skia2/gm/SkLinearBitmapPipelineGM.cpp
robertphillips adf5afa628 Add SampleApp slide with animating lightmapped objects & transparency
This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures.

It is a crude Asteroids game.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005

TBR=reed@google.com

Review-Url: https://codereview.chromium.org/2026393005
2016-06-03 10:12:08 -07:00

205 lines
5.9 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkBlitter.h"
#include "SkCanvas.h"
#include "SkColor.h"
#include "SkImage.h"
#include "SkImageInfo.h"
#include "SkLinearBitmapPipeline.h"
#include "SkXfermode.h"
#include "SkPM4fPriv.h"
#include "SkShader.h"
static void fill_in_bits(SkBitmap& bm, SkIRect ir, SkColor c, bool premul) {
bm.allocN32Pixels(ir.width(), ir.height());
SkPixmap pm;
bm.peekPixels(&pm);
SkPMColor b = SkColorSetARGBMacro(255, 0, 0, 0);
SkPMColor w;
if (premul) {
w = SkPreMultiplyColor(c);
} else {
w = SkPackARGB32NoCheck(SkColorGetA(c), SkColorGetR(c), SkColorGetG(c), SkColorGetB(c));
}
for (int y = 0; y < ir.height(); y++) {
for (int x = 0; x < ir.width(); x++) {
if ((x ^ y) & 16) {
*pm.writable_addr32(x, y) = b;
} else {
*pm.writable_addr32(x, y) = w;
}
}
}
}
static void draw_rect_orig(SkCanvas* canvas, const SkRect& r, SkColor c, const SkMatrix* mat, bool useBilerp) {
const SkIRect ir = r.round();
SkBitmap bmsrc;
fill_in_bits(bmsrc, ir, c, true);
SkPixmap pmsrc;
bmsrc.peekPixels(&pmsrc);
SkBitmap bmdst;
bmdst.allocN32Pixels(ir.width(), ir.height());
bmdst.eraseColor(0xFFFFFFFF);
SkPixmap pmdst;
bmdst.peekPixels(&pmdst);
SkImageInfo info = SkImageInfo::MakeN32Premul(ir.width(), ir.height(), kLinear_SkColorProfileType);
sk_sp<SkImage> image(SkImage::MakeRasterCopy(SkPixmap(info, pmsrc.addr32(), pmsrc.rowBytes())));
SkPaint paint;
int32_t storage[kSkBlitterContextSize];
sk_sp<SkShader> shader = image->makeShader(SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
if (useBilerp) {
paint.setFilterQuality(SkFilterQuality::kLow_SkFilterQuality);
} else {
paint.setFilterQuality(SkFilterQuality::kNone_SkFilterQuality);
}
paint.setShader(std::move(shader));
const SkShader::ContextRec rec(paint, *mat, nullptr,
SkBlitter::PreferredShaderDest(pmsrc.info()));
SkASSERT(paint.getShader()->contextSize(rec) <= sizeof(storage));
SkShader::Context* ctx = paint.getShader()->createContext(rec, storage);
for (int y = 0; y < ir.height(); y++) {
ctx->shadeSpan(0, y, pmdst.writable_addr32(0, y), ir.width());
}
canvas->drawBitmap(bmdst, r.left(), r.top(), nullptr);
ctx->~Context();
}
static void draw_rect_fp(SkCanvas* canvas, const SkRect& r, SkColor c, const SkMatrix* mat, bool useBilerp) {
const SkIRect ir = r.round();
SkBitmap bmsrc;
fill_in_bits(bmsrc, ir, c, true);
SkPixmap pmsrc;
bmsrc.peekPixels(&pmsrc);
SkBitmap bmdst;
bmdst.allocN32Pixels(ir.width(), ir.height());
bmdst.eraseColor(0xFFFFFFFF);
SkPixmap pmdst;
bmdst.peekPixels(&pmdst);
SkPM4f* dstBits = new SkPM4f[ir.width()];
SkMatrix inv;
bool trash = mat->invert(&inv);
sk_ignore_unused_variable(trash);
SkFilterQuality filterQuality;
if (useBilerp) {
filterQuality = SkFilterQuality::kLow_SkFilterQuality;
} else {
filterQuality = SkFilterQuality::kNone_SkFilterQuality;
}
uint32_t flags = 0;
//if (kSRGB_SkColorProfileType == profile) {
//flags |= SkXfermode::kDstIsSRGB_PM4fFlag;
//}
auto procN = SkXfermode::GetD32Proc(nullptr, flags);
SkLinearBitmapPipeline pipeline{
inv, filterQuality,
SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, SK_ColorBLACK, pmsrc};
for (int y = 0; y < ir.height(); y++) {
pipeline.shadeSpan4f(0, y, dstBits, ir.width());
procN(nullptr, pmdst.writable_addr32(0, y), dstBits, ir.width(), nullptr);
}
delete [] dstBits;
canvas->drawBitmap(bmdst, r.left(), r.top(), nullptr);
}
static void draw_rect_none(SkCanvas* canvas, const SkRect& r, SkColor c) {
const SkIRect ir = r.round();
SkBitmap bm;
fill_in_bits(bm, ir, c, true);
canvas->drawBitmap(bm, r.left(), r.top(), nullptr);
}
/*
* Test SkXfer4fProcs directly for src-over, comparing them to current SkColor blits.
*/
DEF_SIMPLE_GM(linear_pipeline, canvas, 580, 2200) {
const int IW = 50;
const SkScalar W = IW;
const SkScalar H = 100;
const SkColor colors[] = {
0x880000FF, 0x8800FF00, 0x88FF0000, 0x88000000,
SK_ColorBLUE, SK_ColorGREEN, SK_ColorRED, SK_ColorBLACK,
};
canvas->translate(20, 20);
SkMatrix mi = SkMatrix::I();
SkMatrix mlr;
mlr.setScale(-1.0f, 1.0f, 20, 0.0f);
SkMatrix mt;
mt.setTranslate(8, 8);
SkMatrix mt2;
mt2.setTranslate(-18, -18);
SkMatrix ms;
ms.setScale(2.7f, 2.7f, -1.5f, 0);
SkMatrix ms2;
ms2.setScale(-0.4f, 0.4f);
SkMatrix mr;
mr.setRotate(10);
const SkMatrix* mats[] = {nullptr, &mi, &mlr, &mt, &mt2, &ms, &ms2, &mr};
const SkRect r = SkRect::MakeWH(W, H);
bool useBilerp = false;
while (true) {
canvas->save();
for (auto mat : mats) {
canvas->save();
for (SkColor c : colors) {
if (mat == nullptr) {
SkPaint p;
p.setColor(c);
draw_rect_none(canvas, r, c);
canvas->translate(W + 20, 0);
draw_rect_none(canvas, r, c);
} else {
draw_rect_orig(canvas, r, c, mat, useBilerp);
canvas->translate(W + 20, 0);
draw_rect_fp(canvas, r, c, mat, useBilerp);
}
canvas->translate(W + 20, 0);
}
canvas->restore();
canvas->translate(0, H + 20);
}
canvas->restore();
canvas->translate(0, (H + 20) * SK_ARRAY_COUNT(mats));
if (useBilerp) break;
useBilerp = true;
}
}