c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
25 lines
984 B
C++
25 lines
984 B
C++
// Copyright 2019 Google LLC.
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// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
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#include "tools/fiddle/examples.h"
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// HASH=9bc86efda08cbcd9c6f7c5f220294a24
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REG_FIDDLE(Path_getPoints, 256, 256, true, 0) {
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void draw(SkCanvas* canvas) {
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auto debugster = [](const char* prefix, const SkPath& path, SkPoint* points, int max) -> void {
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int count = path.getPoints(points, max);
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SkDebugf("%s point count: %d ", prefix, count);
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for (int i = 0; i < SkTMin(count, max) && points; ++i) {
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SkDebugf("(%1.8g,%1.8g) ", points[i].fX, points[i].fY);
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}
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SkDebugf("\n");
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};
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SkPath path;
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path.lineTo(20, 20);
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path.lineTo(-10, -10);
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SkPoint points[3];
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debugster("no points", path, nullptr, 0);
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debugster("zero max", path, points, 0);
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debugster("too small", path, points, 2);
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debugster("just right", path, points, path.countPoints());
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}
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} // END FIDDLE
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