de5553ae8b
BUG=skia: R=fmalita@google.com, fmalita@chromium.org Author: reed@google.com Review URL: https://codereview.chromium.org/299043002 git-svn-id: http://skia.googlecode.com/svn/trunk@14853 2bbb7eff-a529-9590-31e7-b0007b416f81
471 lines
19 KiB
C++
471 lines
19 KiB
C++
/*
|
|
* Copyright 2006 The Android Open Source Project
|
|
*
|
|
* Use of this source code is governed by a BSD-style license that can be
|
|
* found in the LICENSE file.
|
|
*/
|
|
|
|
|
|
#ifndef SkShader_DEFINED
|
|
#define SkShader_DEFINED
|
|
|
|
#include "SkBitmap.h"
|
|
#include "SkFlattenable.h"
|
|
#include "SkMask.h"
|
|
#include "SkMatrix.h"
|
|
#include "SkPaint.h"
|
|
|
|
class SkPath;
|
|
class SkPicture;
|
|
class SkXfermode;
|
|
class GrContext;
|
|
class GrEffectRef;
|
|
|
|
/** \class SkShader
|
|
*
|
|
* Shaders specify the source color(s) for what is being drawn. If a paint
|
|
* has no shader, then the paint's color is used. If the paint has a
|
|
* shader, then the shader's color(s) are use instead, but they are
|
|
* modulated by the paint's alpha. This makes it easy to create a shader
|
|
* once (e.g. bitmap tiling or gradient) and then change its transparency
|
|
* w/o having to modify the original shader... only the paint's alpha needs
|
|
* to be modified.
|
|
*/
|
|
class SK_API SkShader : public SkFlattenable {
|
|
public:
|
|
SK_DECLARE_INST_COUNT(SkShader)
|
|
|
|
SkShader(const SkMatrix* localMatrix = NULL);
|
|
virtual ~SkShader();
|
|
|
|
/**
|
|
* Returns the local matrix.
|
|
*/
|
|
const SkMatrix& getLocalMatrix() const { return fLocalMatrix; }
|
|
|
|
/**
|
|
* Returns true if the local matrix is not an identity matrix.
|
|
*/
|
|
bool hasLocalMatrix() const { return !fLocalMatrix.isIdentity(); }
|
|
|
|
#ifdef SK_SUPPORT_LEGACY_SHADER_LOCALMATRIX
|
|
/**
|
|
* Set the shader's local matrix.
|
|
* @param localM The shader's new local matrix.
|
|
*/
|
|
void setLocalMatrix(const SkMatrix& localM) { fLocalMatrix = localM; }
|
|
|
|
/**
|
|
* Reset the shader's local matrix to identity.
|
|
*/
|
|
void resetLocalMatrix() { fLocalMatrix.reset(); }
|
|
#endif
|
|
|
|
enum TileMode {
|
|
/** replicate the edge color if the shader draws outside of its
|
|
* original bounds
|
|
*/
|
|
kClamp_TileMode,
|
|
|
|
/** repeat the shader's image horizontally and vertically */
|
|
kRepeat_TileMode,
|
|
|
|
/** repeat the shader's image horizontally and vertically, alternating
|
|
* mirror images so that adjacent images always seam
|
|
*/
|
|
kMirror_TileMode,
|
|
|
|
#if 0
|
|
/** only draw within the original domain, return 0 everywhere else */
|
|
kDecal_TileMode,
|
|
#endif
|
|
|
|
kTileModeCount
|
|
};
|
|
|
|
// override these in your subclass
|
|
|
|
enum Flags {
|
|
//!< set if all of the colors will be opaque
|
|
kOpaqueAlpha_Flag = 0x01,
|
|
|
|
//! set if this shader's shadeSpan16() method can be called
|
|
kHasSpan16_Flag = 0x02,
|
|
|
|
/** Set this bit if the shader's native data type is instrinsically 16
|
|
bit, meaning that calling the 32bit shadeSpan() entry point will
|
|
mean the the impl has to up-sample 16bit data into 32bit. Used as a
|
|
a means of clearing a dither request if the it will have no effect
|
|
*/
|
|
kIntrinsicly16_Flag = 0x04,
|
|
|
|
/** set if the spans only vary in X (const in Y).
