skia2/experimental/svg/model/SkSVGPath.h
Florin Malita ce8840e384 [SVGDom] ClipPath support
* clip-path attribute handling
  * clipPath container element
  * asPath() SkSVGNode virtual for capturing subtree geometry

R=robertphillips@google.com,stephana@google.com

Change-Id: I9597534fe3047b631da6309eafac055dff5696e9
Reviewed-on: https://skia-review.googlesource.com/5650
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2016-12-08 15:00:18 +00:00

38 lines
910 B
C++

/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkSVGPath_DEFINED
#define SkSVGPath_DEFINED
#include "SkPath.h"
#include "SkSVGShape.h"
class SkSVGPath final : public SkSVGShape {
public:
virtual ~SkSVGPath() = default;
static sk_sp<SkSVGPath> Make() { return sk_sp<SkSVGPath>(new SkSVGPath()); }
void setPath(const SkPath& path) { fPath = path; }
protected:
void onSetAttribute(SkSVGAttribute, const SkSVGValue&) override;
void onDraw(SkCanvas*, const SkSVGLengthContext&, const SkPaint&,
SkPath::FillType) const override;
SkPath onAsPath(const SkSVGRenderContext&) const override;
private:
SkSVGPath();
mutable SkPath fPath; // mutated in onDraw(), to apply inherited fill types.
typedef SkSVGShape INHERITED;
};
#endif // SkSVGPath_DEFINED