54359294a7
Replace the implicit curve intersection with a geometric curve intersection. The implicit intersection proved mathematically unstable and took a long time to zero in on an answer. Use pointers instead of indices to refer to parts of curves. Indices required awkward renumbering. Unify t and point values so that small intervals can be eliminated in one pass. Break cubics up front to eliminate loops and cusps. Make the Simplify and Op code more regular and eliminate arbitrary differences. Add a builder that takes an array of paths and operators. Delete unused code. BUG=skia:3588 R=reed@google.com Review URL: https://codereview.chromium.org/1037573004
49 lines
1.5 KiB
C++
49 lines
1.5 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#include "PathOpsTestCommon.h"
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#include "SkPathOpsPoint.h"
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#include "Test.h"
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static const SkDPoint tests[] = {
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{0, 0},
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{1, 0},
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{0, 1},
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{2, 1},
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{1, 2},
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{1, 1},
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{2, 2}
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};
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static const size_t tests_count = SK_ARRAY_COUNT(tests);
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DEF_TEST(PathOpsDPoint, reporter) {
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for (size_t index = 0; index < tests_count; ++index) {
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const SkDPoint& pt = tests[index];
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SkASSERT(ValidPoint(pt));
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SkDPoint p = pt;
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REPORTER_ASSERT(reporter, p == pt);
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REPORTER_ASSERT(reporter, !(pt != pt));
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SkDVector v = p - pt;
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p += v;
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REPORTER_ASSERT(reporter, p == pt);
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p -= v;
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REPORTER_ASSERT(reporter, p == pt);
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REPORTER_ASSERT(reporter, p.approximatelyEqual(pt));
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SkPoint sPt = pt.asSkPoint();
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p.set(sPt);
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REPORTER_ASSERT(reporter, p == pt);
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REPORTER_ASSERT(reporter, p.approximatelyEqual(sPt));
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REPORTER_ASSERT(reporter, p.roughlyEqual(pt));
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p.fX = p.fY = 0;
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REPORTER_ASSERT(reporter, p.fX == 0 && p.fY == 0);
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REPORTER_ASSERT(reporter, p.approximatelyZero());
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REPORTER_ASSERT(reporter, pt.distanceSquared(p) == pt.fX * pt.fX + pt.fY * pt.fY);
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REPORTER_ASSERT(reporter, approximately_equal(pt.distance(p),
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sqrt(pt.fX * pt.fX + pt.fY * pt.fY)));
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}
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}
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