b3c9d1c33c
drawPatch now receives as parameter const SkPoint cubics[12] Adjusted derived classes and serialization. Ajusted GM's and benches that take into account combinations of optional parameters, the scale of the patch and 4 different types of patches. Planning on adding the extra functionality of SkPatch in another CL. BUG=skia: R=egdaniel@google.com, reed@google.com Author: dandov@google.com Review URL: https://codereview.chromium.org/463493002
257 lines
10 KiB
C++
257 lines
10 KiB
C++
/*
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* Copyright 2012 Google Inc.
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkDeferredCanvas_DEFINED
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#define SkDeferredCanvas_DEFINED
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#include "SkCanvas.h"
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#include "SkPixelRef.h"
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class SkDeferredDevice;
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class SkImage;
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class SkSurface;
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/** \class SkDeferredCanvas
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Subclass of SkCanvas that encapsulates an SkPicture or SkGPipe for deferred
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drawing. The main difference between this class and SkPictureRecord (the
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canvas provided by SkPicture) is that this is a full drop-in replacement
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for SkCanvas, while SkPictureRecord only supports draw operations.
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SkDeferredCanvas will transparently trigger the flushing of deferred
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draw operations when an attempt is made to access the pixel data.
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*/
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class SK_API SkDeferredCanvas : public SkCanvas {
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public:
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class SK_API NotificationClient;
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/** Construct a canvas with the specified surface to draw into.
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This factory must be used for newImageSnapshot to work.
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@param surface Specifies a surface for the canvas to draw into.
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*/
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static SkDeferredCanvas* Create(SkSurface* surface);
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// static SkDeferredCanvas* Create(SkBaseDevice* device);
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virtual ~SkDeferredCanvas();
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/**
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* Specify the surface to be used by this canvas. Calling setSurface will
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* release the previously set surface or device. Takes a reference on the
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* surface.
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*
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* @param surface The surface that the canvas will raw into
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* @return The surface argument, for convenience.
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*/
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SkSurface* setSurface(SkSurface* surface);
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/**
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* Specify a NotificationClient to be used by this canvas. Calling
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* setNotificationClient will release the previously set
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* NotificationClient, if any. SkDeferredCanvas does not take ownership
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* of the notification client. Therefore user code is resposible
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* for its destruction. The notification client must be unregistered
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* by calling setNotificationClient(NULL) if it is destroyed before
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* this canvas.
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* Note: Must be called after the device is set with setDevice.
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*
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* @param notificationClient interface for dispatching notifications
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* @return The notificationClient argument, for convenience.
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*/
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NotificationClient* setNotificationClient(NotificationClient* notificationClient);
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/**
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* Enable or disable deferred drawing. When deferral is disabled,
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* pending draw operations are immediately flushed and from then on,
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* the SkDeferredCanvas behaves just like a regular SkCanvas.
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* This method must not be called while the save/restore stack is in use.
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* @param deferred true/false
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*/
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void setDeferredDrawing(bool deferred);
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/**
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* Returns true if deferred drawing is currenlty enabled.
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*/
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bool isDeferredDrawing() const;
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/**
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* Returns true if the canvas contains a fresh frame. A frame is
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* considered fresh when its content do not depend on the contents
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* of the previous frame. For example, if a canvas is cleared before
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* drawing each frame, the frames will all be considered fresh.
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* A frame is defined as the graphics image produced by as a result
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* of all the canvas draws operation executed between two successive
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* calls to isFreshFrame. The result of isFreshFrame is computed
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* conservatively, so it may report false negatives.
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*/
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bool isFreshFrame() const;
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/**
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* Returns true if the canvas has recorded draw commands that have
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* not yet been played back.
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*/
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bool hasPendingCommands() const;
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/**
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* Flushes pending draw commands, if any, and returns an image of the
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* current state of the surface pixels up to this point. Subsequent
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* changes to the surface (by drawing into its canvas) will not be
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* reflected in this image. Will return NULL if the deferred canvas
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* was not constructed from an SkSurface.
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*/
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SkImage* newImageSnapshot();
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/**
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* Specify the maximum number of bytes to be allocated for the purpose
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* of recording draw commands to this canvas. The default limit, is
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* 64MB.
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* @param maxStorage The maximum number of bytes to be allocated.
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*/
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void setMaxRecordingStorage(size_t maxStorage);
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/**
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* Returns the number of bytes currently allocated for the purpose of
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* recording draw commands.
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*/
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size_t storageAllocatedForRecording() const;
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/**
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* Attempt to reduce the storage allocated for recording by evicting
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* cache resources.
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* @param bytesToFree minimum number of bytes that should be attempted to
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* be freed.
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* @return number of bytes actually freed.
