skia2/include/core/SkImage.h
Brian Osman 6c15cc7e9d Modify deferred texture image API's handling of gamma
This tries to match the behavior you would see if you rendered directly to
a canvas without going through this round-trip. Specifically, mips are
built in the same way that they would be according to the context's
internal logic. To make things clearer, the user passes in the color space
of the destination surface, not our (internal) enum.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3526

Change-Id: If8c61500d34ae712227da0284f3a80cacf84113a
Reviewed-on: https://skia-review.googlesource.com/3526
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2016-10-17 20:48:55 +00:00

487 lines
22 KiB
C++

/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkImage_DEFINED
#define SkImage_DEFINED
#include "SkFilterQuality.h"
#include "SkImageInfo.h"
#include "SkImageEncoder.h"
#include "SkRefCnt.h"
#include "SkScalar.h"
#include "SkShader.h"
class SkData;
class SkCanvas;
class SkColorTable;
class SkImageGenerator;
class SkPaint;
class SkPicture;
class SkPixelSerializer;
class SkString;
class SkSurface;
class GrContext;
class GrContextThreadSafeProxy;
class GrTexture;
/**
* SkImage is an abstraction for drawing a rectagle of pixels, though the
* particular type of image could be actually storing its data on the GPU, or
* as drawing commands (picture or PDF or otherwise), ready to be played back
* into another canvas.
*
* The content of SkImage is always immutable, though the actual storage may
* change, if for example that image can be re-created via encoded data or
* other means.
*
* SkImage always has a non-zero dimensions. If there is a request to create a new image, either
* directly or via SkSurface, and either of the requested dimensions are zero, then NULL will be
* returned.
*/
class SK_API SkImage : public SkRefCnt {
public:
typedef SkImageInfo Info;
typedef void* ReleaseContext;
static sk_sp<SkImage> MakeRasterCopy(const SkPixmap&);
static sk_sp<SkImage> MakeRasterData(const Info&, sk_sp<SkData> pixels, size_t rowBytes);
typedef void (*RasterReleaseProc)(const void* pixels, ReleaseContext);
/**
* Return a new Image referencing the specified pixels. These must remain valid and unchanged
* until the specified release-proc is called, indicating that Skia no longer has a reference
* to the pixels.
*
* Returns NULL if the requested pixmap info is unsupported.
*/
static sk_sp<SkImage> MakeFromRaster(const SkPixmap&, RasterReleaseProc, ReleaseContext);
/**
* Construct a new image from the specified bitmap. If the bitmap is marked immutable, and
* its pixel memory is shareable, it may be shared instead of copied.
*/
static sk_sp<SkImage> MakeFromBitmap(const SkBitmap&);
/**
* Construct a new SkImage based on the given ImageGenerator. Returns NULL on error.
* This function will always take ownership of the passed generator.
*
* If a subset is specified, it must be contained within the generator's bounds.
*/
static sk_sp<SkImage> MakeFromGenerator(SkImageGenerator*, const SkIRect* subset = nullptr);
/**
* Construct a new SkImage based on the specified encoded data. Returns NULL on failure,
* which can mean that the format of the encoded data was not recognized/supported.
*
* If a subset is specified, it must be contained within the encoded data's bounds.
*/
static sk_sp<SkImage> MakeFromEncoded(sk_sp<SkData> encoded, const SkIRect* subset = nullptr);
/**
* Create a new image from the specified descriptor. Note - the caller is responsible for
* managing the lifetime of the underlying platform texture.
*
* Will return NULL if the specified descriptor is unsupported.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc) {
return MakeFromTexture(ctx, desc, kPremul_SkAlphaType, nullptr, nullptr, nullptr);
}
static sk_sp<SkImage> MakeFromTexture(GrContext* ctx, const GrBackendTextureDesc& de,
SkAlphaType at) {
return MakeFromTexture(ctx, de, at, nullptr, nullptr, nullptr);
}
typedef void (*TextureReleaseProc)(ReleaseContext);
/**
* Create a new image from the specified descriptor. The underlying platform texture must stay
* valid and unaltered until the specified release-proc is invoked, indicating that Skia
* no longer is holding a reference to it.
*
* Will return NULL if the specified descriptor is unsupported.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc,
SkAlphaType at, TextureReleaseProc trp,
ReleaseContext rc) {
return MakeFromTexture(ctx, desc, at, nullptr, trp, rc);
}
/**
* Create a new image from the specified descriptor. The underlying platform texture must stay
* valid and unaltered until the specified release-proc is invoked, indicating that Skia
* no longer is holding a reference to it.
*
* Will return NULL if the specified descriptor is unsupported.
*/
static sk_sp<SkImage> MakeFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType,
sk_sp<SkColorSpace>, TextureReleaseProc, ReleaseContext);
/**
* Create a new image from the specified descriptor. Note - Skia will delete or recycle the
* texture when the image is released.