|
|
e.g. an Nx1 bitmap that is being tiled in Y, or a linear-gradient
|
|
that varies from left-to-right. This flag specifies this for
|
|
shadeSpan().
|
|
*/
|
|
kConstInY32_Flag = 0x08,
|
|
|
|
/** same as kConstInY32_Flag, but is set if this is true for shadeSpan16
|
|
which may not always be the case, since shadeSpan16 may be
|
|
predithered, which would mean it was not const in Y, even though
|
|
the 32bit shadeSpan() would be const.
|
|
*/
|
|
kConstInY16_Flag = 0x10
|
|
};
|
|
|
|
/**
|
|
* Returns true if the shader is guaranteed to produce only opaque
|
|
* colors, subject to the SkPaint using the shader to apply an opaque
|
|
* alpha value. Subclasses should override this to allow some
|
|
* optimizations.
|
|
*/
|
|
virtual bool isOpaque() const { return false; }
|
|
|
|
/**
|
|
* ContextRec acts as a parameter bundle for creating Contexts.
|
|
*/
|
|
struct ContextRec {
|
|
ContextRec() : fDevice(NULL), fPaint(NULL), fMatrix(NULL), fLocalMatrix(NULL) {}
|
|
ContextRec(const SkBitmap& device, const SkPaint& paint, const SkMatrix& matrix)
|
|
: fDevice(&device)
|
|
, fPaint(&paint)
|
|
, fMatrix(&matrix)
|
|
, fLocalMatrix(NULL) {}
|
|
|
|
const SkBitmap* fDevice; // the bitmap we are drawing into
|
|
const SkPaint* fPaint; // the current paint associated with the draw
|
|
const SkMatrix* fMatrix; // the current matrix in the canvas
|
|
const SkMatrix* fLocalMatrix; // optional local matrix
|
|
};
|
|
|
|
class Context : public ::SkNoncopyable {
|
|
public:
|
|
Context(const SkShader& shader, const ContextRec&);
|
|
|
|
virtual ~Context();
|
|
|
|
/**
|
|
* Called sometimes before drawing with this shader. Return the type of
|
|
* alpha your shader will return. The default implementation returns 0.
|
|
* Your subclass should override if it can (even sometimes) report a
|
|
* non-zero value, since that will enable various blitters to perform
|
|
* faster.
|
|
*/
|
|
virtual uint32_t getFlags() const { return 0; }
|
|
|
|
/**
|
|
* Return the alpha associated with the data returned by shadeSpan16(). If
|
|
* kHasSpan16_Flag is not set, this value is meaningless.
|
|
*/
|
|
virtual uint8_t getSpan16Alpha() const { return fPaintAlpha; }
|
|
|
|
/**
|
|
* Called for each span of the object being drawn. Your subclass should
|
|
* set the appropriate colors (with premultiplied alpha) that correspond
|
|
* to the specified device coordinates.
|
|
*/
|
|
virtual void shadeSpan(int x, int y, SkPMColor[], int count) = 0;
|
|
|
|
typedef void (*ShadeProc)(void* ctx, int x, int y, SkPMColor[], int count);
|
|
virtual ShadeProc asAShadeProc(void** ctx);
|
|
|
|
/**
|
|
* Called only for 16bit devices when getFlags() returns
|
|
* kOpaqueAlphaFlag | kHasSpan16_Flag
|
|
*/
|
|
virtual void shadeSpan16(int x, int y, uint16_t[], int count);
|
|
|
|
/**
|
|
* Similar to shadeSpan, but only returns the alpha-channel for a span.
|
|
* The default implementation calls shadeSpan() and then extracts the alpha
|
|
* values from the returned colors.
|
|
*/
|
|
virtual void shadeSpanAlpha(int x, int y, uint8_t alpha[], int count);
|
|
|
|
/**
|
|
* Helper function that returns true if this shader's shadeSpan16() method
|
|
* can be called.
