skia2/include/views/SkOSWindow_SDL.h
mtklein 18300a3aa7 detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".

Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).

This was a fairly blind transformation.  There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002

Review URL: https://codereview.chromium.org/1809733002
2016-03-16 13:53:35 -07:00

58 lines
1.4 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_SDL_DEFINED
#define SkOSWindow_SDL_DEFINED
#include "SDL.h"
#include "SDL_opengl.h"
#include "SkWindow.h"
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void*);
virtual ~SkOSWindow();
enum SkBackEndTypes {
kNone_BackEndType, // TODO: remove this, it's not a real option.
kNativeGL_BackEndType,
#if SK_ANGLE
kANGLE_BackEndType,
#endif // SK_ANGLE
#if SK_COMMAND_BUFFER
kCommandBuffer_BackEndType,
#endif // SK_COMMAND_BUFFER
};
void release();
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo*);
void present();
bool makeFullscreen();
void setVsync(bool);
void closeWindow();
static void RunEventLoop();
protected:
void onSetTitle(const char title[]) override;
private:
void createWindow(int msaaSampleCount);
void destroyWindow();
void updateWindowTitle();
static SkOSWindow* GetInstanceForWindowID(Uint32 windowID);
static bool HasDirtyWindows();
static void UpdateDirtyWindows();
static void HandleEvent(const SDL_Event&);
SDL_Window* fWindow;
SDL_GLContext fGLContext;
int fWindowMSAASampleCount;
typedef SkWindow INHERITED;
};
#endif