*
* Will return NULL if the specified descriptor is unsupported.
*/
static sk_sp<SkImage> MakeFromAdoptedTexture(GrContext*, const GrBackendTextureDesc&,
SkAlphaType = kPremul_SkAlphaType,
sk_sp<SkColorSpace> = nullptr);
/**
* Create a new image by copying the pixels from the specified y, u, v textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromYUVTexturesCopy(GrContext*, SkYUVColorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin,
sk_sp<SkColorSpace> = nullptr);
/**
* Create a new image by copying the pixels from the specified y and uv textures. The data
* from the textures is immediately ingested into the image and the textures can be modified or
* deleted after the function returns. The image will have the dimensions of the y texture.
*/
static sk_sp<SkImage> MakeFromNV12TexturesCopy(GrContext*, SkYUVColorSpace,
const GrBackendObject nv12TextureHandles[2],
const SkISize nv12Sizes[2], GrSurfaceOrigin,
sk_sp<SkColorSpace> = nullptr);
static sk_sp<SkImage> MakeFromPicture(sk_sp<SkPicture>, const SkISize& dimensions,
const SkMatrix*, const SkPaint*);
static sk_sp<SkImage> MakeTextureFromPixmap(GrContext*, const SkPixmap&, SkBudgeted budgeted);
///////////////////////////////////////////////////////////////////////////////////////////////
int width() const { return fWidth; }
int height() const { return fHeight; }
SkISize dimensions() const { return SkISize::Make(fWidth, fHeight); }
SkIRect bounds() const { return SkIRect::MakeWH(fWidth, fHeight); }
uint32_t uniqueID() const { return fUniqueID; }
SkAlphaType alphaType() const;
bool isOpaque() const { return SkAlphaTypeIsOpaque(this->alphaType()); }
/**
* Extracts YUV planes from the SkImage and stores them in client-provided memory. The sizes
* planes and rowBytes arrays are ordered [y, u, v].
*/
bool readYUV8Planes(const SkISize[3], void* const planes[3], const size_t rowBytes[3],
SkYUVColorSpace) const;
#ifdef SK_SUPPORT_LEGACY_CREATESHADER_PTR
SkShader* newShader(SkShader::TileMode, SkShader::TileMode,
const SkMatrix* localMatrix = nullptr) const;
#endif
sk_sp<SkShader> makeShader(SkShader::TileMode, SkShader::TileMode,
const SkMatrix* localMatrix = nullptr) const;
/**
* If the image has direct access to its pixels (i.e. they are in local RAM)
* return true, and if not null, return in the pixmap parameter the info about the
* images pixels.
*
* On failure, return false and ignore the pixmap parameter.
*/
bool peekPixels(SkPixmap* pixmap) const;
#ifdef SK_SUPPORT_LEGACY_PEEKPIXELS_PARMS
/**
* If the image has direct access to its pixels (i.e. they are in local
* RAM) return the (const) address of those pixels, and if not null, return
* the ImageInfo and rowBytes. The returned address is only valid while
* the image object is in scope.
*
* On failure, returns NULL and the info and rowBytes parameters are
* ignored.
*
* DEPRECATED -- use the SkPixmap variant instead
*/
const void* peekPixels(SkImageInfo* info, size_t* rowBytes) const;
#endif
/**
* Some images have to perform preliminary work in preparation for drawing. This can be
* decoding, uploading to a GPU, or other tasks. These happen automatically when an image
* is drawn, and often they are cached so that the cost is only paid the first time.
*
* Preroll() can be called before drawing to try to perform this prepatory work ahead of time.
* For images that have no such work, this returns instantly. Others may do some thing to
* prepare their cache and then return.
*
* If the image will drawn to a GPU-backed canvas or surface, pass the associated GrContext.
* If the image will be drawn to any other type of canvas or surface, pass null.
*/
void preroll(GrContext* = nullptr) const;
// DEPRECATED - currently used by Canvas2DLayerBridge in Chromium.
GrTexture* getTexture() const;
/**
* Returns true if the image is texture backed.
*/
bool isTextureBacked() const;
/**
* Retrieves the backend API handle of the texture. If flushPendingGrContextIO then the
* GrContext will issue to the backend API any deferred IO operations on the texture before
* returning.
*/
GrBackendObject getTextureHandle(bool flushPendingGrContextIO) const;
/**
* Hints to image calls where the system might cache computed intermediates (e.g. the results
* of decoding or a read-back from the GPU. Passing kAllow signals that the system's default
* behavior is fine. Passing kDisallow signals that caching should be avoided.
*/
enum CachingHint {
kAllow_CachingHint,
kDisallow_CachingHint,
};
/**
* Copy the pixels from the image into the specified buffer (pixels + rowBytes),
* converting them into the requested format (dstInfo). The image pixels are read
* starting at the specified (srcX,srcY) location.
