6d344c3069
This CL makes it explicit that the unit tests always get a direct context. It is mainly a mechanical CL. Change-Id: I49e0628851d9c81eb47386ef978edf905c6469d8 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/299866 Reviewed-by: Adlai Holler <adlai@google.com> Commit-Queue: Robert Phillips <robertphillips@google.com>
430 lines
18 KiB
C++
430 lines
18 KiB
C++
/*
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* Copyright 2018 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "tests/Test.h"
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#include "include/core/SkColorFilter.h"
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#include "include/core/SkPromiseImageTexture.h"
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#include "include/gpu/GrBackendSurface.h"
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#include "include/gpu/GrDirectContext.h"
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#include "src/gpu/GrContextPriv.h"
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#include "src/gpu/GrGpu.h"
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#include "src/gpu/GrTexture.h"
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#include "src/image/SkImage_Gpu.h"
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#include "tests/TestUtils.h"
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using namespace sk_gpu_test;
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struct PromiseTextureChecker {
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// shared indicates whether the backend texture is used to fulfill more than one promise
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// image.
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explicit PromiseTextureChecker(const GrBackendTexture& tex, skiatest::Reporter* reporter,
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bool shared)
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: fTexture(SkPromiseImageTexture::Make(tex))
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, fReporter(reporter)
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, fShared(shared)
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, fFulfillCount(0)
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, fReleaseCount(0)
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, fDoneCount(0) {}
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sk_sp<SkPromiseImageTexture> fTexture;
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skiatest::Reporter* fReporter;
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bool fShared;
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int fFulfillCount;
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int fReleaseCount;
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int fDoneCount;
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/**
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* Releases the SkPromiseImageTexture. Used to test that cached GrTexture representations
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* in the cache are freed.
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*/
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void releaseTexture() { fTexture.reset(); }
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SkTArray<GrUniqueKey> uniqueKeys() const {
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return fTexture->testingOnly_uniqueKeysToInvalidate();
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}
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static sk_sp<SkPromiseImageTexture> Fulfill(void* self) {
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auto checker = static_cast<PromiseTextureChecker*>(self);
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checker->fFulfillCount++;
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return checker->fTexture;
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}
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static void Release(void* self) {
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auto checker = static_cast<PromiseTextureChecker*>(self);
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checker->fReleaseCount++;
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if (!checker->fShared) {
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// This is only used in a single threaded fashion with a single promise image. So
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// every fulfill should be balanced by a release before the next fulfill.
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REPORTER_ASSERT(checker->fReporter, checker->fReleaseCount == checker->fFulfillCount);
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}
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}
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static void Done(void* self) {
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static_cast<PromiseTextureChecker*>(self)->fDoneCount++;
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}
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};
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enum class ReleaseBalanceExpectation {
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kBalanced,
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kAllUnbalanced,
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kUnbalancedByOne,
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};
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enum class DoneBalanceExpectation {
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kBalanced,
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kAllUnbalanced,
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kUnknown,
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kUnbalancedByOne,
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kBalancedOrOffByOne,
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};
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static void check_fulfill_and_release_cnts(skiatest::Reporter* reporter,
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const PromiseTextureChecker& promiseChecker,
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int expectedFulfillCnt,
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ReleaseBalanceExpectation releaseBalanceExpecation,
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DoneBalanceExpectation doneBalanceExpecation) {
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REPORTER_ASSERT(reporter, promiseChecker.fFulfillCount == expectedFulfillCnt);
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if (!expectedFulfillCnt) {
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// Release and Done should only ever be called after Fulfill.
