77702f1704
When we determine that a function only contains a single return statement and it is at the top level (i.e. not inside any scopes), there is no need to create a temporary variable and store the result expression into a variable. Instead, we can directly replace the function-call expression with the return-statement's expression. Unlike my previous solution, this does not require variable declarations to be rewritten. The no-scopes limitation makes it slightly less effective in theory, but in practice we still get almost all of the benefit. The no-scope limitation bites us on structures like @if (true) { return x; } else { return y; } Which will optimize away the if, but leave the scope: { return x; } However, this is not a big deal; the biggest wins are single-line helper functions like `guarded_divide` and `unpremul` which retain the full benefit. Change-Id: I7fbb725e65db021b9795c04c816819669815578f Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345167 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
14 lines
501 B
GLSL
14 lines
501 B
GLSL
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out vec4 sk_FragColor;
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float _blend_overlay_component(vec2 s, vec2 d) {
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return 2.0 * d.x <= d.y ? (2.0 * s.x) * d.x : s.y * d.y - (2.0 * (d.y - d.x)) * (s.y - s.x);
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}
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in vec4 src;
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in vec4 dst;
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void main() {
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vec4 _1_result = vec4(_blend_overlay_component(src.xw, dst.xw), _blend_overlay_component(src.yw, dst.yw), _blend_overlay_component(src.zw, dst.zw), src.w + (1.0 - src.w) * dst.w);
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_1_result.xyz += dst.xyz * (1.0 - src.w) + src.xyz * (1.0 - dst.w);
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sk_FragColor = _1_result;
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}
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