cbc060a700
Motivation: This function is used throughout SkPDF. Note that the compiler can usually inline the result of strlen() for literal strings. Before: out/Release/nanobench -m WStreamWriteText -q Timer overhead: 24.2ns ! -> high variance, ? -> moderate variance micros bench 6.10 WStreamWriteText nonrendering After: out/Release/nanobench -m WStreamWriteText -q Timer overhead: 23.9ns ! -> high variance, ? -> moderate variance micros bench 2.51 WStreamWriteText nonrendering PDF runtime change: -0.8% ±0.04%. GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1844343004 Review URL: https://codereview.chromium.org/1844343004
454 lines
15 KiB
C++
454 lines
15 KiB
C++
/*
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* Copyright 2006 The Android Open Source Project
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*
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* Use of this source code is governed by a BSD-style license that can be
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* found in the LICENSE file.
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*/
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#ifndef SkStream_DEFINED
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#define SkStream_DEFINED
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#include "SkData.h"
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#include "SkRefCnt.h"
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#include "SkScalar.h"
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class SkStream;
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class SkStreamRewindable;
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class SkStreamSeekable;
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class SkStreamAsset;
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class SkStreamMemory;
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/**
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* SkStream -- abstraction for a source of bytes. Subclasses can be backed by
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* memory, or a file, or something else.
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*
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* NOTE:
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*
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* Classic "streams" APIs are sort of async, in that on a request for N
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* bytes, they may return fewer than N bytes on a given call, in which case
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* the caller can "try again" to get more bytes, eventually (modulo an error)
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* receiving their total N bytes.
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*
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* Skia streams behave differently. They are effectively synchronous, and will
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* always return all N bytes of the request if possible. If they return fewer
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* (the read() call returns the number of bytes read) then that means there is
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* no more data (at EOF or hit an error). The caller should *not* call again
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* in hopes of fulfilling more of the request.
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*/
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class SK_API SkStream : public SkNoncopyable {
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public:
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virtual ~SkStream() {}
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/**
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* Attempts to open the specified file, and return a stream to it (using
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* mmap if available). On success, the caller is responsible for deleting.
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* On failure, returns NULL.
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*/
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static SkStreamAsset* NewFromFile(const char path[]);
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/** Reads or skips size number of bytes.
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* If buffer == NULL, skip size bytes, return how many were skipped.
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* If buffer != NULL, copy size bytes into buffer, return how many were copied.
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* @param buffer when NULL skip size bytes, otherwise copy size bytes into buffer
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* @param size the number of bytes to skip or copy
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* @return the number of bytes actually read.
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*/
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virtual size_t read(void* buffer, size_t size) = 0;
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/** Skip size number of bytes.
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* @return the actual number bytes that could be skipped.
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*/
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size_t skip(size_t size) {
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return this->read(NULL, size);
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}
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/**
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* Attempt to peek at size bytes.
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* If this stream supports peeking, copy min(size, peekable bytes) into
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* buffer, and return the number of bytes copied.
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* If the stream does not support peeking, or cannot peek any bytes,
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* return 0 and leave buffer unchanged.
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* The stream is guaranteed to be in the same visible state after this
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* call, regardless of success or failure.
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* @param buffer Must not be NULL, and must be at least size bytes. Destination
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* to copy bytes.
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* @param size Number of bytes to copy.
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* @return The number of bytes peeked/copied.
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*/
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virtual size_t peek(void* /*buffer*/, size_t /*size*/) const { return 0; }
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/** Returns true when all the bytes in the stream have been read.
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* This may return true early (when there are no more bytes to be read)
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* or late (after the first unsuccessful read).
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*/
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virtual bool isAtEnd() const = 0;
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int8_t readS8();
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int16_t readS16();
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int32_t readS32();
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uint8_t readU8() { return (uint8_t)this->readS8(); }
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uint16_t readU16() { return (uint16_t)this->readS16(); }
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uint32_t readU32() { return (uint32_t)this->readS32(); }
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bool readBool() { return this->readU8() != 0; }
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SkScalar readScalar();
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size_t readPackedUInt();
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//SkStreamRewindable
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/** Rewinds to the beginning of the stream. Returns true if the stream is known
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* to be at the beginning after this call returns.
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*/
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virtual bool rewind() { return false; }
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/** Duplicates this stream. If this cannot be done, returns NULL.
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* The returned stream will be positioned at the beginning of its data.
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*/
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virtual SkStreamRewindable* duplicate() const { return NULL; }
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//SkStreamSeekable
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/** Returns true if this stream can report it's current position. */
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virtual bool hasPosition() const { return false; }
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/** Returns the current position in the stream. If this cannot be done, returns 0. */
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virtual size_t getPosition() const { return 0; }
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/** Seeks to an absolute position in the stream. If this cannot be done, returns false.
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* If an attempt is made to seek past the end of the stream, the position will be set
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* to the end of the stream.
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*/
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virtual bool seek(size_t /*position*/) { return false; }
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/** Seeks to an relative offset in the stream. If this cannot be done, returns false.
