skia2/experimental/canvaskit/gpu.js
Kevin Lubick b07204a6f9 Add software backend to gpu build
Bug: skia:8548
Change-Id: If3853711f4b183f3b0437ae2b31525b0e6c88213
Reviewed-on: https://skia-review.googlesource.com/c/172120
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2018-11-20 19:41:27 +00:00

24 lines
1.1 KiB
JavaScript

// Adds compile-time JS functions to augment the CanvasKit interface.
// Specifically, anything that should only be on the GPU version of canvaskit.
(function(CanvasKit){
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
CanvasKit.MakeWebGLCanvasSurface = function(htmlID) {
var canvas = document.getElementById(htmlID);
if (!canvas) {
throw 'Canvas with id ' + htmlID + ' was not found';
}
// Maybe better to use clientWidth/height. See:
// https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html
var surface = this._getWebGLSurface(htmlID, canvas.width, canvas.height);
if (!surface) {
console.log('falling back from GPU implementation to a SW based one');
return CanvasKit.MakeSWCanvasSurface(htmlID);
}
return surface;
};
// Default to trying WebGL first.
CanvasKit.MakeCanvasSurface = CanvasKit.MakeWebGLCanvasSurface;
});
}(Module)); // When this file is loaded in, the high level object is "Module";