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REPORTER_ASSERT(reporter, !promiseChecker.fReleaseCount);
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REPORTER_ASSERT(reporter, !promiseChecker.fDoneCount);
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return;
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}
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int releaseDiff = promiseChecker.fFulfillCount - promiseChecker.fReleaseCount;
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switch (releaseBalanceExpecation) {
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case ReleaseBalanceExpectation::kBalanced:
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REPORTER_ASSERT(reporter, !releaseDiff);
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break;
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case ReleaseBalanceExpectation::kAllUnbalanced:
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REPORTER_ASSERT(reporter, releaseDiff == promiseChecker.fFulfillCount);
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break;
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case ReleaseBalanceExpectation::kUnbalancedByOne:
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REPORTER_ASSERT(reporter, releaseDiff == 1);
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break;
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}
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int doneDiff = promiseChecker.fFulfillCount - promiseChecker.fDoneCount;
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switch (doneBalanceExpecation) {
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case DoneBalanceExpectation::kBalanced:
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REPORTER_ASSERT(reporter, !doneDiff);
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break;
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case DoneBalanceExpectation::kAllUnbalanced:
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REPORTER_ASSERT(reporter, doneDiff == promiseChecker.fFulfillCount);
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break;
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case DoneBalanceExpectation::kUnknown:
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REPORTER_ASSERT(reporter, doneDiff >= 0 && doneDiff <= promiseChecker.fFulfillCount);
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break;
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case DoneBalanceExpectation::kUnbalancedByOne:
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REPORTER_ASSERT(reporter, doneDiff == 1);
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break;
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case DoneBalanceExpectation::kBalancedOrOffByOne:
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REPORTER_ASSERT(reporter, doneDiff == 0 || doneDiff == 1);
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break;
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}
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}
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static void check_unfulfilled(const PromiseTextureChecker& promiseChecker,
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skiatest::Reporter* reporter) {
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check_fulfill_and_release_cnts(reporter, promiseChecker, 0,
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ReleaseBalanceExpectation::kBalanced,
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DoneBalanceExpectation::kBalanced);
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}
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static void check_only_fulfilled(skiatest::Reporter* reporter,
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const PromiseTextureChecker& promiseChecker,
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int expectedFulfillCnt = 1) {
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check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
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ReleaseBalanceExpectation::kAllUnbalanced,
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DoneBalanceExpectation::kAllUnbalanced);
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}
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static void check_all_flushed_but_not_synced(skiatest::Reporter* reporter,
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const PromiseTextureChecker& promiseChecker,
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GrBackendApi api,
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int expectedFulfillCnt = 1) {
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DoneBalanceExpectation doneBalanceExpectation = DoneBalanceExpectation::kBalanced;
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// On Vulkan and D3D Done isn't guaranteed to be called until a sync has occurred.
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if (api == GrBackendApi::kVulkan || api == GrBackendApi::kDirect3D) {
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doneBalanceExpectation = expectedFulfillCnt == 1
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? DoneBalanceExpectation::kBalancedOrOffByOne
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: DoneBalanceExpectation::kUnknown;
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}
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check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
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ReleaseBalanceExpectation::kBalanced, doneBalanceExpectation);
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}
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static void check_all_done(skiatest::Reporter* reporter,
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const PromiseTextureChecker& promiseChecker,
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int expectedFulfillCnt = 1) {
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check_fulfill_and_release_cnts(reporter, promiseChecker, expectedFulfillCnt,
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ReleaseBalanceExpectation::kBalanced,
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DoneBalanceExpectation::kBalanced);
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTest, reporter, ctxInfo) {
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const int kWidth = 10;
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const int kHeight = 10;
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auto ctx = ctxInfo.directContext();
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GrGpu* gpu = ctx->priv().getGpu();
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GrBackendTexture backendTex = ctx->createBackendTexture(
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kWidth, kHeight, kRGBA_8888_SkColorType,
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SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kYes, GrProtected::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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GrBackendFormat backendFormat = backendTex.getBackendFormat();
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REPORTER_ASSERT(reporter, backendFormat.isValid());
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PromiseTextureChecker promiseChecker(backendTex, reporter, false);
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GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
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sk_sp<SkImage> refImg(
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SkImage_Gpu::MakePromiseTexture(
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ctx, backendFormat, kWidth, kHeight,
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GrMipMapped::kNo, texOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType,
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nullptr,
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PromiseTextureChecker::Fulfill,
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PromiseTextureChecker::Release,
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PromiseTextureChecker::Done,
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&promiseChecker,
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
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SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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canvas->drawImage(refImg, 0, 0);
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check_unfulfilled(promiseChecker, reporter);
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surface->flushAndSubmit();
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// We still own the image so we should not have called Release or Done.
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check_only_fulfilled(reporter, promiseChecker);
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gpu->testingOnly_flushGpuAndSync();
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check_only_fulfilled(reporter, promiseChecker);
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canvas->drawImage(refImg, 0, 0);
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canvas->drawImage(refImg, 0, 0);
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surface->flushAndSubmit();
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gpu->testingOnly_flushGpuAndSync();
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// Image should still be fulfilled from the first time we drew/flushed it.
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check_only_fulfilled(reporter, promiseChecker);
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canvas->drawImage(refImg, 0, 0);
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surface->flushAndSubmit();
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check_only_fulfilled(reporter, promiseChecker);
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canvas->drawImage(refImg, 0, 0);
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refImg.reset();
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// We no longer own the image but the last draw is still unflushed.
