c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
21 lines
832 B
C++
21 lines
832 B
C++
// Copyright 2019 Google LLC.
|
|
// Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
|
|
#include "tools/fiddle/examples.h"
|
|
// HASH=bbbda1cc818d96c9c0d2a06c0c48902b
|
|
REG_FIDDLE(Path_notequal_operator, 256, 256, true, 0) {
|
|
void draw(SkCanvas* canvas) {
|
|
auto debugster = [](const char* prefix, const SkPath& a, const SkPath& b) -> void {
|
|
SkDebugf("%s one %c= two\n", prefix, a != b ? '!' : '=');
|
|
};
|
|
SkPath one;
|
|
SkPath two;
|
|
debugster("empty", one, two);
|
|
one.addRect({10, 20, 30, 40});
|
|
two.addRect({10, 20, 30, 40});
|
|
debugster("add rect", one, two);
|
|
one.setConvexity(SkPath::kConcave_Convexity);
|
|
debugster("setConvexity", one, two);
|
|
SkDebugf("convexity %c=\n", one.getConvexity() == two.getConvexity() ? '=' : '!');
|
|
}
|
|
} // END FIDDLE
|