96e4053be7
- Use latest emscripten toolchain (3.1.0) - Autogenerate the atoms and manually fix some of the file lists. - Add a known_good_builds target to bazel/Makefile to help check the things we expect to work with Bazel. Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438 Reviewed-by: Ben Wagner <bungeman@google.com> |
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.. | ||
angle2 | ||
brotli | ||
cpu-features | ||
d3d12allocator | ||
dng_sdk | ||
etc1 | ||
expat | ||
freetype2 | ||
harfbuzz | ||
icu | ||
imgui | ||
libjpeg-turbo | ||
libmicrohttpd | ||
libpng | ||
libwebp | ||
lua | ||
musl_compat | ||
native_app_glue | ||
oboe | ||
piex | ||
sfntly | ||
skcms | ||
spirv-cross | ||
vulkanmemoryallocator | ||
wuffs | ||
zlib | ||
BUILD.bazel | ||
BUILD.gn | ||
file_map_for_bazel.json | ||
README | ||
third_party.gni |
The third_party directory contains a set of dependencies from outside sources that are needed to build various components and tools within Skia. Some of these dependencies reside within the Skia repo, while others are pulled from other repositories and placed in the third_party/externals directory during build. These external dependencies are defined in a DEPS file. Products in third_party are subject to their own respective license terms. The license for each project should be included in the source itself via a license header or file. If the source itself does not include a license header or file, create a README that refers to reliable documentation of the project's license terms on the web.