ab4ab20fcf
These tests will also be used for Metal and SPIR-V testing. A small handful of GLSL-specific stragglers (#version-specific or type-precision related) will remain in /glsl/. Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff Bug: skia:10649 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408 Commit-Queue: John Stiles <johnstiles@google.com> Auto-Submit: John Stiles <johnstiles@google.com> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
14 lines
404 B
GLSL
14 lines
404 B
GLSL
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out vec4 sk_FragColor;
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void main() {
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float v = sqrt(1.0);
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sk_FragColor = vec4(v);
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sk_FragColor = vec4(vec4(v).xyz, 0.0).wzyx;
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sk_FragColor = vec3(vec4(v).xw, 0.0).zzxy;
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sk_FragColor = vec3(vec3(vec4(v).xw, 0.0).yx, 1.0).zzxy;
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sk_FragColor = vec3(vec4(v).zy, 1.0).xyzz;
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sk_FragColor = vec4(v);
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sk_FragColor = vec4(vec4(v).xx, 1.0, 1.0);
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sk_FragColor = vec4(v).wzwz;
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}
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