18300a3aa7
The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_SDL_DEFINED
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#define SkOSWindow_SDL_DEFINED
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "SkWindow.h"
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class SkOSWindow : public SkWindow {
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public:
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SkOSWindow(void*);
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virtual ~SkOSWindow();
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enum SkBackEndTypes {
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kNone_BackEndType, // TODO: remove this, it's not a real option.
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kNativeGL_BackEndType,
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#if SK_ANGLE
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kANGLE_BackEndType,
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#endif // SK_ANGLE
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#if SK_COMMAND_BUFFER
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kCommandBuffer_BackEndType,
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#endif // SK_COMMAND_BUFFER
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};
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void release();
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
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void present();
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bool makeFullscreen();
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void setVsync(bool);
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void closeWindow();
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static void RunEventLoop();
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protected:
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void onSetTitle(const char title[]) override;
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private:
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void createWindow(int msaaSampleCount);
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void destroyWindow();
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void updateWindowTitle();
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static SkOSWindow* GetInstanceForWindowID(Uint32 windowID);
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static bool HasDirtyWindows();
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static void UpdateDirtyWindows();
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static void HandleEvent(const SDL_Event&);
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SDL_Window* fWindow;
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SDL_GLContext fGLContext;
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int fWindowMSAASampleCount;
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typedef SkWindow INHERITED;
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};
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#endif
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