise "sk_Clockwise"
OpName %src "src"
OpName %dst "dst"
OpName %main "main"
OpName %_1_result "_1_result"
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpDecorate %sk_Clockwise RelaxedPrecision
OpDecorate %sk_Clockwise BuiltIn FrontFacing
OpDecorate %src RelaxedPrecision
OpDecorate %dst RelaxedPrecision
OpDecorate %18 RelaxedPrecision
OpDecorate %20 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %32 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %36 RelaxedPrecision
OpDecorate %38 RelaxedPrecision
OpDecorate %40 RelaxedPrecision
OpDecorate %41 RelaxedPrecision
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output
%bool = OpTypeBool
%_ptr_Input_bool = OpTypePointer Input %bool
%sk_Clockwise = OpVariable %_ptr_Input_bool Input
%_ptr_Input_v4float = OpTypePointer Input %v4float
%src = OpVariable %_ptr_Input_v4float Input
%dst = OpVariable %_ptr_Input_v4float Input
%void = OpTypeVoid
%14 = OpTypeFunction %void
%_ptr_Function_v4float = OpTypePointer Function %v4float
%float_1 = OpConstant %float 1
%v3float = OpTypeVector %float 3
%main = OpFunction %void None %14
%15 = OpLabel
%_1_result = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %src
%20 = OpLoad %v4float %src
%21 = OpCompositeExtract %float %20 3
%22 = OpFSub %float %float_1 %21
%23 = OpLoad %v4float %dst
%24 = OpVectorTimesScalar %v4float %23 %22
%25 = OpFAdd %v4float %18 %24
OpStore %_1_result %25
%27 = OpLoad %v4float %_1_result
%28 = OpVectorShuffle %v3float %27 %27 0 1 2
%30 = OpLoad %v4float %dst
%31 = OpCompositeExtract %float %30 3
%32 = OpFSub %float %float_1 %31
%33 = OpLoad %v4float %src
%34 = OpVectorShuffle %v3float %33 %33 0 1 2
%35 = OpVectorTimesScalar %v3float %34 %32
%36 = OpLoad %v4float %dst
%37 = OpVectorShuffle %v3float %36 %36 0 1 2
%38 = OpFAdd %v3float %35 %37
%26 = OpExtInst %v3float %1 FMax %28 %38
%39 = OpLoad %v4float %_1_result
%40 = OpVectorShuffle %v4float %39 %26 4 5 6 3
OpStore %_1_result %40
%41 = OpLoad %v4float %_1_result
OpStore %sk_FragColor %41
OpReturn
OpFunctionEnd