|
|
*/
|
|
bool canCallShadeSpan16() {
|
|
return SkShader::CanCallShadeSpan16(this->getFlags());
|
|
}
|
|
|
|
protected:
|
|
// Reference to shader, so we don't have to dupe information.
|
|
const SkShader& fShader;
|
|
|
|
enum MatrixClass {
|
|
kLinear_MatrixClass, // no perspective
|
|
kFixedStepInX_MatrixClass, // fast perspective, need to call fixedStepInX() each
|
|
// scanline
|
|
kPerspective_MatrixClass // slow perspective, need to mappoints each pixel
|
|
};
|
|
static MatrixClass ComputeMatrixClass(const SkMatrix&);
|
|
|
|
uint8_t getPaintAlpha() const { return fPaintAlpha; }
|
|
const SkMatrix& getTotalInverse() const { return fTotalInverse; }
|
|
MatrixClass getInverseClass() const { return (MatrixClass)fTotalInverseClass; }
|
|
const SkMatrix& getCTM() const { return fCTM; }
|
|
private:
|
|
SkMatrix fCTM;
|
|
SkMatrix fTotalInverse;
|
|
uint8_t fPaintAlpha;
|
|
uint8_t fTotalInverseClass;
|
|
|
|
typedef SkNoncopyable INHERITED;
|
|
};
|
|
|
|
/**
|
|
* Create the actual object that does the shading.
|
|
* Size of storage must be >= contextSize.
|
|
*/
|
|
Context* createContext(const ContextRec&, void* storage) const;
|
|
|
|
/**
|
|
* Return the size of a Context returned by createContext.
|
|
*
|
|
* Override this if your subclass overrides createContext, to return the correct size of
|
|
* your subclass' context.
|
|
*/
|
|
virtual size_t contextSize() const;
|
|
|
|
/**
|
|
* Helper to check the flags to know if it is legal to call shadeSpan16()
|
|
*/
|
|
static bool CanCallShadeSpan16(uint32_t flags) {
|
|
return (flags & kHasSpan16_Flag) != 0;
|
|
}
|
|
|
|
/**
|
|
Gives method bitmap should be read to implement a shader.
|
|
Also determines number and interpretation of "extra" parameters returned
|
|
by asABitmap
|
|
*/
|
|
enum BitmapType {
|
|
kNone_BitmapType, //<! Shader is not represented as a bitmap
|
|
kDefault_BitmapType,//<! Access bitmap using local coords transformed
|
|
// by matrix. No extras
|
|
kRadial_BitmapType, //<! Access bitmap by transforming local coordinates
|
|
// by the matrix and taking the distance of result
|
|
// from (0,0) as bitmap column. Bitmap is 1 pixel
|
|
// tall. No extras
|
|
kSweep_BitmapType, //<! Access bitmap by transforming local coordinates
|
|
// by the matrix and taking the angle of result
|
|
// to (0,0) as bitmap x coord, where angle = 0 is
|
|
// bitmap left edge of bitmap = 2pi is the
|
|
// right edge. Bitmap is 1 pixel tall. No extras
|
|
kTwoPointRadial_BitmapType,
|
|
//<! Matrix transforms to space where (0,0) is
|
|
// the center of the starting circle. The second
|
|
// circle will be centered (x, 0) where x may be
|
|
// 0. The post-matrix space is normalized such
|
|
// that 1 is the second radius - first radius.
|
|
// Three extra parameters are returned:
|
|
// 0: x-offset of second circle center
|
|
// to first.
|
|
// 1: radius of first circle in post-matrix
|
|
// space
|
|
// 2: the second radius minus the first radius
|
|
// in pre-transformed space.
|
|
kTwoPointConical_BitmapType,
|
|
//<! Matrix transforms to space where (0,0) is
|
|
// the center of the starting circle. The second
|
|
// circle will be centered (x, 0) where x may be
|
|
// 0.
|
|
// Three extra parameters are returned:
|
|
// 0: x-offset of second circle center
|
|
// to first.
