18300a3aa7
The C++ standard library uses the name "release" for the operation we call "detach". Rewriting each "detach(" to "release(" brings us a step closer to using standard library types directly (e.g. std::unique_ptr instead of SkAutoTDelete). This was a fairly blind transformation. There may have been unintentional conversions in here, but it's probably for the best to have everything uniformly say "release". BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1809733002 Review URL: https://codereview.chromium.org/1809733002
53 lines
1.1 KiB
C++
53 lines
1.1 KiB
C++
/*
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* Copyright 2011 Skia
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkOSWindow_Android_DEFINED
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#define SkOSWindow_Android_DEFINED
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#include "SkWindow.h"
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#include <EGL/egl.h>
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struct SkAndroidWindow {
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EGLDisplay fDisplay;
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EGLSurface fSurface;
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EGLContext fContext;
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};
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class SkOSWindow : public SkWindow {
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public:
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SkOSWindow(void*);
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~SkOSWindow();
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enum SkBackEndTypes {
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kNone_BackEndType,
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kNativeGL_BackEndType,
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};
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bool attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info);
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void release();
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void present();
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bool makeFullscreen() { return true; }
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void closeWindow();
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void setVsync(bool);
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bool destroyRequested() { return fDestroyRequested; }
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protected:
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// overrides from SkWindow
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virtual void onHandleInval(const SkIRect&);
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virtual void onSetTitle(const char title[]);
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private:
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SkAndroidWindow fWindow;
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ANativeWindow* fNativeWindow;
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bool fDestroyRequested;
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typedef SkWindow INHERITED;
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};
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#endif
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