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*/
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size_t freeMemoryIfPossible(size_t bytesToFree);
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/**
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* Specifies the maximum size (in bytes) allowed for a given image to be
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* rendered using the deferred canvas.
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*/
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void setBitmapSizeThreshold(size_t sizeThreshold);
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size_t getBitmapSizeThreshold() const { return fBitmapSizeThreshold; }
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/**
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* Executes all pending commands without drawing
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*/
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void silentFlush();
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// Overrides of the SkCanvas interface
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virtual bool isDrawingToLayer() const SK_OVERRIDE;
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virtual void clear(SkColor) SK_OVERRIDE;
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virtual void drawPaint(const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPoints(PointMode mode, size_t count, const SkPoint pts[],
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const SkPaint& paint) SK_OVERRIDE;
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virtual void drawOval(const SkRect&, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRect(const SkRect& rect, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawRRect(const SkRRect&, const SkPaint& paint) SK_OVERRIDE;
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virtual void drawPath(const SkPath& path, const SkPaint& paint)
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SK_OVERRIDE;
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virtual void drawBitmap(const SkBitmap& bitmap, SkScalar left,
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SkScalar top, const SkPaint* paint)
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SK_OVERRIDE;
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virtual void drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
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const SkRect& dst, const SkPaint* paint,
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DrawBitmapRectFlags flags) SK_OVERRIDE;
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virtual void drawBitmapMatrix(const SkBitmap& bitmap, const SkMatrix& m,
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center,
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const SkRect& dst, const SkPaint* paint)
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SK_OVERRIDE;
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virtual void drawSprite(const SkBitmap& bitmap, int left, int top,
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const SkPaint* paint) SK_OVERRIDE;
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virtual void drawVertices(VertexMode vmode, int vertexCount,
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const SkPoint vertices[], const SkPoint texs[],
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const SkColor colors[], SkXfermode* xmode,
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const uint16_t indices[], int indexCount,
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const SkPaint& paint) SK_OVERRIDE;
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virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter) SK_OVERRIDE;
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protected:
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virtual void willSave() SK_OVERRIDE;
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virtual SaveLayerStrategy willSaveLayer(const SkRect*, const SkPaint*, SaveFlags) SK_OVERRIDE;
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virtual void willRestore() SK_OVERRIDE;
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virtual void didConcat(const SkMatrix&) SK_OVERRIDE;
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virtual void didSetMatrix(const SkMatrix&) SK_OVERRIDE;
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virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&) SK_OVERRIDE;
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virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
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const SkPaint&) SK_OVERRIDE;
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virtual void onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
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const SkPaint&) SK_OVERRIDE;
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virtual void onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
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SkScalar constY, const SkPaint&) SK_OVERRIDE;
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virtual void onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
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const SkMatrix* matrix, const SkPaint&) SK_OVERRIDE;
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virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4],
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const SkPoint texCoords[4], SkXfermode* xmode,
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const SkPaint& paint) SK_OVERRIDE;
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virtual void onClipRect(const SkRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
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virtual void onClipRRect(const SkRRect&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
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virtual void onClipPath(const SkPath&, SkRegion::Op, ClipEdgeStyle) SK_OVERRIDE;
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virtual void onClipRegion(const SkRegion&, SkRegion::Op) SK_OVERRIDE;
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virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*) SK_OVERRIDE;
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public:
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class NotificationClient {
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public:
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virtual ~NotificationClient() {}
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/**
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* Called before executing one or several draw commands, which means
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* once per flush when deferred rendering is enabled.
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*/
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virtual void prepareForDraw() {}
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/**
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* Called after a recording a draw command if additional memory
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* had to be allocated for recording.
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* @param newAllocatedStorage same value as would be returned by
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* storageAllocatedForRecording(), for convenience.
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*/
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virtual void storageAllocatedForRecordingChanged(
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size_t newAllocatedStorage) {}
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/**
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* Called after pending draw commands have been flushed
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*/
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virtual void flushedDrawCommands() {}
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/**
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* Called after pending draw commands have been skipped, meaning
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* that they were optimized-out because the canvas is cleared
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* or completely overwritten by the command currently being recorded.
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*/
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virtual void skippedPendingDrawCommands() {}
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};
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protected:
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virtual SkCanvas* canvasForDrawIter();
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SkDeferredDevice* getDeferredDevice() const;
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private:
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SkDeferredCanvas(SkDeferredDevice*);
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void recordedDrawCommand();
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SkCanvas* drawingCanvas() const;
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SkCanvas* immediateCanvas() const;
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bool isFullFrame(const SkRect*, const SkPaint*) const;
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void validate() const;
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void init();
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size_t fBitmapSizeThreshold;
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bool fDeferredDrawing;
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friend class SkDeferredCanvasTester; // for unit testing
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typedef SkCanvas INHERITED;
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};
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#endif
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