*
* The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle
*
* srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height());
*
* srcR is intersected with the bounds of the image. If this intersection is not empty,
* then we have two sets of pixels (of equal size). Replace the dst pixels with the
* corresponding src pixels, performing any colortype/alphatype transformations needed
* (in the case where the src and dst have different colortypes or alphatypes).
*
* This call can fail, returning false, for several reasons:
* - If srcR does not intersect the image bounds.
* - If the requested colortype/alphatype cannot be converted from the image's types.
*/
bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes,
int srcX, int srcY, CachingHint = kAllow_CachingHint) const;
bool readPixels(const SkPixmap& dst, int srcX, int srcY,
CachingHint = kAllow_CachingHint) const;
/**
* Copy the pixels from this image into the dst pixmap, converting as needed into dst's
* colortype/alphatype. If the conversion cannot be performed, false is returned.
*
* If dst's dimensions differ from the src dimension, the image will be scaled, applying the
* specified filter-quality.
*/
bool scalePixels(const SkPixmap& dst, SkFilterQuality, CachingHint = kAllow_CachingHint) const;
/**
* Encode the image's pixels and return the result as a new SkData, which
* the caller must manage (i.e. call unref() when they are done).
*
* If the image type cannot be encoded, or the requested encoder type is
* not supported, this will return NULL.
*
* Note: this will attempt to encode the image's pixels in the specified format,
* even if the image returns a data from refEncoded(). That data will be ignored.
*/
SkData* encode(SkImageEncoder::Type, int quality) const;
/**
* Encode the image and return the result as a caller-managed SkData. This will
* attempt to reuse existing encoded data (as returned by refEncoded).
*
* We defer to the SkPixelSerializer both for vetting existing encoded data
* (useEncodedData) and for encoding the image (encode) when no such data is
* present or is rejected by the serializer.
*
* If not specified, we use a default serializer which 1) always accepts existing data
* (in any format) and 2) encodes to PNG.
*
* If no compatible encoded data exists and encoding fails, this method will also
* fail (return NULL).
*/
SkData* encode(SkPixelSerializer* = nullptr) const;
/**
* If the image already has its contents in encoded form (e.g. PNG or JPEG), return a ref
* to that data (which the caller must call unref() on). The caller is responsible for calling
* unref on the data when they are done.
*
* If the image does not already has its contents in encoded form, return NULL.
*
* Note: to force the image to return its contents as encoded data, try calling encode(...).
*/
SkData* refEncoded() const;
const char* toString(SkString*) const;
/**
* Return a new image that is a subset of this image. The underlying implementation may
* share the pixels, or it may make a copy.
*
* If subset does not intersect the bounds of this image, or the copy/share cannot be made,
* NULL will be returned.
*/
sk_sp<SkImage> makeSubset(const SkIRect& subset) const;
/**
* Ensures that an image is backed by a texture (when GrContext is non-null). If no
* transformation is required, the returned image may be the same as this image. If the this
* image is from a different GrContext, this will fail.
*/
sk_sp<SkImage> makeTextureImage(GrContext*) const;
/**
* If the image is texture-backed this will make a raster copy of it (or nullptr if reading back
* the pixels fails). Otherwise, it returns the original image.
*/
sk_sp<SkImage> makeNonTextureImage() const;
/**
* Apply a given image filter to this image, and return the filtered result.
*
* The subset represents the active portion of this image. The return value is similarly an
* SkImage, with an active subset (outSubset). This is usually used with texture-backed
* images, where the texture may be approx-match and thus larger than the required size.
*
* clipBounds constrains the device-space extent of the image which may be produced to the
* given rect.
*
* offset is the amount to translate the resulting image relative to the src when it is drawn.
* This is an out-param.
*
* If the result image cannot be created, or the result would be transparent black, null
* is returned, in which case the offset and outSubset parameters should be ignored by the
* caller.
*/
sk_sp<SkImage> makeWithFilter(const SkImageFilter* filter, const SkIRect& subset,
const SkIRect& clipBounds, SkIRect* outSubset,
SkIPoint* offset) const;
/** Drawing params for which a deferred texture image data should be optimized. */
struct DeferredTextureImageUsageParams {
DeferredTextureImageUsageParams(const SkMatrix matrix, const SkFilterQuality quality,
int preScaleMipLevel)
: fMatrix(matrix), fQuality(quality), fPreScaleMipLevel(preScaleMipLevel) {}
SkMatrix fMatrix;
SkFilterQuality fQuality;
int fPreScaleMipLevel;
};
/**
* This method allows clients to capture the data necessary to turn a SkImage into a texture-
* backed image. If the original image is codec-backed this will decode into a format optimized
* for the context represented by the proxy. This method is thread safe with respect to the
* GrContext whence the proxy came. Clients allocate and manage the storage of the deferred
* texture data and control its lifetime. No cleanup is required, thus it is safe to simply free
* the memory out from under the data.