|
|
// 1: radius of first circle
|
|
// 2: the second radius minus the first radius
|
|
kLinear_BitmapType, //<! Access bitmap using local coords transformed
|
|
// by matrix. No extras
|
|
|
|
kLast_BitmapType = kLinear_BitmapType
|
|
};
|
|
/** Optional methods for shaders that can pretend to be a bitmap/texture
|
|
to play along with opengl. Default just returns kNone_BitmapType and
|
|
ignores the out parameters.
|
|
|
|
@param outTexture if non-NULL will be the bitmap representing the shader
|
|
after return.
|
|
@param outMatrix if non-NULL will be the matrix to apply to vertices
|
|
to access the bitmap after return.
|
|
@param xy if non-NULL will be the tile modes that should be
|
|
used to access the bitmap after return.
|
|
@param twoPointRadialParams Two extra return values needed for two point
|
|
radial bitmaps. The first is the x-offset of
|
|
the second point and the second is the radius
|
|
about the first point.
|
|
*/
|
|
virtual BitmapType asABitmap(SkBitmap* outTexture, SkMatrix* outMatrix,
|
|
TileMode xy[2]) const;
|
|
|
|
/**
|
|
* If the shader subclass can be represented as a gradient, asAGradient
|
|
* returns the matching GradientType enum (or kNone_GradientType if it
|
|
* cannot). Also, if info is not null, asAGradient populates info with
|
|
* the relevant (see below) parameters for the gradient. fColorCount
|
|
* is both an input and output parameter. On input, it indicates how
|
|
* many entries in fColors and fColorOffsets can be used, if they are
|
|
* non-NULL. After asAGradient has run, fColorCount indicates how
|
|
* many color-offset pairs there are in the gradient. If there is
|
|
* insufficient space to store all of the color-offset pairs, fColors
|
|
* and fColorOffsets will not be altered. fColorOffsets specifies
|
|
* where on the range of 0 to 1 to transition to the given color.
|
|
* The meaning of fPoint and fRadius is dependant on the type of gradient.
|
|
*
|
|
* None:
|
|
* info is ignored.
|
|
* Color:
|
|
* fColorOffsets[0] is meaningless.
|
|
* Linear:
|
|
* fPoint[0] and fPoint[1] are the end-points of the gradient
|
|
* Radial:
|
|
* fPoint[0] and fRadius[0] are the center and radius
|
|
* Radial2:
|
|
* fPoint[0] and fRadius[0] are the center and radius of the 1st circle
|
|
* fPoint[1] and fRadius[1] are the center and radius of the 2nd circle
|
|
* Sweep:
|
|
* fPoint[0] is the center of the sweep.
|
|
*/
|
|
|
|
enum GradientType {
|
|
kNone_GradientType,
|
|
kColor_GradientType,
|
|
kLinear_GradientType,
|
|
kRadial_GradientType,
|
|
kRadial2_GradientType,
|
|
kSweep_GradientType,
|
|
kConical_GradientType,
|
|
kLast_GradientType = kConical_GradientType
|
|
};
|
|
|
|
struct GradientInfo {
|
|
int fColorCount; //!< In-out parameter, specifies passed size
|
|
// of fColors/fColorOffsets on input, and
|
|
// actual number of colors/offsets on
|
|
// output.
|
|
SkColor* fColors; //!< The colors in the gradient.
|
|
SkScalar* fColorOffsets; //!< The unit offset for color transitions.
|
|
SkPoint fPoint[2]; //!< Type specific, see above.
|
|
SkScalar fRadius[2]; //!< Type specific, see above.
|
|
TileMode fTileMode; //!< The tile mode used.
|
|
uint32_t fGradientFlags; //!< see SkGradientShader::Flags
|
|
};
|
|
|
|
virtual GradientType asAGradient(GradientInfo* info) const;
|
|
|
|
/**
|
|
* If the shader subclass is composed of two shaders, return true, and if rec is not NULL,
|
|
* fill it out with info about the shader.
|
|
*
|
|
* These are bare pointers; the ownership and reference count are unchanged.
|
|
*/
|
|
|
|
struct ComposeRec {
|
|
const SkShader* fShaderA;
|
|
const SkShader* fShaderB;
|
|
const SkXfermode* fMode;
|
|
};
|
|
|
|
virtual bool asACompose(ComposeRec* rec) const { return false; }
|
|
|
|
|
|
/**
|
|
* If the shader subclass has a GrEffect implementation, this resturns the effect to install.
