72c9faab45
This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
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/*
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* Copyright 2013 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkGLContext_DEFINED
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#define SkGLContext_DEFINED
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#include "GrGLInterface.h"
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/**
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* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
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* Provides a GrGLInterface struct of function pointers for the context.
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*/
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class SK_API SkGLContext : public SkRefCnt {
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public:
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SK_DECLARE_INST_COUNT(SkGLContext)
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~SkGLContext() SK_OVERRIDE;
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bool isValid() const { return NULL != gl(); }
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const GrGLInterface* gl() const { return fGL.get(); }
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virtual void makeCurrent() const = 0;
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/**
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* The primary purpose of this function it to provide a means of scheduling
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* work on the GPU (since all of the subclasses create primary buffers for
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* testing that are small and not meant to be rendered to the screen).
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*
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* If the drawing surface provided by the platform is double buffered this
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* call will cause the platform to swap which buffer is currently being
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* targeted. If the current surface does not include a back buffer, this
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* call has no effect.
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*/
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virtual void swapBuffers() const = 0;
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/**
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* This notifies the context that we are deliberately testing abandoning
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* the context. It is useful for debugging contexts that would otherwise
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* test that GPU resources are properly deleted. It also allows a debugging
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* context to test that further GL calls are not made by Skia GPU code.
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*/
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void testAbandon();
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protected:
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SkGLContext();
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/** Subclass provides the gl interface object if construction was
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* successful. */
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SkAutoTUnref<const GrGLInterface> fGL;
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typedef SkRefCnt INHERITED;
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};
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/** Creates platform-dependent GL context object
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* Returns a valid gl context object or NULL if such can not be created.
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* Note: If Skia embedder needs a custom GL context that sets up the GL
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* interface, this function should be implemented by the embedder.
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* Otherwise, the default implementation for the platform should be compiled in
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* the library.
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*/
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SK_API SkGLContext* SkCreatePlatformGLContext(GrGLStandard forcedGpuAPI);
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/**
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* Helper macros for using the GL context through the GrGLInterface. Example:
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* SK_GL(glCtx, GenTextures(1, &texID));
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*/
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#define SK_GL(ctx, X) (ctx).gl()->fFunctions.f ## X; \
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SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
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#define SK_GL_RET(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X; \
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SkASSERT(0 == (ctx).gl()->fFunctions.fGetError())
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#define SK_GL_NOERRCHECK(ctx, X) (ctx).gl()->fFunctions.f ## X
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#define SK_GL_RET_NOERRCHECK(ctx, RET, X) (RET) = (ctx).gl()->fFunctions.f ## X
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#endif
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