b66365f5dd
Rather than placing pixels, use XPutImage to place the bitmap on screen. Modify the color arrangements for 8888 when building the sample app, so they agree with X. Add a title to simple sample. Include SkTouchGesture. git-svn-id: http://skia.googlecode.com/svn/trunk@963 2bbb7eff-a529-9590-31e7-b0007b416f81
155 lines
5.2 KiB
C
155 lines
5.2 KiB
C
/*
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* Copyright (C) 2006 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef SkUserConfig_DEFINED
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#define SkUserConfig_DEFINED
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/* SkTypes.h, the root of the public header files, does the following trick:
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#include "SkPreConfig.h"
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#include "SkUserConfig.h"
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#include "SkPostConfig.h"
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SkPreConfig.h runs first, and it is responsible for initializing certain
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skia defines.
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SkPostConfig.h runs last, and its job is to just check that the final
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defines are consistent (i.e. that we don't have mutually conflicting
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defines).
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SkUserConfig.h (this file) runs in the middle. It gets to change or augment
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the list of flags initially set in preconfig, and then postconfig checks
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that everything still makes sense.
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Below are optional defines that add, subtract, or change default behavior
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in Skia. Your port can locally edit this file to enable/disable flags as
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you choose, or these can be delared on your command line (i.e. -Dfoo).
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By default, this include file will always default to having all of the flags
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commented out, so including it will have no effect.
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*/
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///////////////////////////////////////////////////////////////////////////////
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/* Scalars (the fractional value type in skia) can be implemented either as
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floats or 16.16 integers (fixed). Exactly one of these two symbols must be
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defined.
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*/
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//#define SK_SCALAR_IS_FLOAT
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//#define SK_SCALAR_IS_FIXED
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/* Somewhat independent of how SkScalar is implemented, Skia also wants to know
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if it can use floats at all. Naturally, if SK_SCALAR_IS_FLOAT is defined,
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then so muse SK_CAN_USE_FLOAT, but if scalars are fixed, SK_CAN_USE_FLOAT
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can go either way.
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*/
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//#define SK_CAN_USE_FLOAT
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/* For some performance-critical scalar operations, skia will optionally work
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around the standard float operators if it knows that the CPU does not have
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native support for floats. If your environment uses software floating point,
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define this flag.
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*/
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//#define SK_SOFTWARE_FLOAT
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/* Skia has lots of debug-only code. Often this is just null checks or other
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parameter checking, but sometimes it can be quite intrusive (e.g. check that
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each 32bit pixel is in premultiplied form). This code can be very useful
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during development, but will slow things down in a shipping product.
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By default, these mutually exclusive flags are defined in SkPreConfig.h,
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based on the presence or absence of NDEBUG, but that decision can be changed
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here.
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*/
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//#define SK_DEBUG
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//#define SK_RELEASE
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/* If, in debugging mode, Skia needs to stop (presumably to invoke a debugger)
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it will call SK_CRASH(). If this is not defined it, it is defined in
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SkPostConfig.h to write to an illegal address
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*/
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//#define SK_CRASH() *(int *)(uintptr_t)0 = 0
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/* preconfig will have attempted to determine the endianness of the system,
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but you can change these mutually exclusive flags here.
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*/
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//#define SK_CPU_BENDIAN
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//#define SK_CPU_LENDIAN
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/* Some compilers don't support long long for 64bit integers. If yours does
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not, define this to the appropriate type.
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*/
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//#define SkLONGLONG int64_t
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/* Some envorinments do not suport writable globals (eek!). If yours does not,
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define this flag.
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*/
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//#define SK_USE_RUNTIME_GLOBALS
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/* To write debug messages to a console, skia will call SkDebugf(...) following
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printf conventions (e.g. const char* format, ...). If you want to redirect
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this to something other than printf, define yours here
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*/
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//#define SkDebugf(...) MyFunction(__VA_ARGS__)
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/* To enable additional blitters (and fontscaler code) to support separate
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alpha channels for R G B channels, define SK_SUPPORT_LCDTEXT
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*/
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//#define SK_SUPPORT_LCDTEXT
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/* If zlib is available and you want to support the flate compression
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algorithm (used in PDF generation), define SK_ZLIB_INCLUDE to be the
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include path.
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*/
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//#define SK_ZLIB_INCLUDE <zlib.h>
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/* Define this to allow PDF scalars above 32k. The PDF/A spec doesn't allow
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them, but modern PDF interpreters should handle them just fine.
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*/
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//#define SK_ALLOW_LARGE_PDF_SCALARS
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/* Define this to remove dimension checks on bitmaps. Not all blits will be
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correct yet, so this is mostly for debugging the implementation.
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*/
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//#define SK_ALLOW_OVER_32K_BITMAPS
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/* If SK_DEBUG is defined, then you can optionally define SK_SUPPORT_UNITTEST
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which will run additional self-tests at startup. These can take a long time,
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so this flag is optional.
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*/
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#ifdef SK_DEBUG
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//#define SK_SUPPORT_UNITTEST
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#endif
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/* Change the ordering to work in X windows.
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*/
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#ifdef SK_SAMPLES_FOR_X
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#define SK_R32_SHIFT 16
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#define SK_G32_SHIFT 8
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#define SK_B32_SHIFT 0
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#define SK_A32_SHIFT 24
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#endif
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#endif
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