|
|
* The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha.
|
|
* The output color should be the computed SkShader premul color modulated by the incoming
|
|
* color. The GrContext may be used by the effect to create textures. The GPU device does not
|
|
* call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
|
|
*/
|
|
virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint,
|
|
const SkMatrix* localMatrixOrNull) const;
|
|
|
|
#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
|
|
/**
|
|
* If the shader is a custom shader which has data the caller might want, call this function
|
|
* to get that data.
|
|
*/
|
|
virtual bool asACustomShader(void** customData) const { return false; }
|
|
#endif
|
|
|
|
//////////////////////////////////////////////////////////////////////////
|
|
// Factory methods for stock shaders
|
|
|
|
/**
|
|
* Call this to create a new "empty" shader, that will not draw anything.
|
|
*/
|
|
static SkShader* CreateEmptyShader();
|
|
|
|
/** Call this to create a new shader that will draw with the specified bitmap.
|
|
*
|
|
* If the bitmap cannot be used (e.g. has no pixels, or its dimensions
|
|
* exceed implementation limits (currently at 64K - 1)) then SkEmptyShader
|
|
* may be returned.
|
|
*
|
|
* If the src is kA8_Config then that mask will be colorized using the color on
|
|
* the paint.
|
|
*
|
|
* @param src The bitmap to use inside the shader
|
|
* @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
|
|
* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
|
|
* @return Returns a new shader object. Note: this function never returns null.
|
|
*/
|
|
static SkShader* CreateBitmapShader(const SkBitmap& src,
|
|
TileMode tmx, TileMode tmy,
|
|
const SkMatrix* localMatrix = NULL);
|
|
|
|
/** Call this to create a new shader that will draw with the specified picture.
|
|
*
|
|
* @param src The picture to use inside the shader (if not NULL, its ref count
|
|
* is incremented). The SkPicture must not be changed after
|
|
* successfully creating a picture shader.
|
|
* FIXME: src cannot be const due to SkCanvas::drawPicture
|
|
* @param tmx The tiling mode to use when sampling the bitmap in the x-direction.
|
|
* @param tmy The tiling mode to use when sampling the bitmap in the y-direction.
|
|
* @return Returns a new shader object. Note: this function never returns null.
|
|
*/
|
|
static SkShader* CreatePictureShader(SkPicture* src, TileMode tmx, TileMode tmy,
|
|
const SkMatrix* localMatrix = NULL);
|
|
|
|
/**
|
|
* Return a shader that will apply the specified localMatrix to the proxy shader.
|
|
* The specified matrix will be applied before any matrix associated with the proxy.
|
|
*
|
|
* Note: ownership of the proxy is not transferred (though a ref is taken).
|
|
*/
|
|
static SkShader* CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix);
|
|
|
|
/**
|
|
* If this shader can be represented by another shader + a localMatrix, return that shader
|
|
* and, if not NULL, the localMatrix. If not, return NULL and ignore the localMatrix parameter.
|
|
*
|
|
* Note: the returned shader (if not NULL) will have been ref'd, and it is the responsibility
|
|
* of the caller to balance that with unref() when they are done.
|
|
*/
|
|
virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const;
|
|
|
|
SK_TO_STRING_VIRT()
|
|
SK_DEFINE_FLATTENABLE_TYPE(SkShader)
|
|
|
|
protected:
|
|
SkShader(SkReadBuffer& );
|
|
virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE;
|
|
|
|
bool computeTotalInverse(const ContextRec&, SkMatrix* totalInverse) const;
|
|
|
|
/**
|
|
* Your subclass must also override contextSize() if it overrides onCreateContext().
|
|
* Base class impl returns NULL.
|
|
*/
|
|
virtual Context* onCreateContext(const ContextRec&, void* storage) const;
|
|
|
|
private:
|
|
SkMatrix fLocalMatrix;
|
|
|
|
typedef SkFlattenable INHERITED;
|
|
};
|
|
|
|
#endif
|