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* If an attempt is made to move to a position outside the stream, the position will be set
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* to the closest point within the stream (beginning or end).
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*/
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virtual bool move(long /*offset*/) { return false; }
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/** Duplicates this stream. If this cannot be done, returns NULL.
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* The returned stream will be positioned the same as this stream.
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*/
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virtual SkStreamSeekable* fork() const { return NULL; }
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//SkStreamAsset
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/** Returns true if this stream can report it's total length. */
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virtual bool hasLength() const { return false; }
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/** Returns the total length of the stream. If this cannot be done, returns 0. */
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virtual size_t getLength() const { return 0; }
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//SkStreamMemory
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/** Returns the starting address for the data. If this cannot be done, returns NULL. */
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//TODO: replace with virtual const SkData* getData()
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virtual const void* getMemoryBase() { return NULL; }
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};
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/** SkStreamRewindable is a SkStream for which rewind and duplicate are required. */
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class SK_API SkStreamRewindable : public SkStream {
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public:
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bool rewind() override = 0;
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SkStreamRewindable* duplicate() const override = 0;
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};
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/** SkStreamSeekable is a SkStreamRewindable for which position, seek, move, and fork are required. */
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class SK_API SkStreamSeekable : public SkStreamRewindable {
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public:
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SkStreamSeekable* duplicate() const override = 0;
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bool hasPosition() const override { return true; }
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size_t getPosition() const override = 0;
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bool seek(size_t position) override = 0;
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bool move(long offset) override = 0;
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SkStreamSeekable* fork() const override = 0;
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};
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/** SkStreamAsset is a SkStreamSeekable for which getLength is required. */
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class SK_API SkStreamAsset : public SkStreamSeekable {
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public:
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SkStreamAsset* duplicate() const override = 0;
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SkStreamAsset* fork() const override = 0;
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bool hasLength() const override { return true; }
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size_t getLength() const override = 0;
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};
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/** SkStreamMemory is a SkStreamAsset for which getMemoryBase is required. */
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class SK_API SkStreamMemory : public SkStreamAsset {
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public:
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SkStreamMemory* duplicate() const override = 0;
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SkStreamMemory* fork() const override = 0;
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const void* getMemoryBase() override = 0;
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};
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class SK_API SkWStream : SkNoncopyable {
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public:
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virtual ~SkWStream();
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/** Called to write bytes to a SkWStream. Returns true on success
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@param buffer the address of at least size bytes to be written to the stream
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@param size The number of bytes in buffer to write to the stream
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@return true on success
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*/
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virtual bool write(const void* buffer, size_t size) = 0;
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virtual void newline();
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virtual void flush();
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virtual size_t bytesWritten() const = 0;
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// helpers
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bool write8(U8CPU);
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bool write16(U16CPU);
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bool write32(uint32_t);
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bool writeText(const char text[]) {
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SkASSERT(text);
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return this->write(text, strlen(text));
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}
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bool writeDecAsText(int32_t);
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bool writeBigDecAsText(int64_t, int minDigits = 0);
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bool writeHexAsText(uint32_t, int minDigits = 0);
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bool writeScalarAsText(SkScalar);
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bool writeBool(bool v) { return this->write8(v); }
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bool writeScalar(SkScalar);
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bool writePackedUInt(size_t);
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bool writeStream(SkStream* input, size_t length);
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/**
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* This returns the number of bytes in the stream required to store
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* 'value'.
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*/
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static int SizeOfPackedUInt(size_t value);
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};
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////////////////////////////////////////////////////////////////////////////////////////
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#include "SkString.h"
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#include <stdio.h>
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/** A stream that wraps a C FILE* file stream. */
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class SK_API SkFILEStream : public SkStreamAsset {
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public:
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/** Initialize the stream by calling sk_fopen on the specified path.
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* This internal stream will be closed in the destructor.
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*/
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explicit SkFILEStream(const char path[] = NULL);
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enum Ownership {
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kCallerPasses_Ownership,
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kCallerRetains_Ownership
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};
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/** Initialize the stream with an existing C file stream.
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* While this stream exists, it assumes exclusive access to the C file stream.
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* The C file stream will be closed in the destructor unless the caller specifies
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* kCallerRetains_Ownership.
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*/
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explicit SkFILEStream(FILE* file, Ownership ownership = kCallerPasses_Ownership);
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virtual ~SkFILEStream();
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/** Returns true if the current path could be opened. */
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bool isValid() const { return fFILE != NULL; }
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/** Close the current file, and open a new file with the specified path.
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* If path is NULL, just close the current file.
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*/
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void setPath(const char path[]);
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size_t read(void* buffer, size_t size) override;
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bool isAtEnd() const override;
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bool rewind() override;
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SkStreamAsset* duplicate() const override;
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size_t getPosition() const override;
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bool seek(size_t position) override;
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bool move(long offset) override;
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SkStreamAsset* fork() const override;
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size_t getLength() const override;
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const void* getMemoryBase() override;
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private:
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FILE* fFILE;
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SkString fName;
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Ownership fOwnership;
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// fData is lazilly initialized when needed.
