skia2/include/views/SkOSWindow_Android.h
mtklein 18300a3aa7 detach -> release
The C++ standard library uses the name "release" for the operation we call "detach".

Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete).

This was a fairly blind transformation.  There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release".

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002

Review URL: https://codereview.chromium.org/1809733002
2016-03-16 13:53:35 -07:00

53 lines
1.1 KiB
C++

/*
* Copyright 2011 Skia
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkOSWindow_Android_DEFINED
#define SkOSWindow_Android_DEFINED
#include "SkWindow.h"
#include <EGL/egl.h>
struct SkAndroidWindow {
EGLDisplay fDisplay;
EGLSurface fSurface;
EGLContext fContext;
};
class SkOSWindow : public SkWindow {
public:
SkOSWindow(void*);
~SkOSWindow();
enum SkBackEndTypes {
kNone_BackEndType,
kNativeGL_BackEndType,
};
bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info);
void release();
void present();
bool makeFullscreen() { return true; }
void closeWindow();
void setVsync(bool);
bool destroyRequested() { return fDestroyRequested; }
protected:
// overrides from SkWindow
virtual void onHandleInval(const SkIRect&);
virtual void onSetTitle(const char title[]);
private:
SkAndroidWindow fWindow;
ANativeWindow* fNativeWindow;
bool fDestroyRequested;
typedef SkWindow INHERITED;
};
#endif