skia2/src
2016-03-25 11:26:26 -07:00
..
android Delete SkImageDecoder 2016-03-24 10:41:47 -07:00
animator move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
c move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
codec Rename encoders to Sk*ImageEncoder 2016-03-25 08:58:55 -07:00
core Re-enable CPU mipmap generation for Ganesh. Aniso mips were landed a while ago. However, the CPU builder fails when it sees Index8 (among other things), so change the code to fallback to GPU in that case. Additionally, if we're going to be mipping an sRGB image, don't use the CPU code (which is not yet gamma correct). Unfortunately, this means that we will often be using the GPU path, still - with recent codec changes, most images are coming in tagged as sRGB. 2016-03-25 11:26:26 -07:00
effects move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
fonts Change type of SkGlyph::fAdvance[XY] to float. 2016-03-24 19:07:58 -07:00
gpu Re-enable CPU mipmap generation for Ganesh. Aniso mips were landed a while ago. However, the CPU builder fails when it sees Index8 (among other things), so change the code to fallback to GPU in that case. Additionally, if we're going to be mipping an sRGB image, don't use the CPU code (which is not yet gamma correct). Unfortunately, this means that we will often be using the GPU path, still - with recent codec changes, most images are coming in tagged as sRGB. 2016-03-25 11:26:26 -07:00
image Add getDeferredTextureImageData early out 2016-03-24 15:35:45 -07:00
images Delete SkPageFlipper 2016-03-25 10:31:22 -07:00
lazy detach -> release 2016-03-16 13:53:35 -07:00
opts Port S32A_opaque blit row to SkOpts. 2016-03-23 06:29:12 -07:00
pathops detach -> release 2016-03-16 13:53:35 -07:00
pdf move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
ports Remove extra definitions of SkMovie 2016-03-25 11:08:14 -07:00
sfnt detach -> release 2016-03-16 13:53:35 -07:00
svg Switch SkAutoMalloc to SkAutoTMalloc to avoid cast 2015-12-10 10:44:13 -08:00
utils move setshader to sk_sp, re-using SK_SUPPORT_LEGACY_CREATESHADER_PTR 2016-03-25 09:08:00 -07:00
views added support for glMinSampleShading 2016-03-25 09:26:03 -07:00
xml free -> reset 2016-03-17 10:51:27 -07:00
xps Reland of "switch patheffects over to sk_sp (patchset #5 id:80001 of https://codereview.chromium.org/1813553005/ )" 2016-03-18 11:22:57 -07:00