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mutable sk_sp<SkData> fData;
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typedef SkStreamAsset INHERITED;
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};
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class SK_API SkMemoryStream : public SkStreamMemory {
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public:
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SkMemoryStream();
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/** We allocate (and free) the memory. Write to it via getMemoryBase() */
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SkMemoryStream(size_t length);
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/** If copyData is true, the stream makes a private copy of the data. */
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SkMemoryStream(const void* data, size_t length, bool copyData = false);
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/** Use the specified data as the memory for this stream.
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* The stream will call ref() on the data (assuming it is not NULL).
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* DEPRECATED
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*/
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SkMemoryStream(SkData*);
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/** Creates the stream to read from the specified data */
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SkMemoryStream(sk_sp<SkData>);
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/** Resets the stream to the specified data and length,
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just like the constructor.
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if copyData is true, the stream makes a private copy of the data
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*/
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virtual void setMemory(const void* data, size_t length,
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bool copyData = false);
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/** Replace any memory buffer with the specified buffer. The caller
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must have allocated data with sk_malloc or sk_realloc, since it
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will be freed with sk_free.
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*/
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void setMemoryOwned(const void* data, size_t length);
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/** Return the stream's data in a SkData.
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* The caller must call unref() when it is finished using the data.
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*/
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SkData* copyToData() const;
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/**
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* Use the specified data as the memory for this stream.
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* The stream will call ref() on the data (assuming it is not NULL).
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* The function returns the data parameter as a convenience.
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*/
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SkData* setData(SkData*);
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void skipToAlign4();
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const void* getAtPos();
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size_t read(void* buffer, size_t size) override;
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bool isAtEnd() const override;
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size_t peek(void* buffer, size_t size) const override;
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bool rewind() override;
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SkMemoryStream* duplicate() const override;
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size_t getPosition() const override;
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bool seek(size_t position) override;
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bool move(long offset) override;
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SkMemoryStream* fork() const override;
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size_t getLength() const override;
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const void* getMemoryBase() override;
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private:
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sk_sp<SkData> fData;
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size_t fOffset;
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typedef SkStreamMemory INHERITED;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////
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class SK_API SkFILEWStream : public SkWStream {
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public:
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SkFILEWStream(const char path[]);
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virtual ~SkFILEWStream();
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/** Returns true if the current path could be opened.
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*/
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bool isValid() const { return fFILE != NULL; }
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bool write(const void* buffer, size_t size) override;
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void flush() override;
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void fsync();
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size_t bytesWritten() const override;
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private:
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FILE* fFILE;
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typedef SkWStream INHERITED;
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};
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class SK_API SkMemoryWStream : public SkWStream {
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public:
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SkMemoryWStream(void* buffer, size_t size);
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bool write(const void* buffer, size_t size) override;
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size_t bytesWritten() const override { return fBytesWritten; }
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private:
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char* fBuffer;
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size_t fMaxLength;
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size_t fBytesWritten;
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typedef SkWStream INHERITED;
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};
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class SK_API SkDynamicMemoryWStream : public SkWStream {
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public:
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SkDynamicMemoryWStream();
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virtual ~SkDynamicMemoryWStream();
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bool write(const void* buffer, size_t size) override;
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size_t bytesWritten() const override { return fBytesWritten; }
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// random access write
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// modifies stream and returns true if offset + size is less than or equal to getOffset()
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bool write(const void* buffer, size_t offset, size_t size);
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bool read(void* buffer, size_t offset, size_t size);
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size_t getOffset() const { return fBytesWritten; }
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// copy what has been written to the stream into dst
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void copyTo(void* dst) const;
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void writeToStream(SkWStream* dst) const;
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/**
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* Return a copy of the data written so far. This call is responsible for
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* calling unref() when they are finished with the data.
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*/
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SkData* copyToData() const;
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/** Reset, returning a reader stream with the current content. */
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SkStreamAsset* detachAsStream();
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/** Reset the stream to its original, empty, state. */
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void reset();
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void padToAlign4();
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private:
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struct Block;
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Block* fHead;
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Block* fTail;
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size_t fBytesWritten;
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mutable sk_sp<SkData> fCopy; // is invalidated if we write after it is created
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void invalidateCopy();
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// For access to the Block type.
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friend class SkBlockMemoryStream;
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friend class SkBlockMemoryRefCnt;
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typedef SkWStream INHERITED;
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};
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class SK_API SkDebugWStream : public SkWStream {
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public:
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SkDebugWStream() : fBytesWritten(0) {}
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// overrides
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bool write(const void* buffer, size_t size) override;
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void newline() override;
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size_t bytesWritten() const override { return fBytesWritten; }
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private:
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size_t fBytesWritten;
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typedef SkWStream INHERITED;
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};
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// for now
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typedef SkFILEStream SkURLStream;
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#endif
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