ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
9 lines
229 B
GLSL
9 lines
229 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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mat3x4 z = mat2x4(1.0) * mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));
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vec3 v1 = mat3(1.0) * vec3(2.0);
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vec3 v2 = vec3(2.0) * mat3(1.0);
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sk_FragColor = vec4(z[0].x, v1 + v2);
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}
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