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check_only_fulfilled(reporter, promiseChecker);
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surface->flushAndSubmit();
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// Flushing should have called Release. Depending on the backend and timing it may have called
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// done.
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check_all_flushed_but_not_synced(reporter, promiseChecker, ctx->backend());
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gpu->testingOnly_flushGpuAndSync();
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// Now Done should definitely have been called.
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check_all_done(reporter, promiseChecker);
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ctx->deleteBackendTexture(backendTex);
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}
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DEF_GPUTEST(PromiseImageTextureShutdown, reporter, ctxInfo) {
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const int kWidth = 10;
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const int kHeight = 10;
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// Different ways of killing contexts.
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using DeathFn = std::function<void(sk_gpu_test::GrContextFactory*, GrContext*)>;
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DeathFn destroy = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
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factory->destroyContexts();
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};
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DeathFn abandon = [](sk_gpu_test::GrContextFactory* factory, GrContext* context) {
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context->abandonContext();
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};
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DeathFn releaseResourcesAndAbandon = [](sk_gpu_test::GrContextFactory* factory,
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GrContext* context) {
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context->releaseResourcesAndAbandonContext();
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};
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for (int type = 0; type < sk_gpu_test::GrContextFactory::kContextTypeCnt; ++type) {
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auto contextType = static_cast<sk_gpu_test::GrContextFactory::ContextType>(type);
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// These tests are difficult to get working with Vulkan. See http://skbug.com/8705
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// and http://skbug.com/8275
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// Also problematic on Dawn; see http://skbug.com/10326
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// And Direct3D, for similar reasons.
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GrBackendApi api = sk_gpu_test::GrContextFactory::ContextTypeBackend(contextType);
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if (api == GrBackendApi::kVulkan || api == GrBackendApi::kDawn ||
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api == GrBackendApi::kDirect3D) {
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continue;
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}
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DeathFn contextKillers[] = {destroy, abandon, releaseResourcesAndAbandon};
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for (auto contextDeath : contextKillers) {
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sk_gpu_test::GrContextFactory factory;
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auto ctx = factory.get(contextType);
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if (!ctx) {
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continue;
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}
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GrBackendTexture backendTex;
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CreateBackendTexture(ctx, &backendTex, kWidth, kHeight, kAlpha_8_SkColorType,
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SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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SkImageInfo info = SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType,
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kPremul_SkAlphaType);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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PromiseTextureChecker promiseChecker(backendTex, reporter, false);
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sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
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ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
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kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
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PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
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PromiseTextureChecker::Done, &promiseChecker,
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
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REPORTER_ASSERT(reporter, image);
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canvas->drawImage(image, 0, 0);
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image.reset();
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// If the surface still holds a ref to the context then the factory will not be able
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// to destroy the context (and instead will release-all-and-abandon).
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surface.reset();
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ctx->flushAndSubmit();
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contextDeath(&factory, ctx);
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check_all_done(reporter, promiseChecker);
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}
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}
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}
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageTextureFullCache, reporter, ctxInfo) {
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const int kWidth = 10;
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const int kHeight = 10;
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auto ctx = ctxInfo.directContext();
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GrBackendTexture backendTex = ctx->createBackendTexture(
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kWidth, kHeight, kAlpha_8_SkColorType,
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SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo, GrProtected::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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SkImageInfo info =
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SkImageInfo::Make(kWidth, kHeight, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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PromiseTextureChecker promiseChecker(backendTex, reporter, false);
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sk_sp<SkImage> image(SkImage_Gpu::MakePromiseTexture(
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ctx, backendTex.getBackendFormat(), kWidth, kHeight, GrMipMapped::kNo,
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kTopLeft_GrSurfaceOrigin, kAlpha_8_SkColorType, kPremul_SkAlphaType, nullptr,
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PromiseTextureChecker::Fulfill, PromiseTextureChecker::Release,
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PromiseTextureChecker::Done, &promiseChecker,
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
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REPORTER_ASSERT(reporter, image);
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// Make the cache full. This tests that we don't preemptively purge cached textures for
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// fulfillment due to cache pressure.
