c0bd9f9fe5
Current strategy: everything from the top Things to look at first are the manual changes: - added tools/rewrite_includes.py - removed -Idirectives from BUILD.gn - various compile.sh simplifications - tweak tools/embed_resources.py - update gn/find_headers.py to write paths from the top - update gn/gn_to_bp.py SkUserConfig.h layout so that #include "include/config/SkUserConfig.h" always gets the header we want. No-Presubmit: true Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706 Commit-Queue: Mike Klein <mtklein@google.com> Reviewed-by: Hal Canary <halcanary@google.com> Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Florin Malita <fmalita@chromium.org>
98 lines
3.1 KiB
C++
98 lines
3.1 KiB
C++
/*
|
|
* Copyright 2015 Google Inc.
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
#ifndef fiddle_main_DEFINED
|
|
#define fiddle_main_DEFINED
|
|
|
|
#ifdef FIDDLE_BUILD_TEST
|
|
#include "include/core/SkCanvas.h"
|
|
#include "include/core/SkDocument.h"
|
|
#include "include/core/SkPictureRecorder.h"
|
|
#include "include/core/SkStream.h"
|
|
#include "include/core/SkSurface.h"
|
|
#include "include/gpu/GrContext.h"
|
|
#include "include/gpu/gl/GrGLAssembleInterface.h"
|
|
#include "include/gpu/gl/GrGLInterface.h"
|
|
#else
|
|
#include "skia.h"
|
|
#endif
|
|
|
|
#include <memory>
|
|
#include <sstream>
|
|
|
|
extern GrBackendTexture backEndTexture;
|
|
extern GrBackendRenderTarget backEndRenderTarget;
|
|
extern GrBackendTexture backEndTextureRenderTarget;
|
|
extern SkBitmap source;
|
|
extern sk_sp<SkImage> image;
|
|
extern double duration; // The total duration of the animation in seconds.
|
|
extern double frame; // A value in [0, 1] of where we are in the animation.
|
|
|
|
namespace sk_gpu_test {
|
|
class GLTestContext;
|
|
}
|
|
|
|
struct DrawOptions {
|
|
DrawOptions(int w, int h, bool r, bool g, bool p, bool k, bool srgb, bool f16,
|
|
bool textOnly, const char* s,
|
|
GrMipMapped mipMapping,
|
|
int offScreenWidth,
|
|
int offScreenHeight,
|
|
int offScreenSampleCount,
|
|
GrMipMapped offScreenMipMapping)
|
|
: size(SkISize::Make(w, h))
|
|
, raster(r)
|
|
, gpu(g)
|
|
, pdf(p)
|
|
, skp(k)
|
|
, srgb(srgb)
|
|
, f16(f16)
|
|
, textOnly(textOnly)
|
|
, source(s)
|
|
, fMipMapping(mipMapping)
|
|
, fOffScreenWidth(offScreenWidth)
|
|
, fOffScreenHeight(offScreenHeight)
|
|
, fOffScreenSampleCount(offScreenSampleCount)
|
|
, fOffScreenMipMapping(offScreenMipMapping) {
|
|
// F16 mode is only valid for color correct backends.
|
|
SkASSERT(srgb || !f16);
|
|
}
|
|
SkISize size;
|
|
bool raster;
|
|
bool gpu;
|
|
bool pdf;
|
|
bool skp;
|
|
bool srgb;
|
|
bool f16;
|
|
bool textOnly;
|
|
const char* source;
|
|
|
|
// This flag is used when a GPU texture resource is created and exposed as a GrBackendTexture.
|
|
// In this case the resource is created with extra room to accomodate mipmaps.
|
|
// TODO: The SkImage::makeTextureImage API would need to be widened to allow this to be true
|
|
// for the non-backend gpu SkImages.
|
|
GrMipMapped fMipMapping;
|
|
|
|
// Parameters for an GPU offscreen resource exposed as a GrBackendRenderTarget
|
|
int fOffScreenWidth;
|
|
int fOffScreenHeight;
|
|
int fOffScreenSampleCount;
|
|
// TODO: should we also expose stencilBits here? How about the config?
|
|
|
|
GrMipMapped fOffScreenMipMapping; // only applicable if the offscreen is also textureable
|
|
};
|
|
|
|
extern DrawOptions GetDrawOptions();
|
|
extern void SkDebugf(const char * format, ...);
|
|
extern void draw(SkCanvas*);
|
|
|
|
// There are different implementations of create_grcontext() for EGL, Mesa,
|
|
// and a fallback to a null context.
|
|
extern sk_sp<GrContext> create_grcontext(std::ostringstream& driverinfo,
|
|
std::unique_ptr<sk_gpu_test::GLTestContext>* glContext);
|
|
|
|
#endif // fiddle_main_DEFINED
|