*
* The same method is used both for getting the size necessary for pre-uploaded texture data
* and for retrieving the data. The params array represents the set of draws over which to
* optimize the pre-upload data.
*
* When called with a null buffer this returns the size that the client must allocate in order
* to create deferred texture data for this image (or zero if this is an inappropriate
* candidate). The buffer allocated by the client should be 8 byte aligned.
*
* When buffer is not null this fills in the deferred texture data for this image in the
* provided buffer (assuming this is an appropriate candidate image and the buffer is
* appropriately aligned). Upon success the size written is returned, otherwise 0.
*
* dstColorSpace is the color space of the surface where this texture will ultimately be used.
* If the method determines that mip-maps are needed, this helps determine the correct strategy
* for building them (gamma-correct or not).
*/
size_t getDeferredTextureImageData(const GrContextThreadSafeProxy&,
const DeferredTextureImageUsageParams[],
int paramCnt,
void* buffer,
SkColorSpace* dstColorSpace = nullptr) const;
/**
* Returns a texture-backed image from data produced in SkImage::getDeferredTextureImageData.
* The context must be the context that provided the proxy passed to
* getDeferredTextureImageData.
*/
static sk_sp<SkImage> MakeFromDeferredTextureImageData(GrContext*, const void*, SkBudgeted);
// Helper functions to convert to SkBitmap
enum LegacyBitmapMode {
kRO_LegacyBitmapMode,
kRW_LegacyBitmapMode,
};
/**
* Attempt to create a bitmap with the same pixels as the image. The result will always be
* a raster-backed bitmap (texture-backed bitmaps are DEPRECATED, and not supported here).
*
* If the mode is kRO (read-only), the resulting bitmap will be marked as immutable.
*
* On succcess, returns true. On failure, returns false and the bitmap parameter will be reset
* to empty.
*/
bool asLegacyBitmap(SkBitmap*, LegacyBitmapMode) const;
/**
* Returns true if the image is backed by an image-generator or other src that creates
* (and caches) its pixels / texture on-demand.
*/
bool isLazyGenerated() const;
#ifdef SK_SUPPORT_LEGACY_IMAGEFACTORY
static SkImage* NewRasterCopy(const Info&, const void* pixels, size_t rowBytes,
SkColorTable* ctable = nullptr);
static SkImage* NewRasterData(const Info&, SkData* pixels, size_t rowBytes);
static SkImage* NewFromRaster(const Info&, const void* pixels, size_t rowBytes,
RasterReleaseProc, ReleaseContext);
static SkImage* NewFromBitmap(const SkBitmap&);
static SkImage* NewFromGenerator(SkImageGenerator*, const SkIRect* subset = nullptr);
static SkImage* NewFromEncoded(SkData* encoded, const SkIRect* subset = nullptr);
static SkImage* NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc) {
return NewFromTexture(ctx, desc, kPremul_SkAlphaType, nullptr, nullptr);
}
static SkImage* NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& de, SkAlphaType at) {
return NewFromTexture(ctx, de, at, nullptr, nullptr);
}
static SkImage* NewFromTexture(GrContext*, const GrBackendTextureDesc&, SkAlphaType,
TextureReleaseProc, ReleaseContext);
static SkImage* NewFromAdoptedTexture(GrContext*, const GrBackendTextureDesc&,
SkAlphaType = kPremul_SkAlphaType);
static SkImage* NewFromYUVTexturesCopy(GrContext*, SkYUVColorSpace,
const GrBackendObject yuvTextureHandles[3],
const SkISize yuvSizes[3],
GrSurfaceOrigin);
static SkImage* NewFromPicture(const SkPicture*, const SkISize& dimensions,
const SkMatrix*, const SkPaint*);
static SkImage* NewTextureFromPixmap(GrContext*, const SkPixmap&, SkBudgeted budgeted);
static SkImage* NewFromDeferredTextureImageData(GrContext*, const void*, SkBudgeted);
SkImage* newSubset(const SkIRect& subset) const { return this->makeSubset(subset).release(); }
SkImage* newTextureImage(GrContext* ctx) const { return this->makeTextureImage(ctx).release(); }
#endif
protected:
SkImage(int width, int height, uint32_t uniqueID);
private:
static sk_sp<SkImage> MakeTextureFromMipMap(GrContext*, const SkImageInfo&,
const GrMipLevel* texels, int mipLevelCount,
SkBudgeted, SkSourceGammaTreatment);
const int fWidth;
const int fHeight;
const uint32_t fUniqueID;
typedef SkRefCnt INHERITED;
};
#endif