skia2/gm/addarc.cpp

63 lines
1.6 KiB
C++

/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "gm.h"
#include "SkAnimTimer.h"
#include "SkCanvas.h"
#include "SkRandom.h"
class AddArcGM : public skiagm::GM {
public:
AddArcGM() : fRotate(0) {}
protected:
SkString onShortName() SK_OVERRIDE { return SkString("addarc"); }
SkISize onISize() SK_OVERRIDE { return SkISize::Make(1040, 1040); }
void onDraw(SkCanvas* canvas) SK_OVERRIDE {
canvas->translate(20, 20);
SkRect r = SkRect::MakeWH(1000, 1000);
SkPaint paint;
paint.setAntiAlias(true);
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(15);
const SkScalar inset = paint.getStrokeWidth() + 4;
const SkScalar sweepAngle = 345;
SkRandom rand;
SkScalar sign = 1;
while (r.width() > paint.getStrokeWidth() * 3) {
paint.setColor(rand.nextU() | (0xFF << 24));
SkScalar startAngle = rand.nextUScalar1() * 360;
SkScalar speed = SkScalarSqrt(16 / r.width()) * 0.5f;
startAngle += fRotate * 360 * speed * sign;
SkPath path;
path.addArc(r, startAngle, sweepAngle);
canvas->drawPath(path, paint);
r.inset(inset, inset);
sign = -sign;
}
}
bool onAnimate(const SkAnimTimer& timer) SK_OVERRIDE {
fRotate = timer.scaled(1, 360);
return true;
}
private:
SkScalar fRotate;
typedef skiagm::GM INHERITED;
};
DEF_GM( return new AddArcGM; )