skia2/tests/sksl/shared/golden/SwizzleOpt.glsl
John Stiles ab4ab20fcf Migrate most SkSL tests currently in /glsl/ to /shared/.
These tests will also be used for Metal and SPIR-V testing. A small
handful of GLSL-specific stragglers (#version-specific or type-precision
related) will remain in /glsl/.

Change-Id: I7f2b2bd92825c327922c8ce74e438d2daa440dff
Bug: skia:10649
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319408
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2020-09-25 17:13:53 +00:00

14 lines
404 B
GLSL

out vec4 sk_FragColor;
void main() {
float v = sqrt(1.0);
sk_FragColor = vec4(v);
sk_FragColor = vec4(vec4(v).xyz, 0.0).wzyx;
sk_FragColor = vec3(vec4(v).xw, 0.0).zzxy;
sk_FragColor = vec3(vec3(vec4(v).xw, 0.0).yx, 1.0).zzxy;
sk_FragColor = vec3(vec4(v).zy, 1.0).xyzz;
sk_FragColor = vec4(v);
sk_FragColor = vec4(vec4(v).xx, 1.0, 1.0);
sk_FragColor = vec4(v).wzwz;
}