skia2/tools/DDLTileHelper.h
Robert Phillips 24a8e9e170 Reland "Update skpbench's DDL timing"
This reverts commit f35dfabe40.

Reason for revert: 

Relanding - usage of the flag has been removed from the bots in:

https://skia-review.googlesource.com/c/skia/+/275688 (Remove bot to record DDL creation time)

Original change's description:
> Revert "Update skpbench's DDL timing"
> 
> This reverts commit 6f0124ad68.
> 
> Reason for revert: need to remove flag on bots first
> 
> Original change's description:
> > Update skpbench's DDL timing
> > 
> > Chrome is seeing some extra overhead when using DDLs for rasterization. This CL updates skpbench to try to replicate their usage of DDLs (or, at least, better illustrate the overhead of using DDLs).
> > 
> > Bug: skia:9455
> > Change-Id: I2abc7cf2d597c97d1d7a47425064c621a7ef0eb3
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275496
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Robert Phillips <robertphillips@google.com>
> 
> TBR=egdaniel@google.com,robertphillips@google.com
> 
> Change-Id: I87b8c78355b81f5f6c90b74f59f176f3cdbdfdaa
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9455
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275681
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: I18446e385edb7827fae89541a03545194fe84f6a
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/275691
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2020-03-06 20:26:50 +00:00

120 lines
4.2 KiB
C++

/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef DDLTileHelper_DEFINED
#define DDLTileHelper_DEFINED
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurfaceCharacterization.h"
class DDLPromiseImageHelper;
class SkCanvas;
class SkData;
class SkDeferredDisplayList;
class SkPicture;
class SkSurface;
class SkSurfaceCharacterization;
class DDLTileHelper {
public:
// The TileData class encapsulates the information and behavior of a single tile when
// rendering with DDLs.
class TileData {
public:
TileData() {}
~TileData();
void init(int id,
sk_sp<SkSurface> dstSurface,
const SkSurfaceCharacterization& dstChar,
const SkIRect& clip);
// Convert the compressedPictureData into an SkPicture replacing each image-index
// with a promise image.
void createTileSpecificSKP(SkData* compressedPictureData,
const DDLPromiseImageHelper& helper);
// Create the DDL for this tile (i.e., fill in 'fDisplayList').
void createDDL();
// Precompile all the programs required to draw this tile's DDL
void precompile(GrContext*);
// Just draw the re-inflated per-tile SKP directly into this tile w/o going through a DDL
// first. This is used for determining the overhead of using DDLs (i.e., it replaces
// a 'createDDL' and 'draw' pair.
void drawSKPDirectly(GrContext*);
// Replay the recorded DDL into the tile surface - creating 'fImage'.
void draw(GrContext*);
// Draw the result of replaying the DDL (i.e., 'fImage') into the
// final destination surface ('fDstSurface').
void compose();
void reset();
int id() const { return fID; }
SkDeferredDisplayList* ddl() { return fDisplayList.get(); }
private:
int fID = -1;
sk_sp<SkSurface> fDstSurface; // the ultimate target for composition
SkSurfaceCharacterization fCharacterization; // characterization for the tile's surface
SkIRect fClip; // in the device space of the 'fDstSurface'
sk_sp<SkImage> fImage; // the result of replaying the DDL
sk_sp<SkPicture> fReconstitutedPicture;
SkTArray<sk_sp<SkImage>> fPromiseImages; // All the promise images in the
// reconstituted picture
std::unique_ptr<SkDeferredDisplayList> fDisplayList;
};
DDLTileHelper(sk_sp<SkSurface> dstSurface,
const SkSurfaceCharacterization& dstChar,
const SkIRect& viewport,
int numDivisions);
~DDLTileHelper() {
delete[] fTiles;
}
void createSKPPerTile(SkData* compressedPictureData, const DDLPromiseImageHelper& helper);
void kickOffThreadedWork(SkTaskGroup* recordingTaskGroup,
SkTaskGroup* gpuTaskGroup,
GrContext* gpuThreadContext);
void createDDLsInParallel();
void precompileAndDrawAllTiles(GrContext*);
// For each tile, create its DDL and then draw it - all on a single thread. This is to allow
// comparison w/ just drawing the SKP directly (i.e., drawAllTilesDirectly). The
// DDL creations and draws are interleaved to prevent starvation of the GPU.
// Note: this is somewhat of a misuse/pessimistic-use of DDLs since they are supposed to
// be created on a separate thread.
void interleaveDDLCreationAndDraw(GrContext*);
// This draws all the per-tile SKPs directly into all of the tiles w/o converting them to
// DDLs first - all on a single thread.
void drawAllTilesDirectly(GrContext*);
void composeAllTiles();
void resetAllTiles();
int numTiles() const { return fNumDivisions * fNumDivisions; }
private:
int fNumDivisions; // number of tiles along a side
TileData* fTiles; // 'fNumDivisions' x 'fNumDivisions'
};
#endif