skia2/include
Mike Klein b0d10e05f1 Start hooking shaders into SkRasterPipelineBlitter.
Here first just the simplest, constant-color shaders.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4743

Change-Id: I92c6523660e21a1e2aa353524570230282ba5dfe
Reviewed-on: https://skia-review.googlesource.com/4743
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
2016-11-14 15:21:25 +00:00
..
android change SkStreams to work with sk_sp<SkData> instead of SkData* 2016-09-12 12:01:44 -07:00
animator Change SkTime::GetMSecs to double; ensure values stored in SkMSec do not overflow. 2016-03-25 12:59:53 -07:00
c spin off easy stuff from Herb's windows GN CL 2016-08-04 06:19:33 -07:00
codec Delete qcms 2016-11-01 16:45:40 +00:00
config gyp/sfntly: set SK_SFNTLY_SUBSETTER uniformly 2016-08-24 12:28:38 -07:00
core Start hooking shaders into SkRasterPipelineBlitter. 2016-11-14 15:21:25 +00:00
effects Fix SkModeColorFilter in 565 2016-11-12 15:04:47 +00:00
gpu Revert "Revert "Add integer texture support."" 2016-11-11 21:58:52 +00:00
images Remove SkMovie and giflib 2016-10-27 12:24:43 -07:00
pathops use reversePathTo in place of addPathReverse 2016-11-07 05:09:28 -08:00
ports Remove SkAutoTUnref and SkAutoTDelete from public includes. 2016-10-27 09:30:08 -07:00
private Add explicit UniqueID classes for GrGpuResource & GrSurfaceProxy 2016-11-11 18:24:56 +00:00
svg Revert[2] "Change SkCanvas to *not* inherit from SkRefCnt" 2016-11-13 18:31:13 +00:00
utils Revert[2] "Change SkCanvas to *not* inherit from SkRefCnt" 2016-11-13 18:31:13 +00:00
views GN: iOS basics 2016-11-03 19:31:50 +00:00
xml Move SkChunkAlloc.h to include/private. 2016-11-07 20:16:56 +00:00