aeae3a58e3
This CL also updates the blend tests to use sk_FragColor instead of returning a half4, as the Metal backend assumes that a fragment processor's `main` will return void and always synthesizes a `return *_out;` at the end. (context link: https://osscs.corp.google.com/android/platform/superproject/+/master:external/skqp/src/sksl/SkSLMetalCodeGenerator.cpp;l=803;drc=842d31b14159626054e01dd32826563a8f4214bf ) BYPASS_INCLUSIVE_LANGUAGE_REASON=see http://b/168134166 Change-Id: I330a456bf25ee72d3a29c59cd624625378ae80a0 Bug: skia:10649, skia:10757, skia:10758, skia:10759, skia:10760, skia:10761, skia:10762 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319409 Commit-Queue: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
92 lines
2.5 KiB
Metal
92 lines
2.5 KiB
Metal
#include <metal_stdlib>
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#include <simd/simd.h>
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using namespace metal;
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struct Inputs {
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};
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struct Outputs {
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float4 sk_FragColor [[color(0)]];
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};
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struct Globals {
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short s;
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int i;
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ushort us;
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uint ui;
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float h;
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float f;
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short s2s;
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short i2s;
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short us2s;
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short ui2s;
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short h2s;
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short f2s;
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int s2i;
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int i2i;
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int us2i;
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int ui2i;
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int h2i;
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int f2i;
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ushort s2us;
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ushort i2us;
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ushort us2us;
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ushort ui2us;
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ushort h2us;
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ushort f2us;
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uint s2ui;
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uint i2ui;
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uint us2ui;
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uint ui2ui;
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uint h2ui;
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uint f2ui;
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float s2f;
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float i2f;
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float us2f;
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float ui2f;
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float h2f;
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float f2f;
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};
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fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) {
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Globals globalStruct{short(sqrt(1.0)), int(sqrt(1.0)), ushort(sqrt(1.0)), uint(sqrt(1.0)), sqrt(1.0), sqrt(1.0), _globals->s, short(_globals->i), short(_globals->us), short(_globals->ui), short(_globals->h), short(_globals->f), int(_globals->s), _globals->i, int(_globals->us), int(_globals->ui), int(_globals->h), int(_globals->f), ushort(_globals->s), ushort(_globals->i), _globals->us, ushort(_globals->ui), ushort(_globals->h), ushort(_globals->f), uint(_globals->s), uint(_globals->i), uint(_globals->us), _globals->ui, uint(_globals->h), uint(_globals->f), float(_globals->s), float(_globals->i), float(_globals->us), float(_globals->ui), _globals->h, _globals->f};
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thread Globals* _globals = &globalStruct;
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(void)_globals;
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Outputs _outputStruct;
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thread Outputs* _out = &_outputStruct;
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_out->sk_FragColor.x = (((((((((((((((((float((int(_globals->s) + _globals->i) + int(_globals->us)) + float(_globals->ui)) + _globals->h) + _globals->f) + float(_globals->s2s)) + float(_globals->i2s)) + float(_globals->us2s)) + float(_globals->ui2s)) + float(_globals->h2s)) + float(_globals->f2s)) + float(_globals->s2i)) + float(_globals->i2i)) + float(_globals->us2i)) + float(_globals->ui2i)) + float(_globals->h2i)) + float(_globals->f2i)) + float(_globals->s2us)) + float(_globals->i2us)) + float(_globals->us2us);
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_out->sk_FragColor.x = _out->sk_FragColor.x + (((((((((((float((_globals->ui2us + _globals->h2us) + _globals->f2us) + float(_globals->s2ui)) + float(_globals->i2ui)) + float(_globals->us2ui)) + float(_globals->ui2ui)) + float(_globals->h2ui)) + float(_globals->f2ui)) + _globals->s2f) + _globals->i2f) + _globals->us2f) + _globals->ui2f) + _globals->h2f) + _globals->f2f;
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return *_out;
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}
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