skia2/tools/gpu/GrTest.h
Robert Phillips 57e0828fad Add backend GPU objects to fiddle app
TBR=bsalomon@google.com
Change-Id: I8876a4657f837436322150925233e0f36c91e8f0
Reviewed-on: https://skia-review.googlesource.com/72641
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
2017-11-17 12:53:55 +00:00

30 lines
891 B
C++

/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTest_DEFINED
#define GrTest_DEFINED
#include "GrBackendSurface.h"
#include "GrContext.h"
namespace GrTest {
/**
* Forces the GrContext to use a small atlas which only has room for one plot and will thus
* constantly be evicting entries
*/
void SetupAlwaysEvictAtlas(GrContext*);
GrBackendTexture CreateBackendTexture(GrBackend, int width, int height,
GrPixelConfig, GrMipMapped, GrBackendObject);
GrBackendRenderTarget CreateBackendRenderTarget(GrBackend, int width, int height,
int sampleCnt, int stencilBits,
GrPixelConfig, GrBackendObject);
};
#endif