skia2/include/core/SkFlattenable.h

134 lines
4.3 KiB
C++

/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkFlattenable_DEFINED
#define SkFlattenable_DEFINED
#include "SkRefCnt.h"
class SkReadBuffer;
class SkWriteBuffer;
class SkPrivateEffectInitializer;
/*
* Flattening is straight-forward:
* 1. call getFactory() so we have a function-ptr to recreate the subclass
* 2. call flatten(buffer) to write out enough data for the factory to read
*
* Unflattening is easy for the caller: new_instance = factory(buffer)
*
* The complexity of supporting this is as follows.
*
* If your subclass wants to control unflattening, use this macro in your declaration:
* SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS
* This will provide a getFactory(), and require that the subclass implements CreateProc.
*
* For older buffers (before the DEEPFLATTENING change, the macros below declare
* a thin factory DeepCreateProc. It checks the version of the buffer, and if it is pre-deep,
* then it calls through to a (usually protected) constructor, passing the buffer.
* If the buffer is newer, then it directly calls the "real" factory: CreateProc.
*/
#define SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() static void InitializeFlattenables();
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(flattenable) \
void flattenable::InitializeFlattenables() {
#define SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END \
}
#define SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(flattenable) \
SkFlattenable::Register(#flattenable, flattenable::CreateProc, \
flattenable::GetFlattenableType());
#define SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(flattenable) \
private: \
static sk_sp<SkFlattenable> CreateProc(SkReadBuffer&); \
friend class SkFlattenable::PrivateInitializer; \
public: \
Factory getFactory() const override { return CreateProc; }
/** For SkFlattenable derived objects with a valid type
This macro should only be used in base class objects in core
*/
#define SK_DEFINE_FLATTENABLE_TYPE(flattenable) \
static Type GetFlattenableType() { \
return k##flattenable##_Type; \
}
/** \class SkFlattenable
SkFlattenable is the base class for objects that need to be flattened
into a data stream for either transport or as part of the key to the
font cache.
*/
class SK_API SkFlattenable : public SkRefCnt {
public:
enum Type {
kSkColorFilter_Type,
kSkDrawable_Type,
kSkDrawLooper_Type,
kSkImageFilter_Type,
kSkMaskFilter_Type,
kSkPathEffect_Type,
kSkPixelRef_Type,
kSkRasterizer_Type,
kSkShader_Type,
kSkUnused_Type, // used to be SkUnitMapper
kSkXfermode_Type,
};
typedef sk_sp<SkFlattenable> (*Factory)(SkReadBuffer&);
SkFlattenable() {}
/** Implement this to return a factory function pointer that can be called
to recreate your class given a buffer (previously written to by your
override of flatten().
*/
virtual Factory getFactory() const = 0;
/**
* Returns the name of the object's class.
*
* Subclasses should override this function if they intend to provide
* support for flattening without using the global registry.
*
* If the flattenable is registered, there is no need to override.
*/
virtual const char* getTypeName() const { return FactoryToName(getFactory()); }
static Factory NameToFactory(const char name[]);
static const char* FactoryToName(Factory);
static bool NameToType(const char name[], Type* type);
static void Register(const char name[], Factory, Type);
/**
* Override this if your subclass needs to record data that it will need to recreate itself
* from its CreateProc (returned by getFactory()).
*/
virtual void flatten(SkWriteBuffer&) const {}
protected:
class PrivateInitializer {
public:
static void InitCore();
static void InitEffects();
};
private:
static void InitializeFlattenablesIfNeeded();
friend class SkGraphics;
typedef SkRefCnt INHERITED;
};
#endif