ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
24 lines
402 B
GLSL
24 lines
402 B
GLSL
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void main() {
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float x = 1.0, y = 2.0;
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int z = 3;
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x = -6.0;
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y = -1.0;
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z = 8;
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bool b = false == true || 2.0 >= sqrt(2.0);
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x += 12.0;
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x -= 12.0;
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x *= (y /= float(z = 10));
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b ||= false;
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b &&= true;
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b ^^= false;
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z |= 0;
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z &= -1;
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z ^= 0;
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z >>= 2;
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z <<= 4;
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z %= 5;
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x = float((vec2(sqrt(1.0)) , 6));
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z = (vec2(sqrt(1.0)) , 6);
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}
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