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static constexpr int kMaxBytes = 1;
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ctx->setResourceCacheLimit(kMaxBytes);
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SkTArray<sk_sp<GrTexture>> textures;
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for (int i = 0; i < 5; ++i) {
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auto format = ctx->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888,
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GrRenderable::kNo);
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textures.emplace_back(ctx->priv().resourceProvider()->createTexture(
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{100, 100}, format, GrRenderable::kNo, 1, GrMipMapped::kNo, SkBudgeted::kYes,
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GrProtected::kNo));
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REPORTER_ASSERT(reporter, textures[i]);
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}
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size_t bytesUsed;
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ctx->getResourceCacheUsage(nullptr, &bytesUsed);
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REPORTER_ASSERT(reporter, bytesUsed > kMaxBytes);
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// Relying on the asserts in the promiseImageChecker to ensure that fulfills and releases are
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// properly ordered.
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canvas->drawImage(image, 0, 0);
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surface->flushAndSubmit();
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canvas->drawImage(image, 1, 0);
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surface->flushAndSubmit();
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canvas->drawImage(image, 2, 0);
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surface->flushAndSubmit();
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canvas->drawImage(image, 3, 0);
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surface->flushAndSubmit();
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canvas->drawImage(image, 4, 0);
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surface->flushAndSubmit();
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canvas->drawImage(image, 5, 0);
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surface->flushAndSubmit();
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// Must call these to ensure that all callbacks are performed before the checker is destroyed.
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image.reset();
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ctx->flushAndSubmit();
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ctx->priv().getGpu()->testingOnly_flushGpuAndSync();
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ctx->deleteBackendTexture(backendTex);
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}
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// Test case where promise image fulfill returns nullptr.
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DEF_GPUTEST_FOR_RENDERING_CONTEXTS(PromiseImageNullFulfill, reporter, ctxInfo) {
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const int kWidth = 10;
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const int kHeight = 10;
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auto ctx = ctxInfo.directContext();
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// Do all this just to get a valid backend format for the image.
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GrBackendTexture backendTex;
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CreateBackendTexture(ctx, &backendTex, kWidth, kHeight, kRGBA_8888_SkColorType,
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SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kYes,
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GrProtected::kNo);
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REPORTER_ASSERT(reporter, backendTex.isValid());
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GrBackendFormat backendFormat = backendTex.getBackendFormat();
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REPORTER_ASSERT(reporter, backendFormat.isValid());
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ctx->deleteBackendTexture(backendTex);
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struct Counts {
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int fFulfillCount = 0;
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int fReleaseCount = 0;
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int fDoneCount = 0;
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} counts;
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auto fulfill = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
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++static_cast<Counts*>(ctx)->fFulfillCount;
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return sk_sp<SkPromiseImageTexture>();
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};
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auto release = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
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++static_cast<Counts*>(ctx)->fReleaseCount;
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};
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auto done = [](SkDeferredDisplayListRecorder::PromiseImageTextureContext ctx) {
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++static_cast<Counts*>(ctx)->fDoneCount;
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};
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GrSurfaceOrigin texOrigin = kTopLeft_GrSurfaceOrigin;
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sk_sp<SkImage> refImg(SkImage_Gpu::MakePromiseTexture(
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ctx, backendFormat, kWidth, kHeight, GrMipMapped::kNo, texOrigin,
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kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, fulfill, release, done, &counts,
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SkDeferredDisplayListRecorder::PromiseImageApiVersion::kNew));
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SkImageInfo info = SkImageInfo::MakeN32Premul(kWidth, kHeight);
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sk_sp<SkSurface> surface = SkSurface::MakeRenderTarget(ctx, SkBudgeted::kNo, info);
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SkCanvas* canvas = surface->getCanvas();
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// Draw the image a few different ways.
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canvas->drawImage(refImg, 0, 0);
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SkPaint paint;
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paint.setColorFilter(SkColorFilters::LinearToSRGBGamma());
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canvas->drawImage(refImg, 0, 0, &paint);
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auto shader = refImg->makeShader(SkTileMode::kClamp, SkTileMode::kClamp);
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REPORTER_ASSERT(reporter, shader);
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paint.setShader(std::move(shader));
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canvas->drawRect(SkRect::MakeWH(1,1), paint);
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paint.setShader(nullptr);
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refImg.reset();
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surface->flushAndSubmit();
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// We should only call each callback once and we should have made all the calls by this point.
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REPORTER_ASSERT(reporter, counts.fFulfillCount == 1);
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REPORTER_ASSERT(reporter, counts.fReleaseCount == 1);
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REPORTER_ASSERT(reporter, counts.fDoneCount == 1);
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}
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