skia2/modules/svg/include/SkSVGNode.h
Tyler Denniston 57154998a8 [svg] Add plumbing for bottom-up attribute parsing
One significant source of boilerplate in the SVG frontend is the
plumbing to ensure type safety all the way down from the XML layer to
the SkSVGNode layer. This is mostly an artifact of the top-down parsing
approach currently used by the SkDOM -> SkSVGDom building process.

One way to help remove some boilerplate is to perform attribute parsing
bottom-up, where each SVG node knows how to parse and populate its own
attribute values from a string-valued KV pair.

Additionally, bottom-up parsing allows us to support the case of the
same SVG attribute name having different meanings on different nodes
(e.g. the "type" attribute has different meaning on <feTurbulence>
versus <feColorMatrix>).

This CL adds some initial work to start us down that road, and ports the
attributes previously added for <feTurbulence> to use the new code path.

Change-Id: I2973cfab96891475d05ebf1228117626ca48ef4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331477
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-11-04 21:48:03 +00:00

166 lines
6.5 KiB
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGNode_DEFINED
#define SkSVGNode_DEFINED
#include "include/core/SkRefCnt.h"
#include "modules/svg/include/SkSVGAttribute.h"
#include "modules/svg/include/SkSVGAttributeParser.h"
class SkCanvas;
class SkMatrix;
class SkPaint;
class SkPath;
class SkSVGLengthContext;
class SkSVGRenderContext;
class SkSVGValue;
enum class SkSVGTag {
kCircle,
kClipPath,
kDefs,
kEllipse,
kFeTurbulence,
kFilter,
kG,
kLine,
kLinearGradient,
kPath,
kPattern,
kPolygon,
kPolyline,
kRadialGradient,
kRect,
kStop,
kSvg,
kText,
kUse
};
#define SVG_PRES_ATTR(attr_name, attr_type, attr_inherited) \
const attr_type* get##attr_name() const { \
return fPresentationAttributes.f##attr_name.getMaybeNull(); \
} \
void set##attr_name(const attr_type& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(v); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
} \
void set##attr_name(attr_type&& v) { \
if (!attr_inherited || v.type() != attr_type::Type::kInherit) { \
fPresentationAttributes.f##attr_name.set(std::move(v)); \
} else { \
/* kInherited values are semantically equivalent to \
the absence of a local presentation attribute.*/ \
fPresentationAttributes.f##attr_name.reset(); \
} \
}
class SkSVGNode : public SkRefCnt {
public:
~SkSVGNode() override;
SkSVGTag tag() const { return fTag; }
virtual void appendChild(sk_sp<SkSVGNode>) = 0;
void render(const SkSVGRenderContext&) const;
bool asPaint(const SkSVGRenderContext&, SkPaint*) const;
SkPath asPath(const SkSVGRenderContext&) const;
SkRect objectBoundingBox(const SkSVGRenderContext&) const;
void setAttribute(SkSVGAttribute, const SkSVGValue&);
bool setAttribute(const char* attributeName, const char* attributeValue);
// TODO: consolidate with existing setAttribute
virtual bool parseAndSetAttribute(const char* name, const char* value);
void setClipPath(const SkSVGClip&);
void setClipRule(const SkSVGFillRule&);
void setColor(const SkSVGColorType&);
void setFill(const SkSVGPaint&);
void setFillOpacity(const SkSVGNumberType&);
void setFillRule(const SkSVGFillRule&);
void setOpacity(const SkSVGNumberType&);
void setStroke(const SkSVGPaint&);
void setStrokeDashArray(const SkSVGDashArray&);
void setStrokeDashOffset(const SkSVGLength&);
void setStrokeOpacity(const SkSVGNumberType&);
void setStrokeLineCap(const SkSVGLineCap&);
void setStrokeLineJoin(const SkSVGLineJoin&);
void setStrokeMiterLimit(const SkSVGNumberType&);
void setStrokeWidth(const SkSVGLength&);
void setVisibility(const SkSVGVisibility&);
SVG_PRES_ATTR(FontFamily, SkSVGFontFamily, true)
SVG_PRES_ATTR(FontStyle , SkSVGFontStyle , true)
SVG_PRES_ATTR(FontSize , SkSVGFontSize , true)
SVG_PRES_ATTR(FontWeight, SkSVGFontWeight, true)
SVG_PRES_ATTR(TextAnchor, SkSVGTextAnchor, true)
SVG_PRES_ATTR(Filter , SkSVGFilterType, false)
protected:
SkSVGNode(SkSVGTag);
// Called before onRender(), to apply local attributes to the context. Unlike onRender(),
// onPrepareToRender() bubbles up the inheritance chain: overriders should always call
// INHERITED::onPrepareToRender(), unless they intend to short-circuit rendering
// (return false).
// Implementations are expected to return true if rendering is to continue, or false if
// the node/subtree rendering is disabled.
virtual bool onPrepareToRender(SkSVGRenderContext*) const;
virtual void onRender(const SkSVGRenderContext&) const = 0;
virtual bool onAsPaint(const SkSVGRenderContext&, SkPaint*) const { return false; }
virtual SkPath onAsPath(const SkSVGRenderContext&) const = 0;
virtual void onSetAttribute(SkSVGAttribute, const SkSVGValue&);
virtual bool hasChildren() const { return false; }
virtual SkRect onObjectBoundingBox(const SkSVGRenderContext&) const {
return SkRect::MakeEmpty();
}
private:
SkSVGTag fTag;
// FIXME: this should be sparse
SkSVGPresentationAttributes fPresentationAttributes;
using INHERITED = SkRefCnt;
};
#undef SVG_PRES_ATTR // presentation attributes are only defined for the base class
#define SVG_ATTR(attr_name, attr_type, attr_default) \
private: \
attr_type f##attr_name = attr_default; \
bool set##attr_name( \
const SkSVGAttributeParser::ParseResult<attr_type>& pr) { \
if (pr.isValid()) { this->set##attr_name(*pr); } \
return pr.isValid(); \
} \
bool set##attr_name( \
SkSVGAttributeParser::ParseResult<attr_type>&& pr) { \
if (pr.isValid()) { this->set##attr_name(std::move(*pr)); } \
return pr.isValid(); \
} \
public: \
const attr_type& get##attr_name() const { return f##attr_name; } \
void set##attr_name(const attr_type& a) { f##attr_name = a; } \
void set##attr_name(attr_type&& a) { f##attr_name = std::move(a); }
#endif // SkSVGNode_DEFINED