ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
17 lines
226 B
GLSL
17 lines
226 B
GLSL
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out vec4 sk_FragColor;
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struct A {
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int x;
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int y;
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} a1;
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struct B {
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float x;
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float[2] y;
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layout (binding = 1) A z;
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} b1;
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void main() {
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a1.x = 0;
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b1.x = 0.0;
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sk_FragColor.x = float(a1.x) + b1.x;
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}
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